TSTP Solution File: NLP122+1 by Z3---4.8.9.0
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- Process Solution
%------------------------------------------------------------------------------
% File : Z3---4.8.9.0
% Problem : NLP122+1 : TPTP v8.1.0. Released v2.4.0.
% Transfm : none
% Format : tptp
% Command : z3_tptp -proof -model -t:%d -file:%s
% Computer : n022.cluster.edu
% Model : x86_64 x86_64
% CPU : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory : 8042.1875MB
% OS : Linux 3.10.0-693.el7.x86_64
% CPULimit : 300s
% WCLimit : 300s
% DateTime : Sun Sep 18 08:47:38 EDT 2022
% Result : Theorem 0.19s 0.39s
% Output : Assurance 0s
% Verified :
% SZS Type : -
% Comments :
%------------------------------------------------------------------------------
%----No solution output by system
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.03/0.12 % Problem : NLP122+1 : TPTP v8.1.0. Released v2.4.0.
% 0.03/0.13 % Command : z3_tptp -proof -model -t:%d -file:%s
% 0.13/0.33 % Computer : n022.cluster.edu
% 0.13/0.33 % Model : x86_64 x86_64
% 0.13/0.33 % CPU : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.13/0.33 % Memory : 8042.1875MB
% 0.13/0.33 % OS : Linux 3.10.0-693.el7.x86_64
% 0.13/0.33 % CPULimit : 300
% 0.13/0.33 % WCLimit : 300
% 0.13/0.33 % DateTime : Fri Sep 2 04:45:10 EDT 2022
% 0.13/0.34 % CPUTime :
% 0.13/0.34 Z3tptp [4.8.9.0] (c) 2006-20**. Microsoft Corp.
% 0.13/0.34 Usage: tptp [options] [-file:]file
% 0.13/0.34 -h, -? prints this message.
% 0.13/0.34 -smt2 print SMT-LIB2 benchmark.
% 0.13/0.34 -m, -model generate model.
% 0.13/0.34 -p, -proof generate proof.
% 0.13/0.34 -c, -core generate unsat core of named formulas.
% 0.13/0.34 -st, -statistics display statistics.
% 0.13/0.34 -t:timeout set timeout (in second).
% 0.13/0.34 -smt2status display status in smt2 format instead of SZS.
% 0.13/0.34 -check_status check the status produced by Z3 against annotation in benchmark.
% 0.13/0.34 -<param>:<value> configuration parameter and value.
% 0.13/0.34 -o:<output-file> file to place output in.
% 0.19/0.39 % SZS status Theorem
% 0.19/0.39 % SZS output start Proof
% 0.19/0.39 tff(in_type, type, (
% 0.19/0.39 in: ( $i * $i * $i ) > $o)).
% 0.19/0.39 tff(tptp_fun_Z_5_type, type, (
% 0.19/0.39 tptp_fun_Z_5: $i)).
% 0.19/0.39 tff(down_type, type, (
% 0.19/0.39 down: ( $i * $i * $i ) > $o)).
% 0.19/0.39 tff(agent_type, type, (
% 0.19/0.39 agent: ( $i * $i * $i ) > $o)).
% 0.19/0.39 tff(lonely_type, type, (
% 0.19/0.39 lonely: ( $i * $i ) > $o)).
% 0.19/0.39 tff(street_type, type, (
% 0.19/0.39 street: ( $i * $i ) > $o)).
% 0.19/0.39 tff(old_type, type, (
% 0.19/0.39 old: ( $i * $i ) > $o)).
% 0.19/0.39 tff(dirty_type, type, (
% 0.19/0.39 dirty: ( $i * $i ) > $o)).
% 0.19/0.39 tff(white_type, type, (
% 0.19/0.39 white: ( $i * $i ) > $o)).
% 0.19/0.39 tff(chevy_type, type, (
% 0.19/0.39 chevy: ( $i * $i ) > $o)).
% 0.19/0.39 tff(placename_type, type, (
% 0.19/0.39 placename: ( $i * $i ) > $o)).
% 0.19/0.39 tff(hollywood_placename_type, type, (
% 0.19/0.39 hollywood_placename: ( $i * $i ) > $o)).
% 0.19/0.39 tff(city_type, type, (
% 0.19/0.39 city: ( $i * $i ) > $o)).
% 0.19/0.39 tff(of_type, type, (
% 0.19/0.39 of: ( $i * $i * $i ) > $o)).
% 0.19/0.39 tff(barrel_type, type, (
% 0.19/0.39 barrel: ( $i * $i ) > $o)).
% 0.19/0.39 tff(present_type, type, (
% 0.19/0.39 present: ( $i * $i ) > $o)).
% 0.19/0.39 tff(event_type, type, (
% 0.19/0.39 event: ( $i * $i ) > $o)).
% 0.19/0.39 tff(actual_world_type, type, (
% 0.19/0.39 actual_world: $i > $o)).
% 0.19/0.39 tff(tptp_fun_X3_7_type, type, (
% 0.19/0.39 tptp_fun_X3_7: $i)).
% 0.19/0.39 tff(tptp_fun_X4_6_type, type, (
% 0.19/0.39 tptp_fun_X4_6: $i)).
% 0.19/0.39 tff(tptp_fun_X1_9_type, type, (
% 0.19/0.39 tptp_fun_X1_9: $i)).
% 0.19/0.39 tff(tptp_fun_X2_8_type, type, (
% 0.19/0.39 tptp_fun_X2_8: $i)).
% 0.19/0.39 tff(tptp_fun_W_3_type, type, (
% 0.19/0.39 tptp_fun_W_3: $i)).
% 0.19/0.39 tff(tptp_fun_Y_1_type, type, (
% 0.19/0.39 tptp_fun_Y_1: $i)).
% 0.19/0.39 tff(tptp_fun_U_0_type, type, (
% 0.19/0.39 tptp_fun_U_0: $i)).
% 0.19/0.39 tff(tptp_fun_X_2_type, type, (
% 0.19/0.39 tptp_fun_X_2: $i)).
% 0.19/0.39 tff(tptp_fun_V_4_type, type, (
% 0.19/0.39 tptp_fun_V_4: $i)).
% 0.19/0.39 tff(1,assumption,(~((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))))), introduced(assumption)).
% 0.19/0.39 tff(2,plain,
% 0.19/0.39 (((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3)))))) | ![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))),
% 0.19/0.39 inference(tautology,[status(thm)],[])).
% 0.19/0.39 tff(3,plain,
% 0.19/0.39 (![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))),
% 0.19/0.39 inference(unit_resolution,[status(thm)],[2, 1])).
% 0.19/0.39 tff(4,plain,
% 0.19/0.39 (((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3)))))) | actual_world(U!0)),
% 0.19/0.39 inference(tautology,[status(thm)],[])).
% 0.19/0.39 tff(5,plain,
% 0.19/0.39 (actual_world(U!0)),
% 0.19/0.39 inference(unit_resolution,[status(thm)],[4, 1])).
% 0.19/0.39 tff(6,plain,
% 0.19/0.39 (((~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))) | ((~actual_world(U!0)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3))))) <=> ((~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))) | (~actual_world(U!0)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3))))),
% 0.19/0.39 inference(rewrite,[status(thm)],[])).
% 0.19/0.39 tff(7,plain,
% 0.19/0.39 ((~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))) | ((~actual_world(U!0)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3))))),
% 0.19/0.39 inference(quant_inst,[status(thm)],[])).
% 0.19/0.39 tff(8,plain,
% 0.19/0.39 ((~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))) | (~actual_world(U!0)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))),
% 0.19/0.40 inference(modus_ponens,[status(thm)],[7, 6])).
% 0.19/0.40 tff(9,plain,
% 0.19/0.40 (![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))),
% 0.19/0.40 inference(unit_resolution,[status(thm)],[8, 5, 3])).
% 0.19/0.40 tff(10,plain,
% 0.19/0.40 (((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3)))))) | in(U!0, Y!1, W!3)),
% 0.19/0.40 inference(tautology,[status(thm)],[])).
% 0.19/0.40 tff(11,plain,
% 0.19/0.40 (in(U!0, Y!1, W!3)),
% 0.19/0.40 inference(unit_resolution,[status(thm)],[10, 1])).
% 0.19/0.40 tff(12,plain,
% 0.19/0.40 (((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3)))))) | down(U!0, Y!1, X!2)),
% 0.19/0.40 inference(tautology,[status(thm)],[])).
% 0.19/0.40 tff(13,plain,
% 0.19/0.40 (down(U!0, Y!1, X!2)),
% 0.19/0.40 inference(unit_resolution,[status(thm)],[12, 1])).
% 0.19/0.40 tff(14,plain,
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.40 inference(tautology,[status(thm)],[])).
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% 0.19/0.41 inference(tautology,[status(thm)],[])).
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% 0.19/0.41 inference(unit_resolution,[status(thm)],[38, 1])).
% 0.19/0.41 tff(40,plain,
% 0.19/0.41 (((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3)))))) | of(U!0, V!4, W!3)),
% 0.19/0.41 inference(tautology,[status(thm)],[])).
% 0.19/0.41 tff(41,plain,
% 0.19/0.41 (of(U!0, V!4, W!3)),
% 0.19/0.41 inference(unit_resolution,[status(thm)],[40, 1])).
% 0.19/0.41 tff(42,plain,
% 0.19/0.41 (((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | ((~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))) <=> ((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))),
% 0.19/0.41 inference(rewrite,[status(thm)],[])).
% 0.19/0.41 tff(43,plain,
% 0.19/0.41 (((~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3))) <=> ((~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))),
% 0.19/0.41 inference(rewrite,[status(thm)],[])).
% 0.19/0.41 tff(44,plain,
% 0.19/0.41 (((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | ((~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))) <=> ((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | ((~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3))))),
% 0.19/0.41 inference(monotonicity,[status(thm)],[43])).
% 0.19/0.41 tff(45,plain,
% 0.19/0.41 (((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | ((~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))) <=> ((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))),
% 0.19/0.42 inference(transitivity,[status(thm)],[44, 42])).
% 0.19/0.42 tff(46,plain,
% 0.19/0.42 ((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | ((~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)))),
% 0.19/0.42 inference(quant_inst,[status(thm)],[])).
% 0.19/0.42 tff(47,plain,
% 0.19/0.42 ((~![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(U!0, X1)) | (~lonely(U!0, X1)) | (~of(U!0, X2, X3)) | (~city(U!0, X3)) | (~hollywood_placename(U!0, X2)) | (~placename(U!0, X2)) | (~chevy(U!0, X3)) | (~white(U!0, X3)) | (~dirty(U!0, X3)) | (~old(U!0, X3)) | (~event(U!0, X4)) | (~agent(U!0, X4, X3)) | (~present(U!0, X4)) | (~barrel(U!0, X4)) | (~down(U!0, X4, X1)) | (~in(U!0, X4, X3)))) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3))),
% 0.19/0.42 inference(modus_ponens,[status(thm)],[46, 45])).
% 0.19/0.42 tff(48,plain,
% 0.19/0.42 ($false),
% 0.19/0.42 inference(unit_resolution,[status(thm)],[47, 41, 39, 37, 35, 33, 31, 29, 27, 25, 23, 21, 19, 17, 15, 13, 11, 9])).
% 0.19/0.42 tff(49,plain,((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3)))))), inference(lemma,lemma(discharge,[]))).
% 0.19/0.42 tff(50,plain,
% 0.19/0.42 (((~((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))))) | (~((~actual_world(Z!5)) | (~street(Z!5, X1!9)) | (~lonely(Z!5, X1!9)) | (~of(Z!5, X2!8, X3!7)) | (~city(Z!5, X3!7)) | (~hollywood_placename(Z!5, X2!8)) | (~placename(Z!5, X2!8)) | (~chevy(Z!5, X3!7)) | (~white(Z!5, X3!7)) | (~dirty(Z!5, X3!7)) | (~old(Z!5, X3!7)) | (~event(Z!5, X4!6)) | (~agent(Z!5, X4!6, X3!7)) | (~present(Z!5, X4!6)) | (~barrel(Z!5, X4!6)) | (~down(Z!5, X4!6, X1!9)) | (~in(Z!5, X4!6, X3!7)) | (~![U: $i] : ((~actual_world(U)) | ![V: $i, W: $i, X: $i, Y: $i] : ((~event(U, Y)) | (~present(U, Y)) | (~barrel(U, Y)) | (~of(U, V, W)) | (~city(U, W)) | (~hollywood_placename(U, V)) | (~placename(U, V)) | (~chevy(U, W)) | (~white(U, W)) | (~dirty(U, W)) | (~old(U, W)) | (~street(U, X)) | (~lonely(U, X)) | (~agent(U, Y, W)) | (~down(U, Y, X)) | (~in(U, Y, W)))))))) <=> ((~((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))))) | (~((~actual_world(Z!5)) | (~street(Z!5, X1!9)) | (~lonely(Z!5, X1!9)) | (~of(Z!5, X2!8, X3!7)) | (~city(Z!5, X3!7)) | (~hollywood_placename(Z!5, X2!8)) | (~placename(Z!5, X2!8)) | (~chevy(Z!5, X3!7)) | (~white(Z!5, X3!7)) | (~dirty(Z!5, X3!7)) | (~old(Z!5, X3!7)) | (~event(Z!5, X4!6)) | (~agent(Z!5, X4!6, X3!7)) | (~present(Z!5, X4!6)) | (~barrel(Z!5, X4!6)) | (~down(Z!5, X4!6, X1!9)) | (~in(Z!5, X4!6, X3!7)) | (~![U: $i] : ((~actual_world(U)) | ![V: $i, W: $i, X: $i, Y: $i] : ((~event(U, Y)) | (~present(U, Y)) | (~barrel(U, Y)) | (~of(U, V, W)) | (~city(U, W)) | (~hollywood_placename(U, V)) | (~placename(U, V)) | (~chevy(U, W)) | (~white(U, W)) | (~dirty(U, W)) | (~old(U, W)) | (~street(U, X)) | (~lonely(U, X)) | (~agent(U, Y, W)) | (~down(U, Y, X)) | (~in(U, Y, W))))))))),
% 0.19/0.42 inference(rewrite,[status(thm)],[])).
% 0.19/0.42 tff(51,plain,
% 0.19/0.42 (((actual_world(U!0) & of(U!0, V!4, W!3) & city(U!0, W!3) & hollywood_placename(U!0, V!4) & placename(U!0, V!4) & chevy(U!0, W!3) & white(U!0, W!3) & dirty(U!0, W!3) & old(U!0, W!3) & street(U!0, X!2) & lonely(U!0, X!2) & event(U!0, Y!1) & agent(U!0, Y!1, W!3) & present(U!0, Y!1) & barrel(U!0, Y!1) & down(U!0, Y!1, X!2) & in(U!0, Y!1, W!3) & ![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : (~(street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3))))) | (actual_world(Z!5) & street(Z!5, X1!9) & lonely(Z!5, X1!9) & of(Z!5, X2!8, X3!7) & city(Z!5, X3!7) & hollywood_placename(Z!5, X2!8) & placename(Z!5, X2!8) & chevy(Z!5, X3!7) & white(Z!5, X3!7) & dirty(Z!5, X3!7) & old(Z!5, X3!7) & event(Z!5, X4!6) & agent(Z!5, X4!6, X3!7) & present(Z!5, X4!6) & barrel(Z!5, X4!6) & down(Z!5, X4!6, X1!9) & in(Z!5, X4!6, X3!7) & ![U: $i] : ((~actual_world(U)) | ![V: $i, W: $i, X: $i, Y: $i] : (~(of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))) <=> ((~((~actual_world(U!0)) | (~of(U!0, V!4, W!3)) | (~city(U!0, W!3)) | (~hollywood_placename(U!0, V!4)) | (~placename(U!0, V!4)) | (~chevy(U!0, W!3)) | (~white(U!0, W!3)) | (~dirty(U!0, W!3)) | (~old(U!0, W!3)) | (~street(U!0, X!2)) | (~lonely(U!0, X!2)) | (~event(U!0, Y!1)) | (~agent(U!0, Y!1, W!3)) | (~present(U!0, Y!1)) | (~barrel(U!0, Y!1)) | (~down(U!0, Y!1, X!2)) | (~in(U!0, Y!1, W!3)) | (~![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : ((~street(Z, X1)) | (~lonely(Z, X1)) | (~of(Z, X2, X3)) | (~city(Z, X3)) | (~hollywood_placename(Z, X2)) | (~placename(Z, X2)) | (~chevy(Z, X3)) | (~white(Z, X3)) | (~dirty(Z, X3)) | (~old(Z, X3)) | (~event(Z, X4)) | (~agent(Z, X4, X3)) | (~present(Z, X4)) | (~barrel(Z, X4)) | (~down(Z, X4, X1)) | (~in(Z, X4, X3))))))) | (~((~actual_world(Z!5)) | (~street(Z!5, X1!9)) | (~lonely(Z!5, X1!9)) | (~of(Z!5, X2!8, X3!7)) | (~city(Z!5, X3!7)) | (~hollywood_placename(Z!5, X2!8)) | (~placename(Z!5, X2!8)) | (~chevy(Z!5, X3!7)) | (~white(Z!5, X3!7)) | (~dirty(Z!5, X3!7)) | (~old(Z!5, X3!7)) | (~event(Z!5, X4!6)) | (~agent(Z!5, X4!6, X3!7)) | (~present(Z!5, X4!6)) | (~barrel(Z!5, X4!6)) | (~down(Z!5, X4!6, X1!9)) | (~in(Z!5, X4!6, X3!7)) | (~![U: $i] : ((~actual_world(U)) | ![V: $i, W: $i, X: $i, Y: $i] : ((~event(U, Y)) | (~present(U, Y)) | (~barrel(U, Y)) | (~of(U, V, W)) | (~city(U, W)) | (~hollywood_placename(U, V)) | (~placename(U, V)) | (~chevy(U, W)) | (~white(U, W)) | (~dirty(U, W)) | (~old(U, W)) | (~street(U, X)) | (~lonely(U, X)) | (~agent(U, Y, W)) | (~down(U, Y, X)) | (~in(U, Y, W))))))))),
% 0.19/0.43 inference(rewrite,[status(thm)],[])).
% 0.19/0.43 tff(52,plain,
% 0.19/0.43 ((((actual_world(U!0) & (of(U!0, V!4, W!3) & city(U!0, W!3) & hollywood_placename(U!0, V!4) & placename(U!0, V!4) & chevy(U!0, W!3) & white(U!0, W!3) & dirty(U!0, W!3) & old(U!0, W!3) & street(U!0, X!2) & lonely(U!0, X!2) & event(U!0, Y!1) & agent(U!0, Y!1, W!3) & present(U!0, Y!1) & barrel(U!0, Y!1) & down(U!0, Y!1, X!2) & in(U!0, Y!1, W!3))) & ![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : (~(street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3))))) | ((actual_world(Z!5) & (street(Z!5, X1!9) & lonely(Z!5, X1!9) & of(Z!5, X2!8, X3!7) & city(Z!5, X3!7) & hollywood_placename(Z!5, X2!8) & placename(Z!5, X2!8) & chevy(Z!5, X3!7) & white(Z!5, X3!7) & dirty(Z!5, X3!7) & old(Z!5, X3!7) & event(Z!5, X4!6) & agent(Z!5, X4!6, X3!7) & present(Z!5, X4!6) & barrel(Z!5, X4!6) & down(Z!5, X4!6, X1!9) & in(Z!5, X4!6, X3!7))) & ![U: $i] : ((~actual_world(U)) | ![V: $i, W: $i, X: $i, Y: $i] : (~(of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))) <=> ((actual_world(U!0) & of(U!0, V!4, W!3) & city(U!0, W!3) & hollywood_placename(U!0, V!4) & placename(U!0, V!4) & chevy(U!0, W!3) & white(U!0, W!3) & dirty(U!0, W!3) & old(U!0, W!3) & street(U!0, X!2) & lonely(U!0, X!2) & event(U!0, Y!1) & agent(U!0, Y!1, W!3) & present(U!0, Y!1) & barrel(U!0, Y!1) & down(U!0, Y!1, X!2) & in(U!0, Y!1, W!3) & ![Z: $i] : ((~actual_world(Z)) | ![X1: $i, X2: $i, X3: $i, X4: $i] : (~(street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3))))) | (actual_world(Z!5) & street(Z!5, X1!9) & lonely(Z!5, X1!9) & of(Z!5, X2!8, X3!7) & city(Z!5, X3!7) & hollywood_placename(Z!5, X2!8) & placename(Z!5, X2!8) & chevy(Z!5, X3!7) & white(Z!5, X3!7) & dirty(Z!5, X3!7) & old(Z!5, X3!7) & event(Z!5, X4!6) & agent(Z!5, X4!6, X3!7) & present(Z!5, X4!6) & barrel(Z!5, X4!6) & down(Z!5, X4!6, X1!9) & in(Z!5, X4!6, X3!7) & ![U: $i] : ((~actual_world(U)) | ![V: $i, W: $i, X: $i, Y: $i] : (~(of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W))))))),
% 0.19/0.43 inference(rewrite,[status(thm)],[])).
% 0.19/0.43 tff(53,plain,
% 0.19/0.43 (((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) <=> ((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3))))),
% 0.19/0.43 inference(rewrite,[status(thm)],[])).
% 0.19/0.43 tff(54,plain,
% 0.19/0.43 ((((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W))))) <=> (((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.43 inference(monotonicity,[status(thm)],[53])).
% 0.19/0.43 tff(55,plain,
% 0.19/0.43 ((~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))) <=> (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W))))))),
% 0.19/0.43 inference(monotonicity,[status(thm)],[54])).
% 0.19/0.43 tff(56,plain,
% 0.19/0.43 ((~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))) <=> (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W))))))),
% 0.19/0.43 inference(rewrite,[status(thm)],[])).
% 0.19/0.43 tff(57,plain,
% 0.19/0.43 ((~(~(~((?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (((((((((((((((of(U, V, W) & city(U, W)) & hollywood_placename(U, V)) & placename(U, V)) & chevy(U, W)) & white(U, W)) & dirty(U, W)) & old(U, W)) & street(U, X)) & lonely(U, X)) & event(U, Y)) & agent(U, Y, W)) & present(U, Y)) & barrel(U, Y)) & down(U, Y, X)) & in(U, Y, W))) => ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (((((((((((((((street(Z, X1) & lonely(Z, X1)) & of(Z, X2, X3)) & city(Z, X3)) & hollywood_placename(Z, X2)) & placename(Z, X2)) & chevy(Z, X3)) & white(Z, X3)) & dirty(Z, X3)) & old(Z, X3)) & event(Z, X4)) & agent(Z, X4, X3)) & present(Z, X4)) & barrel(Z, X4)) & down(Z, X4, X1)) & in(Z, X4, X3)))) & (?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (((((((((((((((street(Z, X1) & lonely(Z, X1)) & of(Z, X2, X3)) & city(Z, X3)) & hollywood_placename(Z, X2)) & placename(Z, X2)) & chevy(Z, X3)) & white(Z, X3)) & dirty(Z, X3)) & old(Z, X3)) & event(Z, X4)) & agent(Z, X4, X3)) & present(Z, X4)) & barrel(Z, X4)) & down(Z, X4, X1)) & in(Z, X4, X3))) => ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (((((((((((((((of(U, V, W) & city(U, W)) & hollywood_placename(U, V)) & placename(U, V)) & chevy(U, W)) & white(U, W)) & dirty(U, W)) & old(U, W)) & street(U, X)) & lonely(U, X)) & event(U, Y)) & agent(U, Y, W)) & present(U, Y)) & barrel(U, Y)) & down(U, Y, X)) & in(U, Y, W)))))))) <=> (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W))))))),
% 0.19/0.44 inference(rewrite,[status(thm)],[])).
% 0.19/0.44 tff(58,axiom,(~(~(~((?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (((((((((((((((of(U, V, W) & city(U, W)) & hollywood_placename(U, V)) & placename(U, V)) & chevy(U, W)) & white(U, W)) & dirty(U, W)) & old(U, W)) & street(U, X)) & lonely(U, X)) & event(U, Y)) & agent(U, Y, W)) & present(U, Y)) & barrel(U, Y)) & down(U, Y, X)) & in(U, Y, W))) => ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (((((((((((((((street(Z, X1) & lonely(Z, X1)) & of(Z, X2, X3)) & city(Z, X3)) & hollywood_placename(Z, X2)) & placename(Z, X2)) & chevy(Z, X3)) & white(Z, X3)) & dirty(Z, X3)) & old(Z, X3)) & event(Z, X4)) & agent(Z, X4, X3)) & present(Z, X4)) & barrel(Z, X4)) & down(Z, X4, X1)) & in(Z, X4, X3)))) & (?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (((((((((((((((street(Z, X1) & lonely(Z, X1)) & of(Z, X2, X3)) & city(Z, X3)) & hollywood_placename(Z, X2)) & placename(Z, X2)) & chevy(Z, X3)) & white(Z, X3)) & dirty(Z, X3)) & old(Z, X3)) & event(Z, X4)) & agent(Z, X4, X3)) & present(Z, X4)) & barrel(Z, X4)) & down(Z, X4, X1)) & in(Z, X4, X3))) => ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (((((((((((((((of(U, V, W) & city(U, W)) & hollywood_placename(U, V)) & placename(U, V)) & chevy(U, W)) & white(U, W)) & dirty(U, W)) & old(U, W)) & street(U, X)) & lonely(U, X)) & event(U, Y)) & agent(U, Y, W)) & present(U, Y)) & barrel(U, Y)) & down(U, Y, X)) & in(U, Y, W)))))))), file('/export/starexec/sandbox2/benchmark/theBenchmark.p','co1')).
% 0.19/0.44 tff(59,plain,
% 0.19/0.44 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.44 inference(modus_ponens,[status(thm)],[58, 57])).
% 0.19/0.44 tff(60,plain,
% 0.19/0.44 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.44 inference(modus_ponens,[status(thm)],[59, 55])).
% 0.19/0.44 tff(61,plain,
% 0.19/0.44 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.44 inference(modus_ponens,[status(thm)],[60, 56])).
% 0.19/0.44 tff(62,plain,
% 0.19/0.44 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.44 inference(modus_ponens,[status(thm)],[61, 55])).
% 0.19/0.44 tff(63,plain,
% 0.19/0.44 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.46 inference(modus_ponens,[status(thm)],[62, 55])).
% 0.19/0.46 tff(64,plain,
% 0.19/0.46 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.46 inference(modus_ponens,[status(thm)],[63, 55])).
% 0.19/0.46 tff(65,plain,
% 0.19/0.46 (~(((~?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))) | ?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) & ((~?[Z: $i] : (actual_world(Z) & ?[X1: $i, X2: $i, X3: $i, X4: $i] : (street(Z, X1) & lonely(Z, X1) & of(Z, X2, X3) & city(Z, X3) & hollywood_placename(Z, X2) & placename(Z, X2) & chevy(Z, X3) & white(Z, X3) & dirty(Z, X3) & old(Z, X3) & event(Z, X4) & agent(Z, X4, X3) & present(Z, X4) & barrel(Z, X4) & down(Z, X4, X1) & in(Z, X4, X3)))) | ?[U: $i] : (actual_world(U) & ?[V: $i, W: $i, X: $i, Y: $i] : (of(U, V, W) & city(U, W) & hollywood_placename(U, V) & placename(U, V) & chevy(U, W) & white(U, W) & dirty(U, W) & old(U, W) & street(U, X) & lonely(U, X) & event(U, Y) & agent(U, Y, W) & present(U, Y) & barrel(U, Y) & down(U, Y, X) & in(U, Y, W)))))),
% 0.19/0.46 inference(modus_ponens,[status(thm)],[64, 55])).
% 0.19/0.46 unexpected number of arguments: (let ((a!1 (exists ((U $i))
% 0.19/0.46 (let ((a!1 (exists ((V $i) (W $i) (X $i) (Y $i))
% 0.19/0.46 (and (of U V W)
% 0.19/0.46 (city U W)
% 0.19/0.46 (hollywood_placename U V)
% 0.19/0.46 (placename U V)
% 0.19/0.46 (chevy U W)
% 0.19/0.46 (white U W)
% 0.19/0.46 (dirty U W)
% 0.19/0.46 (old U W)
% 0.19/0.46 (street U X)
% 0.19/0.46 (lonely U X)
% 0.19/0.46 (event U Y)
% 0.19/0.46 (agent U Y W)
% 0.19/0.46 (present U Y)
% 0.19/0.46 (barrel U Y)
% 0.19/0.46 (down U Y X)
% 0.19/0.46 (in U Y W)))))
% 0.19/0.46 (and (actual_world U) a!1))))
% 0.19/0.46 (a!2 (exists ((V $i) (W $i) (X $i) (Y $i))
% 0.19/0.46 (and (of U!0 V W)
% 0.19/0.46 (city U!0 W)
% 0.19/0.46 (hollywood_placename U!0 V)
% 0.19/0.46 (placename U!0 V)
% 0.19/0.46 (chevy U!0 W)
% 0.19/0.46 (white U!0 W)
% 0.19/0.46 (dirty U!0 W)
% 0.19/0.46 (old U!0 W)
% 0.19/0.46 (street U!0 X)
% 0.19/0.46 (lonely U!0 X)
% 0.19/0.46 (event U!0 Y)
% 0.19/0.46 (agent U!0 Y W)
% 0.19/0.46 (present U!0 Y)
% 0.19/0.46 (barrel U!0 Y)
% 0.19/0.46 (down U!0 Y X)
% 0.19/0.46 (in U!0 Y W))))
% 0.19/0.46 (a!4 (and (of U!0 V!4 W!3)
% 0.19/0.46 (city U!0 W!3)
% 0.19/0.46 (hollywood_placename U!0 V!4)
% 0.19/0.46 (placename U!0 V!4)
% 0.19/0.46 (chevy U!0 W!3)
% 0.19/0.46 (white U!0 W!3)
% 0.19/0.46 (dirty U!0 W!3)
% 0.19/0.46 (old U!0 W!3)
% 0.19/0.46 (street U!0 X!2)
% 0.19/0.46 (lonely U!0 X!2)
% 0.19/0.46 (event U!0 Y!1)
% 0.19/0.46 (agent U!0 Y!1 W!3)
% 0.19/0.46 (present U!0 Y!1)
% 0.19/0.46 (barrel U!0 Y!1)
% 0.19/0.46 (down U!0 Y!1 X!2)
% 0.19/0.46 (in U!0 Y!1 W!3)))
% 0.19/0.46 (a!8 (lambda ((Z $i))
% 0.19/0.46 (let ((a!1 (refl (~ (not (actual_world Z)) (not (actual_world Z)))))
% 0.19/0.46 (a!2 (lambda ((X1 $i) (X2 $i) (X3 $i) (X4 $i))
% 0.19/0.46 (let ((a!1 (and (street Z X1)
% 0.19/0.46 (lonely Z X1)
% 0.19/0.46 (of Z X2 X3)
% 0.19/0.46 (city Z X3)
% 0.19/0.46 (hollywood_placename Z X2)
% 0.19/0.46 (placename Z X2)
% 0.19/0.46 (chevy Z X3)
% 0.19/0.46 (white Z X3)
% 0.19/0.46 (dirty Z X3)
% 0.19/0.46 (old Z X3)
% 0.19/0.46 (event Z X4)
% 0.19/0.46 (agent Z X4 X3)
% 0.19/0.46 (present Z X4)
% 0.19/0.46 (barrel Z X4)
% 0.19/0.46 (down Z X4 X1)
% 0.19/0.46 (in Z X4 X3))))
% 0.19/0.46 (refl (~ (not a!1) (not a!1))))))
% 0.19/0.46 (a!3 (exists ((X1 $i) (X2 $i) (X3 $i) (X4 $i))
% 0.19/0.46 (and (street Z X1)
% 0.19/0.46 (lonely Z X1)
% 0.19/0.46 (of Z X2 X3)
% 0.19/0.46 (city Z X3)
% 0.19/0.46 (hollywood_placename Z X2)
% 0.19/0.46 (placename Z X2)
% 0.19/0.46 (chevy Z X3)
% 0.19/0.46 (white Z X3)
% 0.19/0.46 (dirty Z X3)
% 0.19/0.46 (old Z X3)
% 0.19/0.46 (event Z X4)
% 0.19/0.46 (agent Z X4 X3)
% 0.19/0.46 (present Z X4)
% 0.19/0.46 (barrel Z X4)
% 0.19/0.46 (down Z X4 X1)
% 0.19/0.46 (in Z X4 X3))))
% 0.19/0.46 (a!4 (forall ((X1 $i) (X2 $i) (X3 $i) (X4 $i))
% 0.19/0.46 (let ((a!1 (and (street Z X1)
% 0.19/0.46 (lonely Z X1)
% 0.19/0.46 (of Z X2 X3)
% 0.19/0.46 (city Z X3)
% 0.19/0.46 (hollywood_placename Z X2)
% 0.19/0.46 (placename Z X2)
% 0.19/0.46 (chevy Z X3)
% 0.19/0.46 (white Z X3)
% 0.19/0.46 (dirty Z X3)
% 0.19/0.46 (old Z X3)
% 0.19/0.46 (event Z X4)
% 0.19/0.46 (agent Z X4 X3)
% 0.19/0.46 (present Z X4)
% 0.19/0.46 (barrel Z X4)
% 0.19/0.46 (down Z X4 X1)
% 0.19/0.46 (in Z X4 X3))))
% 0.19/0.46 (not a!1)))))
% 0.19/0.46 (let ((a!5 (~ (not (and (actual_world Z) a!3))
% 0.19/0.46 (or (not (actual_world Z)) a!4))))
% 0.19/0.46 (nnf-neg a!1 (nnf-neg (proof-bind a!2) (~ (not a!3) a!4)) a!5)))))
% 0.19/0.46 (a!9 (exists ((Z $i))
% 0.19/0.46 (let ((a!1 (exists ((X1 $i) (X2 $i) (X3 $i) (X4 $i))
% 0.19/0.46 (and (street Z X1)
% 0.19/0.46 (lonely Z X1)
% 0.19/0.46 (of Z X2 X3)
% 0.19/0.46 (city Z X3)
% 0.19/0.46 (hollywood_placename Z X2)
% 0.19/0.46 (placename Z X2)
% 0.19/0.46 (chevy Z X3)
% 0.19/0.46 (white Z X3)
% 0.19/0.46 (dirty Z X3)
% 0.19/0.46 (old Z X3)
% 0.19/0.46 (event Z X4)
% 0.19/0.46 (agent Z X4 X3)
% 0.19/0.46 (present Z X4)
% 0.19/0.46 (barrel Z X4)
% 0.19/0.46 (down Z X4 X1)
% 0.19/0.46 (in Z X4 X3)))))
% 0.19/0.46 (and (actual_world Z) a!1))))
% 0.19/0.46 (a!10 (forall ((Z $i))
% 0.19/0.46 (let ((a!1 (forall ((X1 $i) (X2 $i) (X3 $i) (X4 $i))
% 0.19/0.46 (let ((a!1 (and (street Z X1)
% 0.19/0.46 (lonely Z X1)
% 0.19/0.46 (of Z X2 X3)
% 0.19/0.46 (city Z X3)
% 0.19/0.46 (hollywood_placename Z X2)
% 0.19/0.46 (placename Z X2)
% 0.19/0.46 (chevy Z X3)
% 0.19/0.46 (white Z X3)
% 0.19/0.46 (dirty Z X3)
% 0.19/0.46 (old Z X3)
% 0.19/0.46 (event Z X4)
% 0.19/0.46 (agent Z X4 X3)
% 0.19/0.46 (present Z X4)
% 0.19/0.46 (barrel Z X4)
% 0.19/0.46 (down Z X4 X1)
% 0.19/0.46 (in Z X4 X3))))
% 0.19/0.46 (not a!1)))))
% 0.19/0.46 (or (not (actual_world Z)) a!1))))
% 0.19/0.46 (a!13 (exists ((X1 $i) (X2 $i) (X3 $i) (X4 $i))
% 0.19/0.46 (and (street Z!5 X1)
% 0.19/0.46 (lonely Z!5 X1)
% 0.19/0.46 (of Z!5 X2 X3)
% 0.19/0.46 (city Z!5 X3)
% 0.19/0.46 (hollywood_placename Z!5 X2)
% 0.19/0.46 (placename Z!5 X2)
% 0.19/0.46 (chevy Z!5 X3)
% 0.19/0.46 (white Z!5 X3)
% 0.19/0.46 (dirty Z!5 X3)
% 0.19/0.46 (old Z!5 X3)
% 0.19/0.46 (event Z!5 X4)
% 0.19/0.46 (agent Z!5 X4 X3)
% 0.19/0.46 (present Z!5 X4)
% 0.19/0.46 (barrel Z!5 X4)
% 0.19/0.46 (down Z!5 X4 X1)
% 0.19/0.46 (in Z!5 X4 X3))))
% 0.19/0.46 (a!15 (and (street Z!5 X1!9)
% 0.19/0.46 (lonely Z!5 X1!9)
% 0.19/0.46 (of Z!5 X2!8 X3!7)
% 0.19/0.46 (city Z!5 X3!7)
% 0.19/0.46 (hollywood_placename Z!5 X2!8)
% 0.19/0.46 (placename Z!5 X2!8)
% 0.19/0.46 (chevy Z!5 X3!7)
% 0.19/0.46 (white Z!5 X3!7)
% 0.19/0.46 (dirty Z!5 X3!7)
% 0.19/0.46 (old Z!5 X3!7)
% 0.19/0.46 (event Z!5 X4!6)
% 0.19/0.46 (agent Z!5 X4!6 X3!7)
% 0.19/0.46 (present Z!5 X4!6)
% 0.19/0.46 (barrel Z!5 X4!6)
% 0.19/0.46 (down Z!5 X4!6 X1!9)
% 0.19/0.46 (in Z!5 X4!6 X3!7)))
% 0.19/0.46 (a!19 (lambda ((U $i))
% 0.19/0.46 (let ((a!1 (refl (~ (not (actual_world U)) (not (actual_world U)))))
% 0.19/0.46 (a!2 (lambda ((V $i) (W $i) (X $i) (Y $i))
% 0.19/0.46 (let ((a!1 (and (of U V W)
% 0.19/0.46 (city U W)
% 0.19/0.46 (hollywood_placename U V)
% 0.19/0.46 (placename U V)
% 0.19/0.46 (chevy U W)
% 0.19/0.46 (white U W)
% 0.19/0.46 (dirty U W)
% 0.19/0.46 (old U W)
% 0.19/0.46 (street U X)
% 0.19/0.46 (lonely U X)
% 0.19/0.46 (event U Y)
% 0.19/0.46 (agent U Y W)
% 0.19/0.46 (present U Y)
% 0.19/0.46 (barrel U Y)
% 0.19/0.46 (down U Y X)
% 0.19/0.46 (in U Y W))))
% 0.19/0.46 (refl (~ (not a!1) (not a!1))))))
% 0.19/0.46 (a!3 (exists ((V $i) (W $i) (X $i) (Y $i))
% 0.19/0.46 (and (of U V W)
% 0.19/0.46 (city U W)
% 0.19/0.46 (hollywood_placename U V)
% 0.19/0.46 (placename U V)
% 0.19/0.46 (chevy U W)
% 0.19/0.46 (white U W)
% 0.19/0.46 (dirty U W)
% 0.19/0.46 (old U W)
% 0.19/0.46 (street U X)
% 0.19/0.46 (lonely U X)
% 0.19/0.46 (event U Y)
% 0.19/0.46 (agent U Y W)
% 0.19/0.46 (present U Y)
% 0.19/0.46 (barrel U Y)
% 0.19/0.46 (down U Y X)
% 0.19/0.46 (in U Y W))))
% 0.19/0.46 (a!4 (forall ((V $i) (W $i) (X $i) (Y $i))
% 0.19/0.46 (let ((a!1 (and (of U V W)
% 0.19/0.46 (city U W)
% 0.19/0.46 (hollywood_placename U V)
% 0.19/0.46 (placename U V)
% 0.19/0.46 (chevy U W)
% 0.19/0.46 (white U W)
% 0.19/0.46 (dirty U W)
% 0.19/0.46 (old U W)
% 0.19/0.46 (street U X)
% 0.19/0.46 (lonely U X)
% 0.19/0.46 (event U Y)
% 0.19/0.46 (agent U Y W)
% 0.19/0.46 (present U Y)
% 0.19/0.46 (barrel U Y)
% 0.19/0.46 (down U Y X)
% 0.19/0.46 (in U Y W))))
% 0.19/0.46 (not a!1)))))
% 0.19/0.46 (let ((a!5 (~ (not (and (actual_world U) a!3))
% 0.19/0.46 (or (not (actual_world U)) a!4))))
% 0.19/0.46 (nnf-neg a!1 (nnf-neg (proof-bind a!2) (~ (not a!3) a!4)) a!5)))))
% 0.19/0.46 (a!20 (forall ((U $i))
% 0.19/0.46 (let ((a!1 (forall ((V $i) (W $i) (X $i) (Y $i))
% 0.19/0.46 (let ((a!1 (and (of U V W)
% 0.19/0.46 (city U W)
% 0.19/0.46 (hollywood_placename U V)
% 0.19/0.46 (placename U V)
% 0.19/0.46 (chevy U W)
% 0.19/0.46 (white U W)
% 0.19/0.46 (dirty U W)
% 0.19/0.46 (old U W)
% 0.19/0.46 (street U X)
% 0.19/0.46 (lonely U X)
% 0.19/0.46 (event U Y)
% 0.19/0.46 (agent U Y W)
% 0.19/0.46 (present U Y)
% 0.19/0.46 (barrel U Y)
% 0.19/0.46 (down U Y X)
% 0.19/0.46 (in U Y W))))
% 0.19/0.46 (not a!1)))))
% 0.19/0.46 (or (not (actual_world U)) a!1)))))
% 0.19/0.46 (let ((a!3 (sk (~ a!1 (and (actual_world U!0) a!2))))
% 0.19/0.46 (a!5 (monotonicity (refl (~ (actual_world U!0) (actual_world U!0)))
% 0.19/0.46 (sk (~ a!2 a!4))
% 0.19/0.46 (~ (and (actual_world U!0) a!2)
% 0.19/0.46 (and (actual_world U!0) a!4))))
% 0.19/0.46 (a!11 (~ (not (or (not a!1) a!9)) (and (and (actual_world U!0) a!4) a!10)))
% 0.19/0.46 (a!14 (sk (~ a!9 (and (actual_world Z!5) a!13))))
% 0.19/0.46 (a!16 (monotonicity (refl (~ (actual_world Z!5) (actual_world Z!5)))
% 0.19/0.46 (sk (~ a!13 a!15))
% 0.19/0.46 (~ (and (actual_world Z!5) a!13)
% 0.19/0.46 (and (actual_world Z!5) a!15))))
% 0.19/0.46 (a!21 (~ (not (or (not a!9) a!1))
% 0.19/0.46 (and (and (actual_world Z!5) a!15) a!20)))
% 0.19/0.46 (a!23 (not (and (or (not a!1) a!9) (or (not a!9) a!1))))
% 0.19/0.46 (a!24 (or (and (and (actual_world U!0) a!4) a!10)
% 0.19/0.46 (and (and (actual_world Z!5) a!15) a!20))))
% 0.19/0.46 (let ((a!6 (trans a!3 a!5 (~ a!1 (and (actual_world U!0) a!4))))
% 0.19/0.46 (a!17 (trans a!14 a!16 (~ a!9 (and (actual_world Z!5) a!15)))))
% 0.19/0.46 (let ((a!7 (nnf-neg a!6 (~ (not (not a!1)) (and (actual_world U!0) a!4))))
% 0.19/0.46 (a!18 (nnf-neg a!17 (~ (not (not a!9)) (and (actual_world Z!5) a!15)))))
% 0.19/0.46 (let ((a!12 (nnf-neg a!7 (nnf-neg (proof-bind a!8) (~ (not a!9) a!10)) a!11))
% 0.19/0.46 (a!22 (nnf-neg a!18 (nnf-neg (proof-bind a!19) (~ (not a!1) a!20)) a!21)))
% 0.19/0.46 (nnf-neg a!12 a!22 (~ a!23 a!24)))))))
% 0.19/0.46 Proof display could not be completed: unexpected number of arguments
%------------------------------------------------------------------------------