TSTP Solution File: NLP121+1 by Mace4---1109a

View Problem - Process Solution

%------------------------------------------------------------------------------
% File     : Mace4---1109a
% Problem  : NLP121+1 : TPTP v6.4.0. Released v2.4.0.
% Transfm  : none
% Format   : tptp:raw
% Command  : mace4 -t %d -f %s

% Computer : n087.star.cs.uiowa.edu
% Model    : x86_64 x86_64
% CPU      : Intel(R) Xeon(R) CPU E5-2609 0 2.40GHz
% Memory   : 32218.75MB
% OS       : Linux 3.10.0-327.36.3.el7.x86_64
% CPULimit : 300s
% DateTime : Wed Feb  8 09:59:36 EST 2017

% Result   : CounterSatisfiable 0.44s
% Output   : FiniteModel 0.44s
% Verified : 
% SZS Type : None (Parsing solution fails)
% Syntax   : Number of formulae    : 0

% Comments : 
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.00/0.03  % Problem  : NLP121+1 : TPTP v6.4.0. Released v2.4.0.
% 0.00/0.04  % Command  : mace4 -t %d -f %s
% 0.03/0.23  % Computer : n087.star.cs.uiowa.edu
% 0.03/0.23  % Model    : x86_64 x86_64
% 0.03/0.23  % CPU      : Intel(R) Xeon(R) CPU E5-2609 0 @ 2.40GHz
% 0.03/0.23  % Memory   : 32218.75MB
% 0.03/0.23  % OS       : Linux 3.10.0-327.36.3.el7.x86_64
% 0.03/0.23  % CPULimit : 300
% 0.03/0.23  % DateTime : Tue Feb  7 20:14:45 CST 2017
% 0.03/0.23  % CPUTime  : 
% 0.44/0.64  % SZS status CounterSatisfiable
% 0.44/0.64  ============================== Mace4 =================================
% 0.44/0.64  Mace4 (32) version 2009-11A, November 2009.
% 0.44/0.64  Process 1236 was started by sandbox on n087.star.cs.uiowa.edu,
% 0.44/0.64  Tue Feb  7 20:14:46 2017
% 0.44/0.64  The command was "/export/starexec/sandbox/solver/bin/mace4 -t 300 -f /tmp/Mace4_input_1201_n087.star.cs.uiowa.edu".
% 0.44/0.64  ============================== end of head ===========================
% 0.44/0.64  
% 0.44/0.64  ============================== INPUT =================================
% 0.44/0.64  
% 0.44/0.64  % Reading from file /tmp/Mace4_input_1201_n087.star.cs.uiowa.edu
% 0.44/0.64  
% 0.44/0.64  set(prolog_style_variables).
% 0.44/0.64  set(print_models_tabular).
% 0.44/0.64      % set(print_models_tabular) -> clear(print_models).
% 0.44/0.64  
% 0.44/0.64  formulas(sos).
% 0.44/0.64  ---(((exists U (actual_world(U) & (exists V exists W exists X exists Y (of(U,V,W) & city(U,W) & hollywood_placename(U,V) & placename(U,V) & chevy(U,W) & white(U,W) & dirty(U,W) & old(U,W) & street(U,X) & lonely(U,X) & event(U,Y) & agent(U,Y,W) & present(U,Y) & barrel(U,Y) & down(U,Y,X) & in(U,Y,W))))) -> (exists Z (actual_world(Z) & (exists X1 exists X2 exists X3 exists X4 (of(Z,X1,X2) & city(Z,X2) & hollywood_placename(Z,X1) & placename(Z,X1) & street(Z,X2) & lonely(Z,X2) & chevy(Z,X3) & white(Z,X3) & dirty(Z,X3) & old(Z,X3) & event(Z,X4) & agent(Z,X4,X3) & present(Z,X4) & barrel(Z,X4) & down(Z,X4,X2) & in(Z,X4,X2)))))) & ((exists Z (actual_world(Z) & (exists X1 exists X2 exists X3 exists X4 (of(Z,X1,X2) & city(Z,X2) & hollywood_placename(Z,X1) & placename(Z,X1) & street(Z,X2) & lonely(Z,X2) & chevy(Z,X3) & white(Z,X3) & dirty(Z,X3) & old(Z,X3) & event(Z,X4) & agent(Z,X4,X3) & present(Z,X4) & barrel(Z,X4) & down(Z,X4,X2) & in(Z,X4,X2))))) -> (exists U (actual_world(U) & (exists V exists W 
% exists X exists Y (of(U,V,W) & city(U,W) & hollywood_placename(U,V) & placename(U,V) & chevy(U,W) & white(U,W) & dirty(U,W) & old(U,W) & street(U,X) & lonely(U,X) & event(U,Y) & agent(U,Y,W) & present(U,Y) & barrel(U,Y) & down(U,Y,X) & in(U,Y,W))))))) # label(co1) # label(negated_conjecture).
% 0.44/0.64  end_of_list.
% 0.44/0.64  
% 0.44/0.64  % From the command line: assign(max_seconds, 300).
% 0.44/0.64  
% 0.44/0.64  ============================== end of input ==========================
% 0.44/0.64  
% 0.44/0.64  ============================== PROCESS NON-CLAUSAL FORMULAS ==========
% 0.44/0.64  
% 0.44/0.64  % Formulas that are not ordinary clauses:
% 0.44/0.64  1 ---(((exists U (actual_world(U) & (exists V exists W exists X exists Y (of(U,V,W) & city(U,W) & hollywood_placename(U,V) & placename(U,V) & chevy(U,W) & white(U,W) & dirty(U,W) & old(U,W) & street(U,X) & lonely(U,X) & event(U,Y) & agent(U,Y,W) & present(U,Y) & barrel(U,Y) & down(U,Y,X) & in(U,Y,W))))) -> (exists Z (actual_world(Z) & (exists X1 exists X2 exists X3 exists X4 (of(Z,X1,X2) & city(Z,X2) & hollywood_placename(Z,X1) & placename(Z,X1) & street(Z,X2) & lonely(Z,X2) & chevy(Z,X3) & white(Z,X3) & dirty(Z,X3) & old(Z,X3) & event(Z,X4) & agent(Z,X4,X3) & present(Z,X4) & barrel(Z,X4) & down(Z,X4,X2) & in(Z,X4,X2)))))) & ((exists Z (actual_world(Z) & (exists X1 exists X2 exists X3 exists X4 (of(Z,X1,X2) & city(Z,X2) & hollywood_placename(Z,X1) & placename(Z,X1) & street(Z,X2) & lonely(Z,X2) & chevy(Z,X3) & white(Z,X3) & dirty(Z,X3) & old(Z,X3) & event(Z,X4) & agent(Z,X4,X3) & present(Z,X4) & barrel(Z,X4) & down(Z,X4,X2) & in(Z,X4,X2))))) -> (exists U (actual_world(U) & (exists V exists W 
% exists X exists Y (of(U,V,W) & city(U,W) & hollywood_placename(U,V) & placename(U,V) & chevy(U,W) & white(U,W) & dirty(U,W) & old(U,W) & street(U,X) & lonely(U,X) & event(U,Y) & agent(U,Y,W) & present(U,Y) & barrel(U,Y) & down(U,Y,X) & in(U,Y,W))))))) # label(co1) # label(negated_conjecture) # label(non_clause).  [assumption].
% 0.44/0.64  
% 0.44/0.64  ============================== end of process non-clausal formulas ===
% 0.44/0.64  
% 0.44/0.64  ============================== CLAUSES FOR SEARCH ====================
% 0.44/0.64  
% 0.44/0.64  formulas(mace4_clauses).
% 0.44/0.64  actual_world(c1) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  actual_world(c1) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  of(c1,c2,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  city(c1,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  hollywood_placename(c1,c2) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  placename(c1,c2) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  chevy(c1,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  white(c1,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  dirty(c1,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  old(c1,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  street(c1,c4) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  lonely(c1,c4) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  event(c1,c5) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  agent(c1,c5,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  present(c1,c5) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  barrel(c1,c5) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  down(c1,c5,c4) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  in(c1,c5,c3) | -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -chevy(A,C) | -white(A,C) | -dirty(A,C) | -old(A,C) | -street(A,D) | -lonely(A,D) | -event(A,E) | -agent(A,E,C) | -present(A,E) | -barrel(A,E) | -down(A,E,D) | -in(A,E,C) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | actual_world(c6) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | of(c6,c7,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | city(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | hollywood_placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | placename(c6,c7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | street(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | lonely(c6,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | chevy(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | white(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | dirty(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | old(c6,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | event(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | agent(c6,c10,c9) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | present(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | barrel(c6,c10) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | down(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | in(c6,c10,c8) # label(co1) # label(negated_conjecture).
% 0.44/0.64  -actual_world(A) | -of(A,B,C) | -city(A,C) | -hollywood_placename(A,B) | -placename(A,B) | -street(A,C) | -lonely(A,C) | -chevy(A,D) | -white(A,D) | -dirty(A,D) | -old(A,D) | -event(A,E) | -agent(A,E,D) | -present(A,E) | -barrel(A,E) | -down(A,E,C) | -in(A,E,C) | -actual_world(F) | -of(F,V6,V7) | -city(F,V7) | -hollywood_placename(F,V6) | -placename(F,V6) | -chevy(F,V7) | -white(F,V7) | -dirty(F,V7) | -old(F,V7) | -street(F,V8) | -lonely(F,V8) | -event(F,V9) | -agent(F,V9,V7) | -present(F,V9) | -barrel(F,V9) | -down(F,V9,V8) | -in(F,V9,V7) # label(co1) # label(negated_conjecture).
% 0.44/0.64  end_of_list.
% 0.44/0.64  
% 0.44/0.64  ============================== end of clauses for search =============
% 0.44/0.64  % SZS output start FiniteModel
% 0.44/0.64  
% 0.44/0.64  % There are no natural numbers in the input.
% 0.44/0.64  
% 0.44/0.64   c1 : 0
% 0.44/0.64  
% 0.44/0.64   c2 : 0
% 0.44/0.64  
% 0.44/0.64   c3 : 0
% 0.44/0.64  
% 0.44/0.64   c4 : 0
% 0.44/0.64  
% 0.44/0.64   c5 : 0
% 0.44/0.64  
% 0.44/0.64   c6 : 0
% 0.44/0.64  
% 0.44/0.64   c7 : 0
% 0.44/0.64  
% 0.44/0.64   c8 : 0
% 0.44/0.64  
% 0.44/0.64   c9 : 1
% 0.44/0.64  
% 0.44/0.64   c10 : 0
% 0.44/0.64  
% 0.44/0.64   actual_world :
% 0.44/0.64          0 1
% 0.44/0.64      -------
% 0.44/0.64          1 0
% 0.44/0.64  
% 0.44/0.64   barrel :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   chevy :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 0 1
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   city :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   dirty :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 0 1
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   event :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   hollywood_placename :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   lonely :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   old :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 0 1
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   placename :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   present :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   street :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 1 0
% 0.44/0.64      1 | 0 0
% 0.44/0.64  
% 0.44/0.64   white :
% 0.44/0.64        | 0 1
% 0.44/0.64      --+----
% 0.44/0.64      0 | 0 1
% 0.44/0.64      1 | 0 0
% 0.44/0.64  agent(0,0,0) = 0.
% 0.44/0.64  agent(0,0,1) = 1.
% 0.44/0.64  agent(0,1,0) = 0.
% 0.44/0.64  agent(0,1,1) = 0.
% 0.44/0.64  agent(1,0,0) = 0.
% 0.44/0.64  agent(1,0,1) = 0.
% 0.44/0.64  agent(1,1,0) = 0.
% 0.44/0.64  agent(1,1,1) = 0.
% 0.44/0.64  down(0,0,0) = 1.
% 0.44/0.64  down(0,0,1) = 0.
% 0.44/0.64  down(0,1,0) = 0.
% 0.44/0.64  down(0,1,1) = 0.
% 0.44/0.64  down(1,0,0) = 0.
% 0.44/0.64  down(1,0,1) = 0.
% 0.44/0.64  down(1,1,0) = 0.
% 0.44/0.64  down(1,1,1) = 0.
% 0.44/0.64  in(0,0,0) = 1.
% 0.44/0.64  in(0,0,1) = 0.
% 0.44/0.64  in(0,1,0) = 0.
% 0.44/0.64  in(0,1,1) = 0.
% 0.44/0.64  in(1,0,0) = 0.
% 0.44/0.64  in(1,0,1) = 0.
% 0.44/0.64  in(1,1,0) = 0.
% 0.44/0.64  in(1,1,1) = 0.
% 0.44/0.64  of(0,0,0) = 1.
% 0.44/0.64  of(0,0,1) = 0.
% 0.44/0.64  of(0,1,0) = 0.
% 0.44/0.64  of(0,1,1) = 0.
% 0.44/0.64  of(1,0,0) = 0.
% 0.44/0.64  of(1,0,1) = 0.
% 0.44/0.64  of(1,1,0) = 0.
% 0.44/0.64  of(1,1,1) = 0.
% 0.44/0.64  
% 0.44/0.64  % SZS output end FiniteModel
% 0.44/0.64  ------ process 1236 exit (max_models) ------
% 0.44/0.64  
% 0.44/0.64  User_CPU=0.21, System_CPU=0.00, Wall_clock=0.
% 0.44/0.64  
% 0.44/0.64  Exiting with 1 model.
% 0.44/0.64  
% 0.44/0.64  Process 1236 exit (max_models) Tue Feb  7 20:14:46 2017
% 0.44/0.64  The process finished Tue Feb  7 20:14:46 2017
% 0.44/0.64  Mace4 ended
%------------------------------------------------------------------------------