TSTP Solution File: NLP082+1 by Refute---2015

View Problem - Process Solution

%------------------------------------------------------------------------------
% File     : Refute---2015
% Problem  : NLP082+1 : TPTP v6.4.0. Released v2.4.0.
% Transfm  : none
% Format   : tptp:raw
% Command  : isabelle tptp_refute %d %s

% Computer : n026.star.cs.uiowa.edu
% Model    : x86_64 x86_64
% CPU      : Intel(R) Xeon(R) CPU E5-2609 0 2.40GHz
% Memory   : 16091.75MB
% OS       : Linux 3.10.0-327.10.1.el7.x86_64
% CPULimit : 300s
% DateTime : Thu Apr 14 01:28:00 EDT 2016

% Result   : Timeout 300.30s
% Output   : None 
% Verified : 
% SZS Type : None (Parsing solution fails)
% Syntax   : Number of formulae    : 0

% Comments : 
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%----No solution output by system
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.00/0.03  % Problem  : NLP082+1 : TPTP v6.4.0. Released v2.4.0.
% 0.00/0.04  % Command  : isabelle tptp_refute %d %s
% 0.02/0.23  % Computer : n026.star.cs.uiowa.edu
% 0.02/0.23  % Model    : x86_64 x86_64
% 0.02/0.23  % CPU      : Intel(R) Xeon(R) CPU E5-2609 0 @ 2.40GHz
% 0.02/0.23  % Memory   : 16091.75MB
% 0.02/0.23  % OS       : Linux 3.10.0-327.10.1.el7.x86_64
% 0.02/0.23  % CPULimit : 300
% 0.02/0.23  % DateTime : Tue Apr  5 12:32:24 CDT 2016
% 0.02/0.23  % CPUTime  : 
% 6.31/6.12  > val it = (): unit
% 6.50/6.40  Trying to find a model that refutes: ~ (EX U. bnd_actual_world U &
% 6.50/6.40           (EX V W X Y Z X1 X2.
% 6.50/6.40               ((((((((((((((((bnd_male U V & bnd_male U W) & bnd_man U W) &
% 6.50/6.40                             bnd_of U X W) &
% 6.50/6.40                            bnd_cannon U X) &
% 6.50/6.40                           (ALL X3.
% 6.50/6.40                               bnd_member U X3 Y -->
% 6.50/6.40                               (EX X4.
% 6.50/6.40                                   (((((bnd_event U X4 & bnd_agent U X4 W) &
% 6.50/6.40                                       bnd_patient U X4 X3) &
% 6.50/6.40                                      bnd_present U X4) &
% 6.50/6.40                                     bnd_nonreflexive U X4) &
% 6.50/6.40                                    bnd_fire U X4) &
% 6.50/6.40                                   bnd_from_loc U X4 X))) &
% 6.50/6.40                          bnd_six U Y) &
% 6.50/6.40                         bnd_group U Y) &
% 6.50/6.40                        (ALL X5. bnd_member U X5 Y --> bnd_shot U X5)) &
% 6.50/6.40                       bnd_cry U Z) &
% 6.50/6.40                      bnd_revenge U X1) &
% 6.50/6.40                     bnd_event U X2) &
% 6.50/6.40                    bnd_agent U X2 V) &
% 6.50/6.40                   bnd_patient U X2 Z) &
% 6.50/6.40                  bnd_present U X2) &
% 6.50/6.40                 bnd_nonreflexive U X2) &
% 6.50/6.40                bnd_scream U X2) &
% 6.50/6.40               bnd_of U X2 X1))
% 7.21/7.06  Unfolded term: [| ALL U V W X.
% 7.21/7.06        (bnd_nonreflexive U V & bnd_agent U V W) & bnd_patient U V X -->
% 7.21/7.06        ~ W = X;
% 7.21/7.06     ALL U. ~ (EX V. bnd_member U V V);
% 7.21/7.06     ALL U V.
% 7.21/7.06        bnd_six U V =
% 7.21/7.06        (EX W. bnd_member U W V &
% 7.21/7.06               (EX X. (bnd_member U X V & ~ X = W) &
% 7.21/7.06                      (EX Y. ((bnd_member U Y V & ~ Y = X) & ~ Y = W) &
% 7.21/7.06                             (EX Z. (((bnd_member U Z V & ~ Z = Y) &
% 7.21/7.06                                      ~ Z = X) &
% 7.21/7.06                                     ~ Z = W) &
% 7.21/7.06                                    (EX X1.
% 7.21/7.06  ((((bnd_member U X1 V & ~ X1 = Z) & ~ X1 = Y) & ~ X1 = X) & ~ X1 = W) &
% 7.21/7.06  (EX X2.
% 7.21/7.06      (((((bnd_member U X2 V & ~ X2 = X1) & ~ X2 = Z) & ~ X2 = Y) &
% 7.21/7.06        ~ X2 = X) &
% 7.21/7.06       ~ X2 = W) &
% 7.21/7.06      (ALL X3.
% 7.21/7.06          bnd_member U X3 V -->
% 7.21/7.06          ((((X3 = X2 | X3 = X1) | X3 = Z) | X3 = Y) | X3 = X) |
% 7.21/7.06          X3 = W)))))));
% 7.21/7.06     ALL U V. bnd_unisex U V --> ~ bnd_male U V;
% 7.21/7.06     ALL U V. bnd_singleton U V --> ~ bnd_multiple U V;
% 7.21/7.06     ALL U V. bnd_nonliving U V --> ~ bnd_living U V;
% 7.21/7.06     ALL U V. bnd_existent U V --> ~ bnd_nonexistent U V;
% 7.21/7.06     ALL U V. bnd_animate U V --> ~ bnd_nonliving U V;
% 7.21/7.06     ALL U V. bnd_scream U V --> bnd_sound U V;
% 7.21/7.06     ALL U V. bnd_sound U V --> bnd_event U V;
% 7.21/7.06     ALL U V. bnd_event U V --> bnd_eventuality U V;
% 7.21/7.06     ALL U V. bnd_eventuality U V --> bnd_thing U V;
% 7.21/7.06     ALL U V. bnd_thing U V --> bnd_singleton U V;
% 7.21/7.06     ALL U V. bnd_eventuality U V --> bnd_specific U V;
% 7.21/7.06     ALL U V. bnd_eventuality U V --> bnd_nonexistent U V;
% 7.21/7.06     ALL U V. bnd_eventuality U V --> bnd_unisex U V;
% 7.21/7.06     ALL U V. bnd_scream U V --> bnd_event U V;
% 7.21/7.06     ALL U V. bnd_cry U V --> bnd_event U V;
% 7.21/7.06     ALL U V. bnd_revenge U V --> bnd_action U V;
% 7.21/7.06     ALL U V. bnd_action U V --> bnd_act U V;
% 7.21/7.06     ALL U V. bnd_act U V --> bnd_event U V;
% 7.21/7.06     ALL U V. bnd_shot U V --> bnd_action U V;
% 7.21/7.06     ALL U V. bnd_group U V --> bnd_set U V;
% 7.21/7.06     ALL U V. bnd_set U V --> bnd_multiple U V;
% 7.21/7.06     ALL U V. bnd_six U V --> bnd_group U V;
% 7.21/7.06     ALL U V. bnd_fire U V --> bnd_event U V;
% 7.21/7.06     ALL U V. bnd_cannon U V --> bnd_weapon U V;
% 7.21/7.06     ALL U V. bnd_weapon U V --> bnd_weaponry U V;
% 7.21/7.06     ALL U V. bnd_weaponry U V --> bnd_instrumentality U V;
% 7.21/7.06     ALL U V. bnd_instrumentality U V --> bnd_artifact U V;
% 7.21/7.06     ALL U V. bnd_artifact U V --> bnd_object U V;
% 7.21/7.06     ALL U V. bnd_object U V --> bnd_entity U V;
% 7.21/7.06     ALL U V. bnd_entity U V --> bnd_thing U V;
% 7.21/7.06     ALL U V. bnd_entity U V --> bnd_specific U V;
% 7.21/7.06     ALL U V. bnd_entity U V --> bnd_existent U V;
% 7.21/7.06     ALL U V. bnd_object U V --> bnd_nonliving U V;
% 7.21/7.06     ALL U V. bnd_object U V --> bnd_impartial U V;
% 7.21/7.06     ALL U V. bnd_object U V --> bnd_unisex U V;
% 7.21/7.06     ALL U V. bnd_man U V --> bnd_human_person U V;
% 7.21/7.06     ALL U V. bnd_human_person U V --> bnd_organism U V;
% 7.21/7.06     ALL U V. bnd_organism U V --> bnd_entity U V;
% 7.21/7.06     ALL U V. bnd_organism U V --> bnd_impartial U V;
% 7.21/7.06     ALL U V. bnd_organism U V --> bnd_living U V;
% 7.21/7.06     ALL U V. bnd_human_person U V --> bnd_human U V;
% 7.21/7.06     ALL U V. bnd_human_person U V --> bnd_animate U V;
% 7.21/7.06     ALL U V. bnd_man U V --> bnd_male U V |]
% 7.21/7.06  ==> ~ (EX U. bnd_actual_world U &
% 7.21/7.06               (EX V W X Y Z X1 X2.
% 7.21/7.06                   ((((((((((((((((bnd_male U V & bnd_male U W) &
% 7.21/7.06                                  bnd_man U W) &
% 7.21/7.06                                 bnd_of U X W) &
% 7.21/7.06                                bnd_cannon U X) &
% 7.21/7.06                               (ALL X3.
% 7.21/7.06                                   bnd_member U X3 Y -->
% 7.21/7.06                                   (EX X4.
% 7.21/7.06                                       (((((bnd_event U X4 &
% 7.21/7.06      bnd_agent U X4 W) &
% 7.21/7.06     bnd_patient U X4 X3) &
% 7.21/7.06    bnd_present U X4) &
% 7.21/7.06   bnd_nonreflexive U X4) &
% 7.21/7.06  bnd_fire U X4) &
% 7.21/7.06                                       bnd_from_loc U X4 X))) &
% 7.21/7.06                              bnd_six U Y) &
% 7.21/7.06                             bnd_group U Y) &
% 7.21/7.06                            (ALL X5. bnd_member U X5 Y --> bnd_shot U X5)) &
% 7.21/7.06                           bnd_cry U Z) &
% 7.21/7.06                          bnd_revenge U X1) &
% 7.21/7.06                         bnd_event U X2) &
% 7.21/7.06                        bnd_agent U X2 V) &
% 7.21/7.06                       bnd_patient U X2 Z) &
% 7.21/7.06                      bnd_present U X2) &
% 7.21/7.06                     bnd_nonreflexive U X2) &
% 7.21/7.06                    bnd_scream U X2) &
% 7.21/7.06                   bnd_of U X2 X1))
% 7.21/7.06  Adding axioms...
% 7.21/7.07  Typedef.type_definition_def
% 12.33/12.12   ...done.
% 12.33/12.13  Ground types: ?'b, TPTP_Interpret.ind
% 12.33/12.13  Translating term (sizes: 1, 1) ...
% 15.92/15.73  Invoking SAT solver...
% 15.92/15.73  No model exists.
% 15.92/15.73  Translating term (sizes: 2, 1) ...
% 20.23/20.06  Invoking SAT solver...
% 20.23/20.06  No model exists.
% 20.23/20.06  Translating term (sizes: 1, 2) ...
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