TSTP Solution File: NLP122+1 by ePrincess---1.0

View Problem - Process Solution

%------------------------------------------------------------------------------
% File     : ePrincess---1.0
% Problem  : NLP122+1 : TPTP v8.1.0. Released v2.4.0.
% Transfm  : none
% Format   : tptp:raw
% Command  : ePrincess-casc -timeout=%d %s

% Computer : n013.cluster.edu
% Model    : x86_64 x86_64
% CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory   : 8042.1875MB
% OS       : Linux 3.10.0-693.el7.x86_64
% CPULimit : 300s
% WCLimit  : 600s
% DateTime : Mon Jul 18 01:56:07 EDT 2022

% Result   : Theorem 1.98s 1.14s
% Output   : Proof 2.90s
% Verified : 
% SZS Type : -

% Comments : 
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.03/0.11  % Problem  : NLP122+1 : TPTP v8.1.0. Released v2.4.0.
% 0.03/0.12  % Command  : ePrincess-casc -timeout=%d %s
% 0.11/0.33  % Computer : n013.cluster.edu
% 0.11/0.33  % Model    : x86_64 x86_64
% 0.11/0.33  % CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.11/0.33  % Memory   : 8042.1875MB
% 0.11/0.33  % OS       : Linux 3.10.0-693.el7.x86_64
% 0.11/0.33  % CPULimit : 300
% 0.11/0.33  % WCLimit  : 600
% 0.11/0.33  % DateTime : Fri Jul  1 04:47:29 EDT 2022
% 0.11/0.33  % CPUTime  : 
% 0.57/0.57          ____       _                          
% 0.57/0.57    ___  / __ \_____(_)___  ________  __________
% 0.57/0.57   / _ \/ /_/ / ___/ / __ \/ ___/ _ \/ ___/ ___/
% 0.57/0.57  /  __/ ____/ /  / / / / / /__/  __(__  |__  ) 
% 0.57/0.57  \___/_/   /_/  /_/_/ /_/\___/\___/____/____/  
% 0.57/0.57  
% 0.57/0.57  A Theorem Prover for First-Order Logic
% 0.57/0.57  (ePrincess v.1.0)
% 0.57/0.57  
% 0.57/0.57  (c) Philipp Rümmer, 2009-2015
% 0.57/0.57  (c) Peter Backeman, 2014-2015
% 0.57/0.57  (contributions by Angelo Brillout, Peter Baumgartner)
% 0.57/0.57  Free software under GNU Lesser General Public License (LGPL).
% 0.57/0.57  Bug reports to peter@backeman.se
% 0.57/0.57  
% 0.57/0.57  For more information, visit http://user.uu.se/~petba168/breu/
% 0.57/0.57  
% 0.57/0.57  Loading /export/starexec/sandbox/benchmark/theBenchmark.p ...
% 0.57/0.62  Prover 0: Options:  -triggersInConjecture -genTotalityAxioms -tightFunctionScopes -clausifier=simple -reverseFunctionalityPropagation +boolFunsAsPreds -triggerStrategy=allMaximal -resolutionMethod=nonUnifying +ignoreQuantifiers -generateTriggers=all
% 1.46/0.92  Prover 0: Preprocessing ...
% 1.68/1.03  Prover 0: Constructing countermodel ...
% 1.98/1.13  Prover 0: proved (515ms)
% 1.98/1.14  
% 1.98/1.14  No countermodel exists, formula is valid
% 1.98/1.14  % SZS status Theorem for theBenchmark
% 1.98/1.14  
% 1.98/1.14  Generating proof ... found it (size 8)
% 2.65/1.31  
% 2.65/1.31  % SZS output start Proof for theBenchmark
% 2.65/1.31  Assumed formulas after preprocessing and simplification: 
% 2.65/1.31  | (0)  ? [v0] :  ? [v1] :  ? [v2] :  ? [v3] :  ? [v4] : ((in(v0, v4, v3) & down(v0, v4, v1) & barrel(v0, v4) & present(v0, v4) & agent(v0, v4, v3) & event(v0, v4) & lonely(v0, v1) & street(v0, v1) & old(v0, v3) & dirty(v0, v3) & white(v0, v3) & chevy(v0, v3) & placename(v0, v2) & hollywood_placename(v0, v2) & city(v0, v3) & of(v0, v2, v3) & actual_world(v0) &  ! [v5] :  ! [v6] :  ! [v7] :  ! [v8] :  ! [v9] : ( ~ in(v5, v9, v7) |  ~ down(v5, v9, v8) |  ~ barrel(v5, v9) |  ~ present(v5, v9) |  ~ agent(v5, v9, v7) |  ~ event(v5, v9) |  ~ lonely(v5, v8) |  ~ street(v5, v8) |  ~ old(v5, v7) |  ~ dirty(v5, v7) |  ~ white(v5, v7) |  ~ chevy(v5, v7) |  ~ placename(v5, v6) |  ~ hollywood_placename(v5, v6) |  ~ city(v5, v7) |  ~ of(v5, v6, v7) |  ~ actual_world(v5))) | (in(v0, v4, v2) & down(v0, v4, v3) & barrel(v0, v4) & present(v0, v4) & agent(v0, v4, v2) & event(v0, v4) & lonely(v0, v3) & street(v0, v3) & old(v0, v2) & dirty(v0, v2) & white(v0, v2) & chevy(v0, v2) & placename(v0, v1) & hollywood_placename(v0, v1) & city(v0, v2) & of(v0, v1, v2) & actual_world(v0) &  ! [v5] :  ! [v6] :  ! [v7] :  ! [v8] :  ! [v9] : ( ~ in(v5, v9, v8) |  ~ down(v5, v9, v6) |  ~ barrel(v5, v9) |  ~ present(v5, v9) |  ~ agent(v5, v9, v8) |  ~ event(v5, v9) |  ~ lonely(v5, v6) |  ~ street(v5, v6) |  ~ old(v5, v8) |  ~ dirty(v5, v8) |  ~ white(v5, v8) |  ~ chevy(v5, v8) |  ~ placename(v5, v7) |  ~ hollywood_placename(v5, v7) |  ~ city(v5, v8) |  ~ of(v5, v7, v8) |  ~ actual_world(v5))))
% 2.90/1.33  | Instantiating (0) with all_0_0_0, all_0_1_1, all_0_2_2, all_0_3_3, all_0_4_4 yields:
% 2.90/1.33  | (1) (in(all_0_4_4, all_0_0_0, all_0_1_1) & down(all_0_4_4, all_0_0_0, all_0_3_3) & barrel(all_0_4_4, all_0_0_0) & present(all_0_4_4, all_0_0_0) & agent(all_0_4_4, all_0_0_0, all_0_1_1) & event(all_0_4_4, all_0_0_0) & lonely(all_0_4_4, all_0_3_3) & street(all_0_4_4, all_0_3_3) & old(all_0_4_4, all_0_1_1) & dirty(all_0_4_4, all_0_1_1) & white(all_0_4_4, all_0_1_1) & chevy(all_0_4_4, all_0_1_1) & placename(all_0_4_4, all_0_2_2) & hollywood_placename(all_0_4_4, all_0_2_2) & city(all_0_4_4, all_0_1_1) & of(all_0_4_4, all_0_2_2, all_0_1_1) & actual_world(all_0_4_4) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] : ( ~ in(v0, v4, v2) |  ~ down(v0, v4, v3) |  ~ barrel(v0, v4) |  ~ present(v0, v4) |  ~ agent(v0, v4, v2) |  ~ event(v0, v4) |  ~ lonely(v0, v3) |  ~ street(v0, v3) |  ~ old(v0, v2) |  ~ dirty(v0, v2) |  ~ white(v0, v2) |  ~ chevy(v0, v2) |  ~ placename(v0, v1) |  ~ hollywood_placename(v0, v1) |  ~ city(v0, v2) |  ~ of(v0, v1, v2) |  ~ actual_world(v0))) | (in(all_0_4_4, all_0_0_0, all_0_2_2) & down(all_0_4_4, all_0_0_0, all_0_1_1) & barrel(all_0_4_4, all_0_0_0) & present(all_0_4_4, all_0_0_0) & agent(all_0_4_4, all_0_0_0, all_0_2_2) & event(all_0_4_4, all_0_0_0) & lonely(all_0_4_4, all_0_1_1) & street(all_0_4_4, all_0_1_1) & old(all_0_4_4, all_0_2_2) & dirty(all_0_4_4, all_0_2_2) & white(all_0_4_4, all_0_2_2) & chevy(all_0_4_4, all_0_2_2) & placename(all_0_4_4, all_0_3_3) & hollywood_placename(all_0_4_4, all_0_3_3) & city(all_0_4_4, all_0_2_2) & of(all_0_4_4, all_0_3_3, all_0_2_2) & actual_world(all_0_4_4) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] : ( ~ in(v0, v4, v3) |  ~ down(v0, v4, v1) |  ~ barrel(v0, v4) |  ~ present(v0, v4) |  ~ agent(v0, v4, v3) |  ~ event(v0, v4) |  ~ lonely(v0, v1) |  ~ street(v0, v1) |  ~ old(v0, v3) |  ~ dirty(v0, v3) |  ~ white(v0, v3) |  ~ chevy(v0, v3) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v3) |  ~ of(v0, v2, v3) |  ~ actual_world(v0)))
% 2.90/1.34  |
% 2.90/1.34  +-Applying beta-rule and splitting (1), into two cases.
% 2.90/1.34  |-Branch one:
% 2.90/1.34  | (2) in(all_0_4_4, all_0_0_0, all_0_1_1) & down(all_0_4_4, all_0_0_0, all_0_3_3) & barrel(all_0_4_4, all_0_0_0) & present(all_0_4_4, all_0_0_0) & agent(all_0_4_4, all_0_0_0, all_0_1_1) & event(all_0_4_4, all_0_0_0) & lonely(all_0_4_4, all_0_3_3) & street(all_0_4_4, all_0_3_3) & old(all_0_4_4, all_0_1_1) & dirty(all_0_4_4, all_0_1_1) & white(all_0_4_4, all_0_1_1) & chevy(all_0_4_4, all_0_1_1) & placename(all_0_4_4, all_0_2_2) & hollywood_placename(all_0_4_4, all_0_2_2) & city(all_0_4_4, all_0_1_1) & of(all_0_4_4, all_0_2_2, all_0_1_1) & actual_world(all_0_4_4) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] : ( ~ in(v0, v4, v2) |  ~ down(v0, v4, v3) |  ~ barrel(v0, v4) |  ~ present(v0, v4) |  ~ agent(v0, v4, v2) |  ~ event(v0, v4) |  ~ lonely(v0, v3) |  ~ street(v0, v3) |  ~ old(v0, v2) |  ~ dirty(v0, v2) |  ~ white(v0, v2) |  ~ chevy(v0, v2) |  ~ placename(v0, v1) |  ~ hollywood_placename(v0, v1) |  ~ city(v0, v2) |  ~ of(v0, v1, v2) |  ~ actual_world(v0))
% 2.90/1.34  |
% 2.90/1.34  	| Applying alpha-rule on (2) yields:
% 2.90/1.34  	| (3) barrel(all_0_4_4, all_0_0_0)
% 2.90/1.34  	| (4) old(all_0_4_4, all_0_1_1)
% 2.90/1.34  	| (5) hollywood_placename(all_0_4_4, all_0_2_2)
% 2.90/1.34  	| (6) street(all_0_4_4, all_0_3_3)
% 2.90/1.34  	| (7) present(all_0_4_4, all_0_0_0)
% 2.90/1.34  	| (8) chevy(all_0_4_4, all_0_1_1)
% 2.90/1.34  	| (9) dirty(all_0_4_4, all_0_1_1)
% 2.90/1.34  	| (10)  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] : ( ~ in(v0, v4, v2) |  ~ down(v0, v4, v3) |  ~ barrel(v0, v4) |  ~ present(v0, v4) |  ~ agent(v0, v4, v2) |  ~ event(v0, v4) |  ~ lonely(v0, v3) |  ~ street(v0, v3) |  ~ old(v0, v2) |  ~ dirty(v0, v2) |  ~ white(v0, v2) |  ~ chevy(v0, v2) |  ~ placename(v0, v1) |  ~ hollywood_placename(v0, v1) |  ~ city(v0, v2) |  ~ of(v0, v1, v2) |  ~ actual_world(v0))
% 2.90/1.34  	| (11) in(all_0_4_4, all_0_0_0, all_0_1_1)
% 2.90/1.34  	| (12) city(all_0_4_4, all_0_1_1)
% 2.90/1.34  	| (13) of(all_0_4_4, all_0_2_2, all_0_1_1)
% 2.90/1.34  	| (14) lonely(all_0_4_4, all_0_3_3)
% 2.90/1.34  	| (15) event(all_0_4_4, all_0_0_0)
% 2.90/1.34  	| (16) agent(all_0_4_4, all_0_0_0, all_0_1_1)
% 2.90/1.34  	| (17) down(all_0_4_4, all_0_0_0, all_0_3_3)
% 2.90/1.34  	| (18) white(all_0_4_4, all_0_1_1)
% 2.90/1.34  	| (19) placename(all_0_4_4, all_0_2_2)
% 2.90/1.34  	| (20) actual_world(all_0_4_4)
% 2.90/1.34  	|
% 2.90/1.34  	| Instantiating formula (10) with all_0_0_0, all_0_3_3, all_0_1_1, all_0_2_2, all_0_4_4 and discharging atoms in(all_0_4_4, all_0_0_0, all_0_1_1), down(all_0_4_4, all_0_0_0, all_0_3_3), barrel(all_0_4_4, all_0_0_0), present(all_0_4_4, all_0_0_0), agent(all_0_4_4, all_0_0_0, all_0_1_1), event(all_0_4_4, all_0_0_0), lonely(all_0_4_4, all_0_3_3), street(all_0_4_4, all_0_3_3), old(all_0_4_4, all_0_1_1), dirty(all_0_4_4, all_0_1_1), white(all_0_4_4, all_0_1_1), chevy(all_0_4_4, all_0_1_1), placename(all_0_4_4, all_0_2_2), hollywood_placename(all_0_4_4, all_0_2_2), city(all_0_4_4, all_0_1_1), of(all_0_4_4, all_0_2_2, all_0_1_1), actual_world(all_0_4_4), yields:
% 2.90/1.35  	| (21) $false
% 2.90/1.35  	|
% 2.90/1.35  	|-The branch is then unsatisfiable
% 2.90/1.35  |-Branch two:
% 2.90/1.35  | (22) in(all_0_4_4, all_0_0_0, all_0_2_2) & down(all_0_4_4, all_0_0_0, all_0_1_1) & barrel(all_0_4_4, all_0_0_0) & present(all_0_4_4, all_0_0_0) & agent(all_0_4_4, all_0_0_0, all_0_2_2) & event(all_0_4_4, all_0_0_0) & lonely(all_0_4_4, all_0_1_1) & street(all_0_4_4, all_0_1_1) & old(all_0_4_4, all_0_2_2) & dirty(all_0_4_4, all_0_2_2) & white(all_0_4_4, all_0_2_2) & chevy(all_0_4_4, all_0_2_2) & placename(all_0_4_4, all_0_3_3) & hollywood_placename(all_0_4_4, all_0_3_3) & city(all_0_4_4, all_0_2_2) & of(all_0_4_4, all_0_3_3, all_0_2_2) & actual_world(all_0_4_4) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] : ( ~ in(v0, v4, v3) |  ~ down(v0, v4, v1) |  ~ barrel(v0, v4) |  ~ present(v0, v4) |  ~ agent(v0, v4, v3) |  ~ event(v0, v4) |  ~ lonely(v0, v1) |  ~ street(v0, v1) |  ~ old(v0, v3) |  ~ dirty(v0, v3) |  ~ white(v0, v3) |  ~ chevy(v0, v3) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v3) |  ~ of(v0, v2, v3) |  ~ actual_world(v0))
% 2.90/1.35  |
% 2.90/1.35  	| Applying alpha-rule on (22) yields:
% 2.90/1.35  	| (3) barrel(all_0_4_4, all_0_0_0)
% 2.90/1.35  	| (7) present(all_0_4_4, all_0_0_0)
% 2.90/1.35  	| (25) dirty(all_0_4_4, all_0_2_2)
% 2.90/1.35  	| (26) hollywood_placename(all_0_4_4, all_0_3_3)
% 2.90/1.35  	| (27)  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] : ( ~ in(v0, v4, v3) |  ~ down(v0, v4, v1) |  ~ barrel(v0, v4) |  ~ present(v0, v4) |  ~ agent(v0, v4, v3) |  ~ event(v0, v4) |  ~ lonely(v0, v1) |  ~ street(v0, v1) |  ~ old(v0, v3) |  ~ dirty(v0, v3) |  ~ white(v0, v3) |  ~ chevy(v0, v3) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v3) |  ~ of(v0, v2, v3) |  ~ actual_world(v0))
% 2.90/1.35  	| (28) agent(all_0_4_4, all_0_0_0, all_0_2_2)
% 2.90/1.35  	| (29) chevy(all_0_4_4, all_0_2_2)
% 2.90/1.35  	| (30) placename(all_0_4_4, all_0_3_3)
% 2.90/1.35  	| (31) street(all_0_4_4, all_0_1_1)
% 2.90/1.35  	| (32) old(all_0_4_4, all_0_2_2)
% 2.90/1.35  	| (33) white(all_0_4_4, all_0_2_2)
% 2.90/1.35  	| (34) of(all_0_4_4, all_0_3_3, all_0_2_2)
% 2.90/1.35  	| (35) lonely(all_0_4_4, all_0_1_1)
% 2.90/1.35  	| (15) event(all_0_4_4, all_0_0_0)
% 2.90/1.35  	| (37) city(all_0_4_4, all_0_2_2)
% 2.90/1.35  	| (38) down(all_0_4_4, all_0_0_0, all_0_1_1)
% 2.90/1.35  	| (39) in(all_0_4_4, all_0_0_0, all_0_2_2)
% 2.90/1.35  	| (20) actual_world(all_0_4_4)
% 2.90/1.35  	|
% 2.90/1.35  	| Instantiating formula (27) with all_0_0_0, all_0_2_2, all_0_3_3, all_0_1_1, all_0_4_4 and discharging atoms in(all_0_4_4, all_0_0_0, all_0_2_2), down(all_0_4_4, all_0_0_0, all_0_1_1), barrel(all_0_4_4, all_0_0_0), present(all_0_4_4, all_0_0_0), agent(all_0_4_4, all_0_0_0, all_0_2_2), event(all_0_4_4, all_0_0_0), lonely(all_0_4_4, all_0_1_1), street(all_0_4_4, all_0_1_1), old(all_0_4_4, all_0_2_2), dirty(all_0_4_4, all_0_2_2), white(all_0_4_4, all_0_2_2), chevy(all_0_4_4, all_0_2_2), placename(all_0_4_4, all_0_3_3), hollywood_placename(all_0_4_4, all_0_3_3), city(all_0_4_4, all_0_2_2), of(all_0_4_4, all_0_3_3, all_0_2_2), actual_world(all_0_4_4), yields:
% 2.90/1.36  	| (21) $false
% 2.90/1.36  	|
% 2.90/1.36  	|-The branch is then unsatisfiable
% 2.90/1.36  % SZS output end Proof for theBenchmark
% 2.90/1.36  
% 2.90/1.36  775ms
%------------------------------------------------------------------------------