TSTP Solution File: NLP019+1 by Mace4---1109a
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- Process Solution
%------------------------------------------------------------------------------
% File : Mace4---1109a
% Problem : NLP019+1 : TPTP v6.4.0. Released v2.4.0.
% Transfm : none
% Format : tptp:raw
% Command : mace4 -t %d -f %s
% Computer : n062.star.cs.uiowa.edu
% Model : x86_64 x86_64
% CPU : Intel(R) Xeon(R) CPU E5-2609 0 2.40GHz
% Memory : 32218.75MB
% OS : Linux 3.10.0-327.36.3.el7.x86_64
% CPULimit : 300s
% DateTime : Wed Feb 8 09:59:11 EST 2017
% Result : CounterSatisfiable 0.25s
% Output : FiniteModel 0.25s
% Verified :
% SZS Type : None (Parsing solution fails)
% Syntax : Number of formulae : 0
% Comments :
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.00/0.04 % Problem : NLP019+1 : TPTP v6.4.0. Released v2.4.0.
% 0.00/0.04 % Command : mace4 -t %d -f %s
% 0.03/0.23 % Computer : n062.star.cs.uiowa.edu
% 0.03/0.23 % Model : x86_64 x86_64
% 0.03/0.23 % CPU : Intel(R) Xeon(R) CPU E5-2609 0 @ 2.40GHz
% 0.03/0.23 % Memory : 32218.75MB
% 0.03/0.23 % OS : Linux 3.10.0-327.36.3.el7.x86_64
% 0.03/0.23 % CPULimit : 300
% 0.03/0.23 % DateTime : Tue Feb 7 20:09:34 CST 2017
% 0.03/0.23 % CPUTime :
% 0.25/0.80 % SZS status CounterSatisfiable
% 0.25/0.80 ============================== Mace4 =================================
% 0.25/0.80 Mace4 (32) version 2009-11A, November 2009.
% 0.25/0.80 Process 61529 was started by sandbox on n062.star.cs.uiowa.edu,
% 0.25/0.80 Tue Feb 7 20:09:35 2017
% 0.25/0.80 The command was "/export/starexec/sandbox/solver/bin/mace4 -t 300 -f /tmp/Mace4_input_61496_n062.star.cs.uiowa.edu".
% 0.25/0.80 ============================== end of head ===========================
% 0.25/0.80
% 0.25/0.80 ============================== INPUT =================================
% 0.25/0.80
% 0.25/0.80 % Reading from file /tmp/Mace4_input_61496_n062.star.cs.uiowa.edu
% 0.25/0.80
% 0.25/0.80 set(prolog_style_variables).
% 0.25/0.80 set(print_models_tabular).
% 0.25/0.80 % set(print_models_tabular) -> clear(print_models).
% 0.25/0.80
% 0.25/0.80 formulas(sos).
% 0.25/0.80 (all U (fellow(U) -> man(U))) # label(ax1) # label(axiom).
% 0.25/0.80 (all U (man(U) -> human(U))) # label(ax2) # label(axiom).
% 0.25/0.80 (all U (human(U) -> organism(U))) # label(ax3) # label(axiom).
% 0.25/0.80 (all U (organism(U) -> entity(U))) # label(ax4) # label(axiom).
% 0.25/0.80 (all U (organism(U) -> -object(U))) # label(ax5) # label(axiom).
% 0.25/0.80 (all U (front(U) -> nonhuman(U))) # label(ax6) # label(axiom).
% 0.25/0.80 (all U (seat(U) -> furniture(U))) # label(ax7) # label(axiom).
% 0.25/0.80 (all U (furniture(U) -> instrumentality(U))) # label(ax8) # label(axiom).
% 0.25/0.80 (all U (furniture(U) -> -transport(U))) # label(ax9) # label(axiom).
% 0.25/0.80 (all U (street(U) -> way(U))) # label(ax10) # label(axiom).
% 0.25/0.80 (all U (way(U) -> artifact(U))) # label(ax11) # label(axiom).
% 0.25/0.80 (all U (way(U) -> -instrumentality(U))) # label(ax12) # label(axiom).
% 0.25/0.80 (all U (chevy(U) -> car(U))) # label(ax13) # label(axiom).
% 0.25/0.80 (all U (car(U) -> vehicle(U))) # label(ax14) # label(axiom).
% 0.25/0.80 (all U (vehicle(U) -> transport(U))) # label(ax15) # label(axiom).
% 0.25/0.80 (all U (transport(U) -> instrumentality(U))) # label(ax16) # label(axiom).
% 0.25/0.80 (all U (instrumentality(U) -> artifact(U))) # label(ax17) # label(axiom).
% 0.25/0.80 (all U (artifact(U) -> object(U))) # label(ax18) # label(axiom).
% 0.25/0.80 (all U (artifact(U) -> -location(U))) # label(ax19) # label(axiom).
% 0.25/0.80 (all U (event(U) -> eventuality(U))) # label(ax20) # label(axiom).
% 0.25/0.80 (all U (hollywood(U) -> city(U))) # label(ax21) # label(axiom).
% 0.25/0.80 (all U (city(U) -> location(U))) # label(ax22) # label(axiom).
% 0.25/0.80 (all U (location(U) -> object(U))) # label(ax23) # label(axiom).
% 0.25/0.80 (all U (object(U) -> entity(U))) # label(ax24) # label(axiom).
% 0.25/0.80 (all U (old(U) -> -new(U))) # label(ax25) # label(axiom).
% 0.25/0.80 (all U (eventuality(U) -> -entity(U))) # label(ax26) # label(axiom).
% 0.25/0.80 (all U (abstraction(U) -> -entity(U))) # label(ax27) # label(axiom).
% 0.25/0.80 (all U (abstraction(U) -> -eventuality(U))) # label(ax28) # label(axiom).
% 0.25/0.80 (all U (male(U) -> -female(U))) # label(ax29) # label(axiom).
% 0.25/0.80 (all U (man(U) -> -woman(U))) # label(ax30) # label(axiom).
% 0.25/0.80 (all U (man(U) -> male(U))) # label(ax31) # label(axiom).
% 0.25/0.80 (all U (male(U) -> human(U))) # label(ax32) # label(axiom).
% 0.25/0.80 (all U (female(U) -> human(U))) # label(ax33) # label(axiom).
% 0.25/0.80 (all U (woman(U) -> female(U))) # label(ax34) # label(axiom).
% 0.25/0.80 (all U (drs(U) <-> proposition(U))) # label(ax35) # label(axiom).
% 0.25/0.80 (all U (nonhuman(U) -> entity(U))) # label(ax36) # label(axiom).
% 0.25/0.80 (all U (human(U) -> -nonhuman(U))) # label(ax37) # label(axiom).
% 0.25/0.80 (all U all V all W (have(U,V,W) & human(V) <-> owner(V) & of(V,W))) # label(ax38) # label(axiom).
% 0.25/0.80 (all U all V all W (have(U,V,W) & nonhuman(V) & nonhuman(W) -> partof(W,V))) # label(ax39) # label(axiom).
% 0.25/0.80 (all U all V all W (event(U) & have(U,V,W) -> of(V,W))) # label(ax40) # label(axiom).
% 0.25/0.80 (all U all V (of(V,U) -> (exists W (event(W) & have(W,U,V))))) # label(ax41) # label(axiom).
% 0.25/0.80 (all U all V all W (partof(U,V) & partof(U,W) -> V = W)) # label(ax42) # label(axiom).
% 0.25/0.80 --(exists U exists V exists W exists X exists Y exists Z exists X1 exists X2 exists X3 (hollywood(U) & city(U) & event(V) & chevy(W) & car(W) & white(W) & dirty(W) & old(W) & street(X) & way(X) & lonely(X) & barrel(V,W) & down(V,X) & in(V,U) & seat(X1) & furniture(X1) & front(X1) & Y != Z & fellow(Y) & man(Y) & young(Y) & fellow(Z) & man(Z) & young(Z) & Y = X2 & in(X2,X1) & Z = X3 & in(X3,X1))) # label(co1) # label(negated_conjecture).
% 0.25/0.80 end_of_list.
% 0.25/0.80
% 0.25/0.80 % From the command line: assign(max_seconds, 300).
% 0.25/0.80
% 0.25/0.80 ============================== end of input ==========================
% 0.25/0.80
% 0.25/0.80 ============================== PROCESS NON-CLAUSAL FORMULAS ==========
% 0.25/0.80
% 0.25/0.80 % Formulas that are not ordinary clauses:
% 0.25/0.80 1 (all U (fellow(U) -> man(U))) # label(ax1) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 2 (all U (man(U) -> human(U))) # label(ax2) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 3 (all U (human(U) -> organism(U))) # label(ax3) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 4 (all U (organism(U) -> entity(U))) # label(ax4) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 5 (all U (organism(U) -> -object(U))) # label(ax5) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 6 (all U (front(U) -> nonhuman(U))) # label(ax6) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 7 (all U (seat(U) -> furniture(U))) # label(ax7) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 8 (all U (furniture(U) -> instrumentality(U))) # label(ax8) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 9 (all U (furniture(U) -> -transport(U))) # label(ax9) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 10 (all U (street(U) -> way(U))) # label(ax10) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 11 (all U (way(U) -> artifact(U))) # label(ax11) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 12 (all U (way(U) -> -instrumentality(U))) # label(ax12) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 13 (all U (chevy(U) -> car(U))) # label(ax13) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 14 (all U (car(U) -> vehicle(U))) # label(ax14) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 15 (all U (vehicle(U) -> transport(U))) # label(ax15) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 16 (all U (transport(U) -> instrumentality(U))) # label(ax16) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 17 (all U (instrumentality(U) -> artifact(U))) # label(ax17) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 18 (all U (artifact(U) -> object(U))) # label(ax18) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 19 (all U (artifact(U) -> -location(U))) # label(ax19) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 20 (all U (event(U) -> eventuality(U))) # label(ax20) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 21 (all U (hollywood(U) -> city(U))) # label(ax21) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 22 (all U (city(U) -> location(U))) # label(ax22) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 23 (all U (location(U) -> object(U))) # label(ax23) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 24 (all U (object(U) -> entity(U))) # label(ax24) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 25 (all U (old(U) -> -new(U))) # label(ax25) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 26 (all U (eventuality(U) -> -entity(U))) # label(ax26) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 27 (all U (abstraction(U) -> -entity(U))) # label(ax27) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 28 (all U (abstraction(U) -> -eventuality(U))) # label(ax28) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 29 (all U (male(U) -> -female(U))) # label(ax29) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 30 (all U (man(U) -> -woman(U))) # label(ax30) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 31 (all U (man(U) -> male(U))) # label(ax31) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 32 (all U (male(U) -> human(U))) # label(ax32) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 33 (all U (female(U) -> human(U))) # label(ax33) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 34 (all U (woman(U) -> female(U))) # label(ax34) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 35 (all U (drs(U) <-> proposition(U))) # label(ax35) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 36 (all U (nonhuman(U) -> entity(U))) # label(ax36) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 37 (all U (human(U) -> -nonhuman(U))) # label(ax37) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 38 (all U all V all W (have(U,V,W) & human(V) <-> owner(V) & of(V,W))) # label(ax38) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 39 (all U all V all W (have(U,V,W) & nonhuman(V) & nonhuman(W) -> partof(W,V))) # label(ax39) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 40 (all U all V all W (event(U) & have(U,V,W) -> of(V,W))) # label(ax40) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 41 (all U all V (of(V,U) -> (exists W (event(W) & have(W,U,V))))) # label(ax41) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 42 (all U all V all W (partof(U,V) & partof(U,W) -> V = W)) # label(ax42) # label(axiom) # label(non_clause). [assumption].
% 0.25/0.80 43 --(exists U exists V exists W exists X exists Y exists Z exists X1 exists X2 exists X3 (hollywood(U) & city(U) & event(V) & chevy(W) & car(W) & white(W) & dirty(W) & old(W) & street(X) & way(X) & lonely(X) & barrel(V,W) & down(V,X) & in(V,U) & seat(X1) & furniture(X1) & front(X1) & Y != Z & fellow(Y) & man(Y) & young(Y) & fellow(Z) & man(Z) & young(Z) & Y = X2 & in(X2,X1) & Z = X3 & in(X3,X1))) # label(co1) # label(negated_conjecture) # label(non_clause). [assumption].
% 0.25/0.80
% 0.25/0.80 ============================== end of process non-clausal formulas ===
% 0.25/0.80
% 0.25/0.80 ============================== CLAUSES FOR SEARCH ====================
% 0.25/0.80
% 0.25/0.80 formulas(mace4_clauses).
% 0.25/0.80 -fellow(A) | man(A) # label(ax1) # label(axiom).
% 0.25/0.80 -man(A) | human(A) # label(ax2) # label(axiom).
% 0.25/0.80 -human(A) | organism(A) # label(ax3) # label(axiom).
% 0.25/0.80 -organism(A) | entity(A) # label(ax4) # label(axiom).
% 0.25/0.80 -organism(A) | -object(A) # label(ax5) # label(axiom).
% 0.25/0.80 -front(A) | nonhuman(A) # label(ax6) # label(axiom).
% 0.25/0.80 -seat(A) | furniture(A) # label(ax7) # label(axiom).
% 0.25/0.80 -furniture(A) | instrumentality(A) # label(ax8) # label(axiom).
% 0.25/0.80 -furniture(A) | -transport(A) # label(ax9) # label(axiom).
% 0.25/0.80 -street(A) | way(A) # label(ax10) # label(axiom).
% 0.25/0.80 -way(A) | artifact(A) # label(ax11) # label(axiom).
% 0.25/0.80 -way(A) | -instrumentality(A) # label(ax12) # label(axiom).
% 0.25/0.80 -chevy(A) | car(A) # label(ax13) # label(axiom).
% 0.25/0.80 -car(A) | vehicle(A) # label(ax14) # label(axiom).
% 0.25/0.80 -vehicle(A) | transport(A) # label(ax15) # label(axiom).
% 0.25/0.80 -transport(A) | instrumentality(A) # label(ax16) # label(axiom).
% 0.25/0.80 -instrumentality(A) | artifact(A) # label(ax17) # label(axiom).
% 0.25/0.80 -artifact(A) | object(A) # label(ax18) # label(axiom).
% 0.25/0.80 -artifact(A) | -location(A) # label(ax19) # label(axiom).
% 0.25/0.80 -event(A) | eventuality(A) # label(ax20) # label(axiom).
% 0.25/0.80 -hollywood(A) | city(A) # label(ax21) # label(axiom).
% 0.25/0.80 -city(A) | location(A) # label(ax22) # label(axiom).
% 0.25/0.80 -location(A) | object(A) # label(ax23) # label(axiom).
% 0.25/0.80 -object(A) | entity(A) # label(ax24) # label(axiom).
% 0.25/0.80 -old(A) | -new(A) # label(ax25) # label(axiom).
% 0.25/0.80 -eventuality(A) | -entity(A) # label(ax26) # label(axiom).
% 0.25/0.80 -abstraction(A) | -entity(A) # label(ax27) # label(axiom).
% 0.25/0.80 -abstraction(A) | -eventuality(A) # label(ax28) # label(axiom).
% 0.25/0.80 -male(A) | -female(A) # label(ax29) # label(axiom).
% 0.25/0.80 -man(A) | -woman(A) # label(ax30) # label(axiom).
% 0.25/0.80 -man(A) | male(A) # label(ax31) # label(axiom).
% 0.25/0.80 -male(A) | human(A) # label(ax32) # label(axiom).
% 0.25/0.80 -female(A) | human(A) # label(ax33) # label(axiom).
% 0.25/0.80 -woman(A) | female(A) # label(ax34) # label(axiom).
% 0.25/0.80 -drs(A) | proposition(A) # label(ax35) # label(axiom).
% 0.25/0.80 drs(A) | -proposition(A) # label(ax35) # label(axiom).
% 0.25/0.80 -nonhuman(A) | entity(A) # label(ax36) # label(axiom).
% 0.25/0.80 -human(A) | -nonhuman(A) # label(ax37) # label(axiom).
% 0.25/0.80 -have(A,B,C) | -human(B) | owner(B) # label(ax38) # label(axiom).
% 0.25/0.80 -have(A,B,C) | -human(B) | of(B,C) # label(ax38) # label(axiom).
% 0.25/0.80 have(A,B,C) | -owner(B) | -of(B,C) # label(ax38) # label(axiom).
% 0.25/0.80 human(A) | -owner(A) | -of(A,B) # label(ax38) # label(axiom).
% 0.25/0.80 -have(A,B,C) | -nonhuman(B) | -nonhuman(C) | partof(C,B) # label(ax39) # label(axiom).
% 0.25/0.80 -event(A) | -have(A,B,C) | of(B,C) # label(ax40) # label(axiom).
% 0.25/0.80 -of(A,B) | event(f1(B,A)) # label(ax41) # label(axiom).
% 0.25/0.80 -of(A,B) | have(f1(B,A),B,A) # label(ax41) # label(axiom).
% 0.25/0.80 -partof(A,B) | -partof(A,C) | C = B # label(ax42) # label(axiom).
% 0.25/0.80 hollywood(c1) # label(co1) # label(negated_conjecture).
% 0.25/0.80 city(c1) # label(co1) # label(negated_conjecture).
% 0.25/0.80 event(c2) # label(co1) # label(negated_conjecture).
% 0.25/0.80 chevy(c3) # label(co1) # label(negated_conjecture).
% 0.25/0.80 car(c3) # label(co1) # label(negated_conjecture).
% 0.25/0.80 white(c3) # label(co1) # label(negated_conjecture).
% 0.25/0.80 dirty(c3) # label(co1) # label(negated_conjecture).
% 0.25/0.80 old(c3) # label(co1) # label(negated_conjecture).
% 0.25/0.80 street(c4) # label(co1) # label(negated_conjecture).
% 0.25/0.80 way(c4) # label(co1) # label(negated_conjecture).
% 0.25/0.80 lonely(c4) # label(co1) # label(negated_conjecture).
% 0.25/0.80 barrel(c2,c3) # label(co1) # label(negated_conjecture).
% 0.25/0.80 down(c2,c4) # label(co1) # label(negated_conjecture).
% 0.25/0.80 in(c2,c1) # label(co1) # label(negated_conjecture).
% 0.25/0.80 seat(c7) # label(co1) # label(negated_conjecture).
% 0.25/0.80 furniture(c7) # label(co1) # label(negated_conjecture).
% 0.25/0.80 front(c7) # label(co1) # label(negated_conjecture).
% 0.25/0.80 c6 != c5 # label(co1) # label(negated_conjecture).
% 0.25/0.80 fellow(c5) # label(co1) # label(negated_conjecture).
% 0.25/0.80 man(c5) # label(co1) # label(negated_conjecture).
% 0.25/0.80 young(c5) # label(co1) # label(negated_conjecture).
% 0.25/0.80 fellow(c6) # label(co1) # label(negated_conjecture).
% 0.25/0.80 man(c6) # label(co1) # label(negated_conjecture).
% 0.25/0.80 young(c6) # label(co1) # label(negated_conjecture).
% 0.25/0.80 c8 = c5 # label(co1) # label(negated_conjecture).
% 0.25/0.80 in(c8,c7) # label(co1) # label(negated_conjecture).
% 0.25/0.80 c9 = c6 # label(co1) # label(negated_conjecture).
% 0.25/0.80 in(c9,c7) # label(co1) # label(negated_conjecture).
% 0.25/0.80 end_of_list.
% 0.25/0.80
% 0.25/0.80 ============================== end of clauses for search =============
% 0.25/0.80 % SZS output start FiniteModel
% 0.25/0.80
% 0.25/0.80 % There are no natural numbers in the input.
% 0.25/0.80
% 0.25/0.80 c1 : 0
% 0.25/0.80
% 0.25/0.80 c2 : 1
% 0.25/0.80
% 0.25/0.80 c3 : 2
% 0.25/0.80
% 0.25/0.80 c4 : 3
% 0.25/0.80
% 0.25/0.80 c5 : 4
% 0.25/0.80
% 0.25/0.80 c6 : 5
% 0.25/0.80
% 0.25/0.80 c7 : 6
% 0.25/0.80
% 0.25/0.80 c8 : 4
% 0.25/0.80
% 0.25/0.80 c9 : 5
% 0.25/0.80
% 0.25/0.80 f1 :
% 0.25/0.80 | 0 1 2 3 4 5 6
% 0.25/0.80 --+--------------
% 0.25/0.80 0 | 0 0 0 0 0 0 0
% 0.25/0.80 1 | 0 0 0 0 0 0 0
% 0.25/0.80 2 | 0 0 0 0 0 0 0
% 0.25/0.80 3 | 0 0 0 0 0 0 0
% 0.25/0.80 4 | 0 0 0 0 0 0 0
% 0.25/0.80 5 | 0 0 0 0 0 0 0
% 0.25/0.80 6 | 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 abstraction :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 artifact :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 1 0 0 1
% 0.25/0.80
% 0.25/0.80 car :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 chevy :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 city :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 1 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 dirty :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 drs :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 entity :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 1 0 1 1 1 1 1
% 0.25/0.80
% 0.25/0.80 event :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 1 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 eventuality :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 1 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 fellow :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 1 1 0
% 0.25/0.80
% 0.25/0.80 female :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 front :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 1
% 0.25/0.80
% 0.25/0.80 furniture :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 1
% 0.25/0.80
% 0.25/0.80 hollywood :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 1 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 human :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 1 1 0
% 0.25/0.80
% 0.25/0.80 instrumentality :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 1
% 0.25/0.80
% 0.25/0.80 location :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 1 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 lonely :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 1 0 0 0
% 0.25/0.80
% 0.25/0.80 male :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 1 1 0
% 0.25/0.80
% 0.25/0.80 man :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 1 1 0
% 0.25/0.80
% 0.25/0.80 new :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 nonhuman :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 1
% 0.25/0.80
% 0.25/0.80 object :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 1 0 1 1 0 0 1
% 0.25/0.80
% 0.25/0.80 old :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 organism :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 1 1 0
% 0.25/0.80
% 0.25/0.80 owner :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 proposition :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 seat :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 1
% 0.25/0.80
% 0.25/0.80 street :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 1 0 0 0
% 0.25/0.80
% 0.25/0.80 transport :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 vehicle :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 way :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 1 0 0 0
% 0.25/0.80
% 0.25/0.80 white :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 1 0 0 0 0
% 0.25/0.80
% 0.25/0.80 woman :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 young :
% 0.25/0.80 0 1 2 3 4 5 6
% 0.25/0.80 -----------------
% 0.25/0.80 0 0 0 0 1 1 0
% 0.25/0.80
% 0.25/0.80 barrel :
% 0.25/0.80 | 0 1 2 3 4 5 6
% 0.25/0.80 --+--------------
% 0.25/0.80 0 | 0 0 0 0 0 0 0
% 0.25/0.80 1 | 0 0 1 0 0 0 0
% 0.25/0.80 2 | 0 0 0 0 0 0 0
% 0.25/0.80 3 | 0 0 0 0 0 0 0
% 0.25/0.80 4 | 0 0 0 0 0 0 0
% 0.25/0.80 5 | 0 0 0 0 0 0 0
% 0.25/0.80 6 | 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 down :
% 0.25/0.80 | 0 1 2 3 4 5 6
% 0.25/0.80 --+--------------
% 0.25/0.80 0 | 0 0 0 0 0 0 0
% 0.25/0.80 1 | 0 0 0 1 0 0 0
% 0.25/0.80 2 | 0 0 0 0 0 0 0
% 0.25/0.80 3 | 0 0 0 0 0 0 0
% 0.25/0.80 4 | 0 0 0 0 0 0 0
% 0.25/0.80 5 | 0 0 0 0 0 0 0
% 0.25/0.80 6 | 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 in :
% 0.25/0.80 | 0 1 2 3 4 5 6
% 0.25/0.80 --+--------------
% 0.25/0.80 0 | 0 0 0 0 0 0 0
% 0.25/0.80 1 | 1 0 0 0 0 0 0
% 0.25/0.80 2 | 0 0 0 0 0 0 0
% 0.25/0.80 3 | 0 0 0 0 0 0 0
% 0.25/0.80 4 | 0 0 0 0 0 0 1
% 0.25/0.80 5 | 0 0 0 0 0 0 1
% 0.25/0.80 6 | 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 of :
% 0.25/0.80 | 0 1 2 3 4 5 6
% 0.25/0.80 --+--------------
% 0.25/0.80 0 | 0 0 0 0 0 0 0
% 0.25/0.80 1 | 0 0 0 0 0 0 0
% 0.25/0.80 2 | 0 0 0 0 0 0 0
% 0.25/0.80 3 | 0 0 0 0 0 0 0
% 0.25/0.80 4 | 0 0 0 0 0 0 0
% 0.25/0.80 5 | 0 0 0 0 0 0 0
% 0.25/0.80 6 | 0 0 0 0 0 0 0
% 0.25/0.80
% 0.25/0.80 partof :
% 0.25/0.80 | 0 1 2 3 4 5 6
% 0.25/0.80 --+--------------
% 0.25/0.80 0 | 0 0 0 0 0 0 0
% 0.25/0.80 1 | 0 0 0 0 0 0 0
% 0.25/0.80 2 | 0 0 0 0 0 0 0
% 0.25/0.80 3 | 0 0 0 0 0 0 0
% 0.25/0.80 4 | 0 0 0 0 0 0 0
% 0.25/0.80 5 | 0 0 0 0 0 0 0
% 0.25/0.80 6 | 0 0 0 0 0 0 0
% 0.25/0.80 have(0,0,0) = 0.
% 0.25/0.80 have(0,0,1) = 0.
% 0.25/0.80 have(0,0,2) = 0.
% 0.25/0.80 have(0,0,3) = 0.
% 0.25/0.80 have(0,0,4) = 0.
% 0.25/0.80 have(0,0,5) = 0.
% 0.25/0.80 have(0,0,6) = 0.
% 0.25/0.80 have(0,1,0) = 0.
% 0.25/0.80 have(0,1,1) = 0.
% 0.25/0.80 have(0,1,2) = 0.
% 0.25/0.80 have(0,1,3) = 0.
% 0.25/0.80 have(0,1,4) = 0.
% 0.25/0.80 have(0,1,5) = 0.
% 0.25/0.80 have(0,1,6) = 0.
% 0.25/0.80 have(0,2,0) = 0.
% 0.25/0.80 have(0,2,1) = 0.
% 0.25/0.80 have(0,2,2) = 0.
% 0.25/0.80 have(0,2,3) = 0.
% 0.25/0.80 have(0,2,4) = 0.
% 0.25/0.80 have(0,2,5) = 0.
% 0.25/0.80 have(0,2,6) = 0.
% 0.25/0.80 have(0,3,0) = 0.
% 0.25/0.80 have(0,3,1) = 0.
% 0.25/0.80 have(0,3,2) = 0.
% 0.25/0.80 have(0,3,3) = 0.
% 0.25/0.80 have(0,3,4) = 0.
% 0.25/0.80 have(0,3,5) = 0.
% 0.25/0.80 have(0,3,6) = 0.
% 0.25/0.80 have(0,4,0) = 0.
% 0.25/0.80 have(0,4,1) = 0.
% 0.25/0.80 have(0,4,2) = 0.
% 0.25/0.80 have(0,4,3) = 0.
% 0.25/0.80 have(0,4,4) = 0.
% 0.25/0.80 have(0,4,5) = 0.
% 0.25/0.80 have(0,4,6) = 0.
% 0.25/0.80 have(0,5,0) = 0.
% 0.25/0.80 have(0,5,1) = 0.
% 0.25/0.80 have(0,5,2) = 0.
% 0.25/0.80 have(0,5,3) = 0.
% 0.25/0.80 have(0,5,4) = 0.
% 0.25/0.80 have(0,5,5) = 0.
% 0.25/0.80 have(0,5,6) = 0.
% 0.25/0.80 have(0,6,0) = 0.
% 0.25/0.80 have(0,6,1) = 0.
% 0.25/0.80 have(0,6,2) = 0.
% 0.25/0.80 have(0,6,3) = 0.
% 0.25/0.80 have(0,6,4) = 0.
% 0.25/0.80 have(0,6,5) = 0.
% 0.25/0.80 have(0,6,6) = 0.
% 0.25/0.80 have(1,0,0) = 0.
% 0.25/0.80 have(1,0,1) = 0.
% 0.25/0.80 have(1,0,2) = 0.
% 0.25/0.80 have(1,0,3) = 0.
% 0.25/0.80 have(1,0,4) = 0.
% 0.25/0.80 have(1,0,5) = 0.
% 0.25/0.80 have(1,0,6) = 0.
% 0.25/0.80 have(1,1,0) = 0.
% 0.25/0.80 have(1,1,1) = 0.
% 0.25/0.80 have(1,1,2) = 0.
% 0.25/0.80 have(1,1,3) = 0.
% 0.25/0.80 have(1,1,4) = 0.
% 0.25/0.80 have(1,1,5) = 0.
% 0.25/0.80 have(1,1,6) = 0.
% 0.25/0.80 have(1,2,0) = 0.
% 0.25/0.80 have(1,2,1) = 0.
% 0.25/0.80 have(1,2,2) = 0.
% 0.25/0.80 have(1,2,3) = 0.
% 0.25/0.80 have(1,2,4) = 0.
% 0.25/0.80 have(1,2,5) = 0.
% 0.25/0.80 have(1,2,6) = 0.
% 0.25/0.80 have(1,3,0) = 0.
% 0.25/0.80 have(1,3,1) = 0.
% 0.25/0.80 have(1,3,2) = 0.
% 0.25/0.80 have(1,3,3) = 0.
% 0.25/0.80 have(1,3,4) = 0.
% 0.25/0.80 have(1,3,5) = 0.
% 0.25/0.80 have(1,3,6) = 0.
% 0.25/0.80 have(1,4,0) = 0.
% 0.25/0.80 have(1,4,1) = 0.
% 0.25/0.80 have(1,4,2) = 0.
% 0.25/0.80 have(1,4,3) = 0.
% 0.25/0.80 have(1,4,4) = 0.
% 0.25/0.80 have(1,4,5) = 0.
% 0.25/0.80 have(1,4,6) = 0.
% 0.25/0.80 have(1,5,0) = 0.
% 0.25/0.80 have(1,5,1) = 0.
% 0.25/0.80 have(1,5,2) = 0.
% 0.25/0.80 have(1,5,3) = 0.
% 0.25/0.80 have(1,5,4) = 0.
% 0.25/0.80 have(1,5,5) = 0.
% 0.25/0.80 have(1,5,6) = 0.
% 0.25/0.80 have(1,6,0) = 0.
% 0.25/0.80 have(1,6,1) = 0.
% 0.25/0.80 have(1,6,2) = 0.
% 0.25/0.80 have(1,6,3) = 0.
% 0.25/0.80 have(1,6,4) = 0.
% 0.25/0.80 have(1,6,5) = 0.
% 0.25/0.80 have(1,6,6) = 0.
% 0.25/0.80 have(2,0,0) = 0.
% 0.25/0.80 have(2,0,1) = 0.
% 0.25/0.80 have(2,0,2) = 0.
% 0.25/0.80 have(2,0,3) = 0.
% 0.25/0.80 have(2,0,4) = 0.
% 0.25/0.80 have(2,0,5) = 0.
% 0.25/0.80 have(2,0,6) = 0.
% 0.25/0.80 have(2,1,0) = 0.
% 0.25/0.80 have(2,1,1) = 0.
% 0.25/0.80 have(2,1,2) = 0.
% 0.25/0.80 have(2,1,3) = 0.
% 0.25/0.80 have(2,1,4) = 0.
% 0.25/0.80 have(2,1,5) = 0.
% 0.25/0.80 have(2,1,6) = 0.
% 0.25/0.80 have(2,2,0) = 0.
% 0.25/0.80 have(2,2,1) = 0.
% 0.25/0.80 have(2,2,2) = 0.
% 0.25/0.80 have(2,2,3) = 0.
% 0.25/0.80 have(2,2,4) = 0.
% 0.25/0.80 have(2,2,5) = 0.
% 0.25/0.80 have(2,2,6) = 0.
% 0.25/0.80 have(2,3,0) = 0.
% 0.25/0.80 have(2,3,1) = 0.
% 0.25/0.80 have(2,3,2) = 0.
% 0.25/0.80 have(2,3,3) = 0.
% 0.25/0.80 have(2,3,4) = 0.
% 0.25/0.80 have(2,3,5) = 0.
% 0.25/0.80 have(2,3,6) = 0.
% 0.25/0.80 have(2,4,0) = 0.
% 0.25/0.80 have(2,4,1) = 0.
% 0.25/0.80 have(2,4,2) = 0.
% 0.25/0.80 have(2,4,3) = 0.
% 0.25/0.80 have(2,4,4) = 0.
% 0.25/0.80 have(2,4,5) = 0.
% 0.25/0.80 have(2,4,6) = 0.
% 0.25/0.80 have(2,5,0) = 0.
% 0.25/0.80 have(2,5,1) = 0.
% 0.25/0.80 have(2,5,2) = 0.
% 0.25/0.80 have(2,5,3) = 0.
% 0.25/0.80 have(2,5,4) = 0.
% 0.25/0.80 have(2,5,5) = 0.
% 0.25/0.80 have(2,5,6) = 0.
% 0.25/0.80 have(2,6,0) = 0.
% 0.25/0.80 have(2,6,1) = 0.
% 0.25/0.80 have(2,6,2) = 0.
% 0.25/0.80 have(2,6,3) = 0.
% 0.25/0.80 have(2,6,4) = 0.
% 0.25/0.80 have(2,6,5) = 0.
% 0.25/0.80 have(2,6,6) = 0.
% 0.25/0.80 have(3,0,0) = 0.
% 0.25/0.80 have(3,0,1) = 0.
% 0.25/0.80 have(3,0,2) = 0.
% 0.25/0.80 have(3,0,3) = 0.
% 0.25/0.80 have(3,0,4) = 0.
% 0.25/0.80 have(3,0,5) = 0.
% 0.25/0.80 have(3,0,6) = 0.
% 0.25/0.80 have(3,1,0) = 0.
% 0.25/0.80 have(3,1,1) = 0.
% 0.25/0.80 have(3,1,2) = 0.
% 0.25/0.80 have(3,1,3) = 0.
% 0.25/0.80 have(3,1,4) = 0.
% 0.25/0.80 have(3,1,5) = 0.
% 0.25/0.80 have(3,1,6) = 0.
% 0.25/0.80 have(3,2,0) = 0.
% 0.25/0.80 have(3,2,1) = 0.
% 0.25/0.80 have(3,2,2) = 0.
% 0.25/0.80 have(3,2,3) = 0.
% 0.25/0.80 have(3,2,4) = 0.
% 0.25/0.80 have(3,2,5) = 0.
% 0.25/0.80 have(3,2,6) = 0.
% 0.25/0.80 have(3,3,0) = 0.
% 0.25/0.80 have(3,3,1) = 0.
% 0.25/0.80 have(3,3,2) = 0.
% 0.25/0.80 have(3,3,3) = 0.
% 0.25/0.80 have(3,3,4) = 0.
% 0.25/0.80 have(3,3,5) = 0.
% 0.25/0.80 have(3,3,6) = 0.
% 0.25/0.80 have(3,4,0) = 0.
% 0.25/0.80 have(3,4,1) = 0.
% 0.25/0.80 have(3,4,2) = 0.
% 0.25/0.80 have(3,4,3) = 0.
% 0.25/0.80 have(3,4,4) = 0.
% 0.25/0.80 have(3,4,5) = 0.
% 0.25/0.80 have(3,4,6) = 0.
% 0.25/0.80 have(3,5,0) = 0.
% 0.25/0.80 have(3,5,1) = 0.
% 0.25/0.80 have(3,5,2) = 0.
% 0.25/0.80 have(3,5,3) = 0.
% 0.25/0.80 have(3,5,4) = 0.
% 0.25/0.80 have(3,5,5) = 0.
% 0.25/0.80 have(3,5,6) = 0.
% 0.25/0.80 have(3,6,0) = 0.
% 0.25/0.80 have(3,6,1) = 0.
% 0.25/0.80 have(3,6,2) = 0.
% 0.25/0.80 have(3,6,3) = 0.
% 0.25/0.80 have(3,6,4) = 0.
% 0.25/0.80 have(3,6,5) = 0.
% 0.25/0.80 have(3,6,6) = 0.
% 0.25/0.80 have(4,0,0) = 0.
% 0.25/0.80 have(4,0,1) = 0.
% 0.25/0.80 have(4,0,2) = 0.
% 0.25/0.80 have(4,0,3) = 0.
% 0.25/0.80 have(4,0,4) = 0.
% 0.25/0.80 have(4,0,5) = 0.
% 0.25/0.80 have(4,0,6) = 0.
% 0.25/0.80 have(4,1,0) = 0.
% 0.25/0.80 have(4,1,1) = 0.
% 0.25/0.80 have(4,1,2) = 0.
% 0.25/0.80 have(4,1,3) = 0.
% 0.25/0.80 have(4,1,4) = 0.
% 0.25/0.80 have(4,1,5) = 0.
% 0.25/0.80 have(4,1,6) = 0.
% 0.25/0.80 have(4,2,0) = 0.
% 0.25/0.80 have(4,2,1) = 0.
% 0.25/0.80 have(4,2,2) = 0.
% 0.25/0.80 have(4,2,3) = 0.
% 0.25/0.80 have(4,2,4) = 0.
% 0.25/0.80 have(4,2,5) = 0.
% 0.25/0.80 have(4,2,6) = 0.
% 0.25/0.80 have(4,3,0) = 0.
% 0.25/0.80 have(4,3,1) = 0.
% 0.25/0.80 have(4,3,2) = 0.
% 0.25/0.80 have(4,3,3) = 0.
% 0.25/0.80 have(4,3,4) = 0.
% 0.25/0.80 have(4,3,5) = 0.
% 0.25/0.80 have(4,3,6) = 0.
% 0.25/0.80 have(4,4,0) = 0.
% 0.25/0.80 have(4,4,1) = 0.
% 0.25/0.80 have(4,4,2) = 0.
% 0.25/0.80 have(4,4,3) = 0.
% 0.25/0.80 have(4,4,4) = 0.
% 0.25/0.80 have(4,4,5) = 0.
% 0.25/0.80 have(4,4,6) = 0.
% 0.25/0.80 have(4,5,0) = 0.
% 0.25/0.80 have(4,5,1) = 0.
% 0.25/0.80 have(4,5,2) = 0.
% 0.25/0.80 have(4,5,3) = 0.
% 0.25/0.80 have(4,5,4) = 0.
% 0.25/0.80 have(4,5,5) = 0.
% 0.25/0.80 have(4,5,6) = 0.
% 0.25/0.80 have(4,6,0) = 0.
% 0.25/0.80 have(4,6,1) = 0.
% 0.25/0.80 have(4,6,2) = 0.
% 0.25/0.80 have(4,6,3) = 0.
% 0.25/0.80 have(4,6,4) = 0.
% 0.25/0.80 have(4,6,5) = 0.
% 0.25/0.80 have(4,6,6) = 0.
% 0.25/0.80 have(5,0,0) = 0.
% 0.25/0.80 have(5,0,1) = 0.
% 0.25/0.80 have(5,0,2) = 0.
% 0.25/0.80 have(5,0,3) = 0.
% 0.25/0.80 have(5,0,4) = 0.
% 0.25/0.80 have(5,0,5) = 0.
% 0.25/0.80 have(5,0,6) = 0.
% 0.25/0.80 have(5,1,0) = 0.
% 0.25/0.80 have(5,1,1) = 0.
% 0.25/0.80 have(5,1,2) = 0.
% 0.25/0.80 have(5,1,3) = 0.
% 0.25/0.80 have(5,1,4) = 0.
% 0.25/0.80 have(5,1,5) = 0.
% 0.25/0.80 have(5,1,6) = 0.
% 0.25/0.80 have(5,2,0) = 0.
% 0.25/0.80 have(5,2,1) = 0.
% 0.25/0.80 have(5,2,2) = 0.
% 0.25/0.80 have(5,2,3) = 0.
% 0.25/0.80 have(5,2,4) = 0.
% 0.25/0.80 have(5,2,5) = 0.
% 0.25/0.80 have(5,2,6) = 0.
% 0.25/0.80 have(5,3,0) = 0.
% 0.25/0.80 have(5,3,1) = 0.
% 0.25/0.80 have(5,3,2) = 0.
% 0.25/0.80 have(5,3,3) = 0.
% 0.25/0.80 have(5,3,4) = 0.
% 0.25/0.80 have(5,3,5) = 0.
% 0.25/0.80 have(5,3,6) = 0.
% 0.25/0.80 have(5,4,0) = 0.
% 0.25/0.80 have(5,4,1) = 0.
% 0.25/0.80 have(5,4,2) = 0.
% 0.25/0.80 have(5,4,3) = 0.
% 0.25/0.80 have(5,4,4) = 0.
% 0.25/0.80 have(5,4,5) = 0.
% 0.25/0.80 have(5,4,6) = 0.
% 0.25/0.80 have(5,5,0) = 0.
% 0.25/0.80 have(5,5,1) = 0.
% 0.25/0.80 have(5,5,2) = 0.
% 0.25/0.80 have(5,5,3) = 0.
% 0.25/0.80 have(5,5,4) = 0.
% 0.25/0.80 have(5,5,5) = 0.
% 0.25/0.80 have(5,5,6) = 0.
% 0.25/0.80 have(5,6,0) = 0.
% 0.25/0.80 have(5,6,1) = 0.
% 0.25/0.80 have(5,6,2) = 0.
% 0.25/0.80 have(5,6,3) = 0.
% 0.25/0.80 have(5,6,4) = 0.
% 0.25/0.80 have(5,6,5) = 0.
% 0.25/0.80 have(5,6,6) = 0.
% 0.25/0.80 have(6,0,0) = 0.
% 0.25/0.80 have(6,0,1) = 0.
% 0.25/0.80 have(6,0,2) = 0.
% 0.25/0.80 have(6,0,3) = 0.
% 0.25/0.80 have(6,0,4) = 0.
% 0.25/0.80 have(6,0,5) = 0.
% 0.25/0.80 have(6,0,6) = 0.
% 0.25/0.80 have(6,1,0) = 0.
% 0.25/0.80 have(6,1,1) = 0.
% 0.25/0.80 have(6,1,2) = 0.
% 0.25/0.80 have(6,1,3) = 0.
% 0.25/0.80 have(6,1,4) = 0.
% 0.25/0.80 have(6,1,5) = 0.
% 0.25/0.80 have(6,1,6) = 0.
% 0.25/0.80 have(6,2,0) = 0.
% 0.25/0.80 have(6,2,1) = 0.
% 0.25/0.80 have(6,2,2) = 0.
% 0.25/0.80 have(6,2,3) = 0.
% 0.25/0.80 have(6,2,4) = 0.
% 0.25/0.80 have(6,2,5) = 0.
% 0.25/0.80 have(6,2,6) = 0.
% 0.25/0.80 have(6,3,0) = 0.
% 0.25/0.80 have(6,3,1) = 0.
% 0.25/0.80 have(6,3,2) = 0.
% 0.25/0.80 have(6,3,3) = 0.
% 0.25/0.80 have(6,3,4) = 0.
% 0.25/0.80 have(6,3,5) = 0.
% 0.25/0.80 have(6,3,6) = 0.
% 0.25/0.80 have(6,4,0) = 0.
% 0.25/0.80 have(6,4,1) = 0.
% 0.25/0.80 have(6,4,2) = 0.
% 0.25/0.80 have(6,4,3) = 0.
% 0.25/0.80 have(6,4,4) = 0.
% 0.25/0.80 have(6,4,5) = 0.
% 0.25/0.80 have(6,4,6) = 0.
% 0.25/0.80 have(6,5,0) = 0.
% 0.25/0.80 have(6,5,1) = 0.
% 0.25/0.80 have(6,5,2) = 0.
% 0.25/0.80 have(6,5,3) = 0.
% 0.25/0.80 have(6,5,4) = 0.
% 0.25/0.80 have(6,5,5) = 0.
% 0.25/0.80 have(6,5,6) = 0.
% 0.25/0.80 have(6,6,0) = 0.
% 0.25/0.80 have(6,6,1) = 0.
% 0.25/0.80 have(6,6,2) = 0.
% 0.25/0.80 have(6,6,3) = 0.
% 0.25/0.80 have(6,6,4) = 0.
% 0.25/0.80 have(6,6,5) = 0.
% 0.25/0.80 have(6,6,6) = 0.
% 0.25/0.80
% 0.25/0.80 % SZS output end FiniteModel
% 0.25/0.80 ------ process 61529 exit (max_models) ------
% 0.25/0.80
% 0.25/0.80 User_CPU=0.02, System_CPU=0.00, Wall_clock=0.
% 0.25/0.80
% 0.25/0.80 Exiting with 1 model.
% 0.25/0.80
% 0.25/0.80 Process 61529 exit (max_models) Tue Feb 7 20:09:35 2017
% 0.25/0.80 The process finished Tue Feb 7 20:09:35 2017
% 0.25/0.80 Mace4 ended
%------------------------------------------------------------------------------