TSTP Solution File: NLP117+1 by ePrincess---1.0

View Problem - Process Solution

%------------------------------------------------------------------------------
% File     : ePrincess---1.0
% Problem  : NLP117+1 : TPTP v8.1.0. Released v2.4.0.
% Transfm  : none
% Format   : tptp:raw
% Command  : ePrincess-casc -timeout=%d %s

% Computer : n027.cluster.edu
% Model    : x86_64 x86_64
% CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory   : 8042.1875MB
% OS       : Linux 3.10.0-693.el7.x86_64
% CPULimit : 300s
% WCLimit  : 600s
% DateTime : Mon Jul 18 01:56:04 EDT 2022

% Result   : Theorem 2.25s 1.16s
% Output   : Proof 3.00s
% Verified : 
% SZS Type : -

% Comments : 
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.03/0.11  % Problem  : NLP117+1 : TPTP v8.1.0. Released v2.4.0.
% 0.03/0.11  % Command  : ePrincess-casc -timeout=%d %s
% 0.11/0.32  % Computer : n027.cluster.edu
% 0.11/0.32  % Model    : x86_64 x86_64
% 0.11/0.32  % CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.11/0.32  % Memory   : 8042.1875MB
% 0.11/0.32  % OS       : Linux 3.10.0-693.el7.x86_64
% 0.11/0.32  % CPULimit : 300
% 0.11/0.32  % WCLimit  : 600
% 0.11/0.32  % DateTime : Fri Jul  1 09:44:22 EDT 2022
% 0.11/0.32  % CPUTime  : 
% 0.59/0.58          ____       _                          
% 0.59/0.58    ___  / __ \_____(_)___  ________  __________
% 0.59/0.58   / _ \/ /_/ / ___/ / __ \/ ___/ _ \/ ___/ ___/
% 0.59/0.58  /  __/ ____/ /  / / / / / /__/  __(__  |__  ) 
% 0.59/0.58  \___/_/   /_/  /_/_/ /_/\___/\___/____/____/  
% 0.59/0.58  
% 0.59/0.58  A Theorem Prover for First-Order Logic
% 0.59/0.59  (ePrincess v.1.0)
% 0.59/0.59  
% 0.59/0.59  (c) Philipp Rümmer, 2009-2015
% 0.59/0.59  (c) Peter Backeman, 2014-2015
% 0.59/0.59  (contributions by Angelo Brillout, Peter Baumgartner)
% 0.59/0.59  Free software under GNU Lesser General Public License (LGPL).
% 0.59/0.59  Bug reports to peter@backeman.se
% 0.59/0.59  
% 0.59/0.59  For more information, visit http://user.uu.se/~petba168/breu/
% 0.59/0.59  
% 0.59/0.59  Loading /export/starexec/sandbox/benchmark/theBenchmark.p ...
% 0.74/0.63  Prover 0: Options:  -triggersInConjecture -genTotalityAxioms -tightFunctionScopes -clausifier=simple -reverseFunctionalityPropagation +boolFunsAsPreds -triggerStrategy=allMaximal -resolutionMethod=nonUnifying +ignoreQuantifiers -generateTriggers=all
% 1.54/0.94  Prover 0: Preprocessing ...
% 1.76/1.06  Prover 0: Constructing countermodel ...
% 1.91/1.16  Prover 0: proved (522ms)
% 2.25/1.16  
% 2.25/1.16  No countermodel exists, formula is valid
% 2.25/1.16  % SZS status Theorem for theBenchmark
% 2.25/1.16  
% 2.25/1.16  Generating proof ... found it (size 8)
% 2.83/1.34  
% 2.83/1.34  % SZS output start Proof for theBenchmark
% 2.83/1.34  Assumed formulas after preprocessing and simplification: 
% 2.83/1.34  | (0)  ? [v0] :  ? [v1] :  ? [v2] :  ? [v3] :  ? [v4] :  ? [v5] : ((in(v0, v5, v1) & down(v0, v5, v4) & barrel(v0, v5) & present(v0, v5) & agent(v0, v5, v3) & event(v0, v5) & lonely(v0, v4) & street(v0, v4) & old(v0, v3) & dirty(v0, v3) & white(v0, v3) & chevy(v0, v3) & placename(v0, v2) & hollywood_placename(v0, v2) & city(v0, v1) & of(v0, v2, v1) & actual_world(v0) &  ! [v6] :  ! [v7] :  ! [v8] :  ! [v9] :  ! [v10] :  ! [v11] : ( ~ in(v6, v11, v7) |  ~ down(v6, v11, v9) |  ~ barrel(v6, v11) |  ~ present(v6, v11) |  ~ agent(v6, v11, v10) |  ~ event(v6, v11) |  ~ lonely(v6, v9) |  ~ street(v6, v9) |  ~ old(v6, v10) |  ~ dirty(v6, v10) |  ~ white(v6, v10) |  ~ chevy(v6, v10) |  ~ placename(v6, v8) |  ~ hollywood_placename(v6, v8) |  ~ city(v6, v7) |  ~ of(v6, v8, v7) |  ~ actual_world(v6))) | (in(v0, v5, v1) & down(v0, v5, v3) & barrel(v0, v5) & present(v0, v5) & agent(v0, v5, v4) & event(v0, v5) & lonely(v0, v3) & street(v0, v3) & old(v0, v4) & dirty(v0, v4) & white(v0, v4) & chevy(v0, v4) & placename(v0, v2) & hollywood_placename(v0, v2) & city(v0, v1) & of(v0, v2, v1) & actual_world(v0) &  ! [v6] :  ! [v7] :  ! [v8] :  ! [v9] :  ! [v10] :  ! [v11] : ( ~ in(v6, v11, v7) |  ~ down(v6, v11, v10) |  ~ barrel(v6, v11) |  ~ present(v6, v11) |  ~ agent(v6, v11, v9) |  ~ event(v6, v11) |  ~ lonely(v6, v10) |  ~ street(v6, v10) |  ~ old(v6, v9) |  ~ dirty(v6, v9) |  ~ white(v6, v9) |  ~ chevy(v6, v9) |  ~ placename(v6, v8) |  ~ hollywood_placename(v6, v8) |  ~ city(v6, v7) |  ~ of(v6, v8, v7) |  ~ actual_world(v6))))
% 2.83/1.35  | Instantiating (0) with all_0_0_0, all_0_1_1, all_0_2_2, all_0_3_3, all_0_4_4, all_0_5_5 yields:
% 2.83/1.35  | (1) (in(all_0_5_5, all_0_0_0, all_0_4_4) & down(all_0_5_5, all_0_0_0, all_0_1_1) & barrel(all_0_5_5, all_0_0_0) & present(all_0_5_5, all_0_0_0) & agent(all_0_5_5, all_0_0_0, all_0_2_2) & event(all_0_5_5, all_0_0_0) & lonely(all_0_5_5, all_0_1_1) & street(all_0_5_5, all_0_1_1) & old(all_0_5_5, all_0_2_2) & dirty(all_0_5_5, all_0_2_2) & white(all_0_5_5, all_0_2_2) & chevy(all_0_5_5, all_0_2_2) & placename(all_0_5_5, all_0_3_3) & hollywood_placename(all_0_5_5, all_0_3_3) & city(all_0_5_5, all_0_4_4) & of(all_0_5_5, all_0_3_3, all_0_4_4) & actual_world(all_0_5_5) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] :  ! [v5] : ( ~ in(v0, v5, v1) |  ~ down(v0, v5, v3) |  ~ barrel(v0, v5) |  ~ present(v0, v5) |  ~ agent(v0, v5, v4) |  ~ event(v0, v5) |  ~ lonely(v0, v3) |  ~ street(v0, v3) |  ~ old(v0, v4) |  ~ dirty(v0, v4) |  ~ white(v0, v4) |  ~ chevy(v0, v4) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v1) |  ~ of(v0, v2, v1) |  ~ actual_world(v0))) | (in(all_0_5_5, all_0_0_0, all_0_4_4) & down(all_0_5_5, all_0_0_0, all_0_2_2) & barrel(all_0_5_5, all_0_0_0) & present(all_0_5_5, all_0_0_0) & agent(all_0_5_5, all_0_0_0, all_0_1_1) & event(all_0_5_5, all_0_0_0) & lonely(all_0_5_5, all_0_2_2) & street(all_0_5_5, all_0_2_2) & old(all_0_5_5, all_0_1_1) & dirty(all_0_5_5, all_0_1_1) & white(all_0_5_5, all_0_1_1) & chevy(all_0_5_5, all_0_1_1) & placename(all_0_5_5, all_0_3_3) & hollywood_placename(all_0_5_5, all_0_3_3) & city(all_0_5_5, all_0_4_4) & of(all_0_5_5, all_0_3_3, all_0_4_4) & actual_world(all_0_5_5) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] :  ! [v5] : ( ~ in(v0, v5, v1) |  ~ down(v0, v5, v4) |  ~ barrel(v0, v5) |  ~ present(v0, v5) |  ~ agent(v0, v5, v3) |  ~ event(v0, v5) |  ~ lonely(v0, v4) |  ~ street(v0, v4) |  ~ old(v0, v3) |  ~ dirty(v0, v3) |  ~ white(v0, v3) |  ~ chevy(v0, v3) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v1) |  ~ of(v0, v2, v1) |  ~ actual_world(v0)))
% 2.83/1.36  |
% 2.83/1.36  +-Applying beta-rule and splitting (1), into two cases.
% 2.83/1.36  |-Branch one:
% 2.83/1.36  | (2) in(all_0_5_5, all_0_0_0, all_0_4_4) & down(all_0_5_5, all_0_0_0, all_0_1_1) & barrel(all_0_5_5, all_0_0_0) & present(all_0_5_5, all_0_0_0) & agent(all_0_5_5, all_0_0_0, all_0_2_2) & event(all_0_5_5, all_0_0_0) & lonely(all_0_5_5, all_0_1_1) & street(all_0_5_5, all_0_1_1) & old(all_0_5_5, all_0_2_2) & dirty(all_0_5_5, all_0_2_2) & white(all_0_5_5, all_0_2_2) & chevy(all_0_5_5, all_0_2_2) & placename(all_0_5_5, all_0_3_3) & hollywood_placename(all_0_5_5, all_0_3_3) & city(all_0_5_5, all_0_4_4) & of(all_0_5_5, all_0_3_3, all_0_4_4) & actual_world(all_0_5_5) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] :  ! [v5] : ( ~ in(v0, v5, v1) |  ~ down(v0, v5, v3) |  ~ barrel(v0, v5) |  ~ present(v0, v5) |  ~ agent(v0, v5, v4) |  ~ event(v0, v5) |  ~ lonely(v0, v3) |  ~ street(v0, v3) |  ~ old(v0, v4) |  ~ dirty(v0, v4) |  ~ white(v0, v4) |  ~ chevy(v0, v4) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v1) |  ~ of(v0, v2, v1) |  ~ actual_world(v0))
% 3.00/1.37  |
% 3.00/1.37  	| Applying alpha-rule on (2) yields:
% 3.00/1.37  	| (3) hollywood_placename(all_0_5_5, all_0_3_3)
% 3.00/1.37  	| (4) of(all_0_5_5, all_0_3_3, all_0_4_4)
% 3.00/1.37  	| (5) white(all_0_5_5, all_0_2_2)
% 3.00/1.37  	| (6) event(all_0_5_5, all_0_0_0)
% 3.00/1.37  	| (7) street(all_0_5_5, all_0_1_1)
% 3.00/1.37  	| (8) chevy(all_0_5_5, all_0_2_2)
% 3.00/1.37  	| (9) city(all_0_5_5, all_0_4_4)
% 3.00/1.37  	| (10)  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] :  ! [v5] : ( ~ in(v0, v5, v1) |  ~ down(v0, v5, v3) |  ~ barrel(v0, v5) |  ~ present(v0, v5) |  ~ agent(v0, v5, v4) |  ~ event(v0, v5) |  ~ lonely(v0, v3) |  ~ street(v0, v3) |  ~ old(v0, v4) |  ~ dirty(v0, v4) |  ~ white(v0, v4) |  ~ chevy(v0, v4) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v1) |  ~ of(v0, v2, v1) |  ~ actual_world(v0))
% 3.00/1.37  	| (11) dirty(all_0_5_5, all_0_2_2)
% 3.00/1.37  	| (12) present(all_0_5_5, all_0_0_0)
% 3.00/1.37  	| (13) lonely(all_0_5_5, all_0_1_1)
% 3.00/1.37  	| (14) agent(all_0_5_5, all_0_0_0, all_0_2_2)
% 3.00/1.37  	| (15) in(all_0_5_5, all_0_0_0, all_0_4_4)
% 3.00/1.37  	| (16) placename(all_0_5_5, all_0_3_3)
% 3.00/1.37  	| (17) actual_world(all_0_5_5)
% 3.00/1.37  	| (18) old(all_0_5_5, all_0_2_2)
% 3.00/1.37  	| (19) barrel(all_0_5_5, all_0_0_0)
% 3.00/1.37  	| (20) down(all_0_5_5, all_0_0_0, all_0_1_1)
% 3.00/1.37  	|
% 3.00/1.37  	| Instantiating formula (10) with all_0_0_0, all_0_2_2, all_0_1_1, all_0_3_3, all_0_4_4, all_0_5_5 and discharging atoms in(all_0_5_5, all_0_0_0, all_0_4_4), down(all_0_5_5, all_0_0_0, all_0_1_1), barrel(all_0_5_5, all_0_0_0), present(all_0_5_5, all_0_0_0), agent(all_0_5_5, all_0_0_0, all_0_2_2), event(all_0_5_5, all_0_0_0), lonely(all_0_5_5, all_0_1_1), street(all_0_5_5, all_0_1_1), old(all_0_5_5, all_0_2_2), dirty(all_0_5_5, all_0_2_2), white(all_0_5_5, all_0_2_2), chevy(all_0_5_5, all_0_2_2), placename(all_0_5_5, all_0_3_3), hollywood_placename(all_0_5_5, all_0_3_3), city(all_0_5_5, all_0_4_4), of(all_0_5_5, all_0_3_3, all_0_4_4), actual_world(all_0_5_5), yields:
% 3.00/1.37  	| (21) $false
% 3.00/1.37  	|
% 3.00/1.37  	|-The branch is then unsatisfiable
% 3.00/1.37  |-Branch two:
% 3.00/1.37  | (22) in(all_0_5_5, all_0_0_0, all_0_4_4) & down(all_0_5_5, all_0_0_0, all_0_2_2) & barrel(all_0_5_5, all_0_0_0) & present(all_0_5_5, all_0_0_0) & agent(all_0_5_5, all_0_0_0, all_0_1_1) & event(all_0_5_5, all_0_0_0) & lonely(all_0_5_5, all_0_2_2) & street(all_0_5_5, all_0_2_2) & old(all_0_5_5, all_0_1_1) & dirty(all_0_5_5, all_0_1_1) & white(all_0_5_5, all_0_1_1) & chevy(all_0_5_5, all_0_1_1) & placename(all_0_5_5, all_0_3_3) & hollywood_placename(all_0_5_5, all_0_3_3) & city(all_0_5_5, all_0_4_4) & of(all_0_5_5, all_0_3_3, all_0_4_4) & actual_world(all_0_5_5) &  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] :  ! [v5] : ( ~ in(v0, v5, v1) |  ~ down(v0, v5, v4) |  ~ barrel(v0, v5) |  ~ present(v0, v5) |  ~ agent(v0, v5, v3) |  ~ event(v0, v5) |  ~ lonely(v0, v4) |  ~ street(v0, v4) |  ~ old(v0, v3) |  ~ dirty(v0, v3) |  ~ white(v0, v3) |  ~ chevy(v0, v3) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v1) |  ~ of(v0, v2, v1) |  ~ actual_world(v0))
% 3.00/1.38  |
% 3.00/1.38  	| Applying alpha-rule on (22) yields:
% 3.00/1.38  	| (3) hollywood_placename(all_0_5_5, all_0_3_3)
% 3.00/1.38  	| (4) of(all_0_5_5, all_0_3_3, all_0_4_4)
% 3.00/1.38  	| (25) down(all_0_5_5, all_0_0_0, all_0_2_2)
% 3.00/1.38  	| (6) event(all_0_5_5, all_0_0_0)
% 3.00/1.38  	| (9) city(all_0_5_5, all_0_4_4)
% 3.00/1.38  	| (12) present(all_0_5_5, all_0_0_0)
% 3.00/1.38  	| (15) in(all_0_5_5, all_0_0_0, all_0_4_4)
% 3.00/1.38  	| (16) placename(all_0_5_5, all_0_3_3)
% 3.00/1.38  	| (31) agent(all_0_5_5, all_0_0_0, all_0_1_1)
% 3.00/1.38  	| (32)  ! [v0] :  ! [v1] :  ! [v2] :  ! [v3] :  ! [v4] :  ! [v5] : ( ~ in(v0, v5, v1) |  ~ down(v0, v5, v4) |  ~ barrel(v0, v5) |  ~ present(v0, v5) |  ~ agent(v0, v5, v3) |  ~ event(v0, v5) |  ~ lonely(v0, v4) |  ~ street(v0, v4) |  ~ old(v0, v3) |  ~ dirty(v0, v3) |  ~ white(v0, v3) |  ~ chevy(v0, v3) |  ~ placename(v0, v2) |  ~ hollywood_placename(v0, v2) |  ~ city(v0, v1) |  ~ of(v0, v2, v1) |  ~ actual_world(v0))
% 3.00/1.38  	| (33) chevy(all_0_5_5, all_0_1_1)
% 3.00/1.38  	| (34) lonely(all_0_5_5, all_0_2_2)
% 3.00/1.38  	| (17) actual_world(all_0_5_5)
% 3.00/1.38  	| (36) street(all_0_5_5, all_0_2_2)
% 3.00/1.38  	| (37) white(all_0_5_5, all_0_1_1)
% 3.00/1.38  	| (38) old(all_0_5_5, all_0_1_1)
% 3.00/1.38  	| (19) barrel(all_0_5_5, all_0_0_0)
% 3.00/1.38  	| (40) dirty(all_0_5_5, all_0_1_1)
% 3.00/1.38  	|
% 3.00/1.38  	| Instantiating formula (32) with all_0_0_0, all_0_2_2, all_0_1_1, all_0_3_3, all_0_4_4, all_0_5_5 and discharging atoms in(all_0_5_5, all_0_0_0, all_0_4_4), down(all_0_5_5, all_0_0_0, all_0_2_2), barrel(all_0_5_5, all_0_0_0), present(all_0_5_5, all_0_0_0), agent(all_0_5_5, all_0_0_0, all_0_1_1), event(all_0_5_5, all_0_0_0), lonely(all_0_5_5, all_0_2_2), street(all_0_5_5, all_0_2_2), old(all_0_5_5, all_0_1_1), dirty(all_0_5_5, all_0_1_1), white(all_0_5_5, all_0_1_1), chevy(all_0_5_5, all_0_1_1), placename(all_0_5_5, all_0_3_3), hollywood_placename(all_0_5_5, all_0_3_3), city(all_0_5_5, all_0_4_4), of(all_0_5_5, all_0_3_3, all_0_4_4), actual_world(all_0_5_5), yields:
% 3.00/1.38  	| (21) $false
% 3.00/1.38  	|
% 3.00/1.38  	|-The branch is then unsatisfiable
% 3.00/1.39  % SZS output end Proof for theBenchmark
% 3.00/1.39  
% 3.00/1.39  789ms
%------------------------------------------------------------------------------