TSTP Solution File: NLP001+1 by Goeland---1.0.0
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%------------------------------------------------------------------------------
% File : Goeland---1.0.0
% Problem : NLP001+1 : TPTP v8.1.0. Released v2.4.0.
% Transfm : none
% Format : tptp:raw
% Command : goeland -dmt -presko -proof %s
% Computer : n017.cluster.edu
% Model : x86_64 x86_64
% CPU : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory : 8042.1875MB
% OS : Linux 3.10.0-693.el7.x86_64
% CPULimit : 300s
% WCLimit : 300s
% DateTime : Sun Sep 18 08:22:34 EDT 2022
% Result : Theorem 3.27s 1.15s
% Output : Proof 3.27s
% Verified :
% SZS Type : -
% Comments :
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.07/0.12 % Problem : NLP001+1 : TPTP v8.1.0. Released v2.4.0.
% 0.07/0.12 % Command : goeland -dmt -presko -proof %s
% 0.13/0.33 % Computer : n017.cluster.edu
% 0.13/0.33 % Model : x86_64 x86_64
% 0.13/0.33 % CPU : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.13/0.33 % Memory : 8042.1875MB
% 0.13/0.33 % OS : Linux 3.10.0-693.el7.x86_64
% 0.13/0.33 % CPULimit : 300
% 0.13/0.33 % WCLimit : 300
% 0.13/0.33 % DateTime : Fri Sep 2 02:47:52 EDT 2022
% 0.13/0.33 % CPUTime :
% 0.13/0.34 [DMT] DMT loaded with preskolemization
% 0.13/0.34 [EQ] equality loaded.
% 0.13/0.34 [0.000068s][1][MAIN] Problem : theBenchmark.p
% 0.13/0.35 Start search
% 0.13/0.35 nb_step : 1 - limit : 4
% 0.13/0.35 Launch Gotab with destructive = true
% 3.27/1.14 % SZS output start Proof for theBenchmark.p
% 3.27/1.15 [0] BETA_NOT_AND : ~((? [U16_16, V17_17, W18_18, X19_19] : ((((((((((((((hollywood(U16_16) & city(U16_16)) & event(V17_17)) & street(W18_18)) & way(W18_18)) & lonely(W18_18)) & chevy(X19_19)) & car(X19_19)) & white(X19_19)) & dirty(X19_19)) & old(X19_19)) & barrel(V17_17, X19_19)) & down(V17_17, W18_18)) & in(V17_17, U16_16))) => ? [Y20_20, Z21_21, X122_22, X223_23] : ((((((((((((((hollywood(Y20_20) & city(Y20_20)) & event(Z21_21)) & chevy(X122_22)) & car(X122_22)) & white(X122_22)) & dirty(X122_22)) & old(X122_22)) & street(X223_23)) & way(X223_23)) & lonely(X223_23)) & barrel(Z21_21, X122_22)) & down(Z21_21, X223_23)) & in(Z21_21, Y20_20)))) & (? [X324_24, X425_25, X526_26, X627_27] : ((((((((((((((hollywood(X324_24) & city(X324_24)) & event(X425_25)) & chevy(X526_26)) & car(X526_26)) & white(X526_26)) & dirty(X526_26)) & old(X526_26)) & street(X627_27)) & way(X627_27)) & lonely(X627_27)) & barrel(X425_25, X526_26)) & down(X425_25, X627_27)) & in(X425_25, X324_24))) => ? [X728_28, X829_29, X930_30, X1031_31] : ((((((((((((((hollywood(X728_28) & city(X728_28)) & event(X829_29)) & street(X930_30)) & way(X930_30)) & lonely(X930_30)) & chevy(X1031_31)) & car(X1031_31)) & white(X1031_31)) & dirty(X1031_31)) & old(X1031_31)) & barrel(X829_29, X1031_31)) & down(X829_29, X930_30)) & in(X829_29, X728_28)))))
% 3.27/1.15 -> [1] ~(? [U16_16, V17_17, W18_18, X19_19] : ((((((((((((((hollywood(U16_16) & city(U16_16)) & event(V17_17)) & street(W18_18)) & way(W18_18)) & lonely(W18_18)) & chevy(X19_19)) & car(X19_19)) & white(X19_19)) & dirty(X19_19)) & old(X19_19)) & barrel(V17_17, X19_19)) & down(V17_17, W18_18)) & in(V17_17, U16_16))) => ? [Y20_20, Z21_21, X122_22, X223_23] : ((((((((((((((hollywood(Y20_20) & city(Y20_20)) & event(Z21_21)) & chevy(X122_22)) & car(X122_22)) & white(X122_22)) & dirty(X122_22)) & old(X122_22)) & street(X223_23)) & way(X223_23)) & lonely(X223_23)) & barrel(Z21_21, X122_22)) & down(Z21_21, X223_23)) & in(Z21_21, Y20_20))))
% 3.27/1.15 -> [2] ~(? [X324_24, X425_25, X526_26, X627_27] : ((((((((((((((hollywood(X324_24) & city(X324_24)) & event(X425_25)) & chevy(X526_26)) & car(X526_26)) & white(X526_26)) & dirty(X526_26)) & old(X526_26)) & street(X627_27)) & way(X627_27)) & lonely(X627_27)) & barrel(X425_25, X526_26)) & down(X425_25, X627_27)) & in(X425_25, X324_24))) => ? [X728_28, X829_29, X930_30, X1031_31] : ((((((((((((((hollywood(X728_28) & city(X728_28)) & event(X829_29)) & street(X930_30)) & way(X930_30)) & lonely(X930_30)) & chevy(X1031_31)) & car(X1031_31)) & white(X1031_31)) & dirty(X1031_31)) & old(X1031_31)) & barrel(X829_29, X1031_31)) & down(X829_29, X930_30)) & in(X829_29, X728_28))))
% 3.27/1.15
% 3.27/1.15 [1] ALPHA_NOT_IMPLY : ~(? [U16_16, V17_17, W18_18, X19_19] : ((((((((((((((hollywood(U16_16) & city(U16_16)) & event(V17_17)) & street(W18_18)) & way(W18_18)) & lonely(W18_18)) & chevy(X19_19)) & car(X19_19)) & white(X19_19)) & dirty(X19_19)) & old(X19_19)) & barrel(V17_17, X19_19)) & down(V17_17, W18_18)) & in(V17_17, U16_16))) => ? [Y20_20, Z21_21, X122_22, X223_23] : ((((((((((((((hollywood(Y20_20) & city(Y20_20)) & event(Z21_21)) & chevy(X122_22)) & car(X122_22)) & white(X122_22)) & dirty(X122_22)) & old(X122_22)) & street(X223_23)) & way(X223_23)) & lonely(X223_23)) & barrel(Z21_21, X122_22)) & down(Z21_21, X223_23)) & in(Z21_21, Y20_20))))
% 3.27/1.15 -> [4] ? [U16_16, V17_17, W18_18, X19_19] : ((((((((((((((hollywood(U16_16) & city(U16_16)) & event(V17_17)) & street(W18_18)) & way(W18_18)) & lonely(W18_18)) & chevy(X19_19)) & car(X19_19)) & white(X19_19)) & dirty(X19_19)) & old(X19_19)) & barrel(V17_17, X19_19)) & down(V17_17, W18_18)) & in(V17_17, U16_16))), ~? [Y20_20, Z21_21, X122_22, X223_23] : ((((((((((((((hollywood(Y20_20) & city(Y20_20)) & event(Z21_21)) & chevy(X122_22)) & car(X122_22)) & white(X122_22)) & dirty(X122_22)) & old(X122_22)) & street(X223_23)) & way(X223_23)) & lonely(X223_23)) & barrel(Z21_21, X122_22)) & down(Z21_21, X223_23)) & in(Z21_21, Y20_20)))
% 3.27/1.15
% 3.27/1.15 [4] DELTA_EXISTS : ? [U16_16, V17_17, W18_18, X19_19] : ((((((((((((((hollywood(U16_16) & city(U16_16)) & event(V17_17)) & street(W18_18)) & way(W18_18)) & lonely(W18_18)) & chevy(X19_19)) & car(X19_19)) & white(X19_19)) & dirty(X19_19)) & old(X19_19)) & barrel(V17_17, X19_19)) & down(V17_17, W18_18)) & in(V17_17, U16_16)))
% 3.27/1.15 -> [6] (((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818)) & in(skolem_V1717, skolem_U1616))
% 3.27/1.15
% 3.27/1.15 [6] ALPHA_AND : (((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818)) & in(skolem_V1717, skolem_U1616))
% 3.27/1.15 -> [8] ((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818)), in(skolem_V1717, skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [8] ALPHA_AND : ((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818))
% 3.27/1.15 -> [9] (((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & barrel(skolem_V1717, skolem_X1919)), down(skolem_V1717, skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [9] ALPHA_AND : (((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & barrel(skolem_V1717, skolem_X1919))
% 3.27/1.15 -> [11] ((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)), barrel(skolem_V1717, skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [11] ALPHA_AND : ((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919))
% 3.27/1.15 -> [14] (((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)), old(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [14] ALPHA_AND : (((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919))
% 3.27/1.15 -> [16] ((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)), dirty(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [16] ALPHA_AND : ((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919))
% 3.27/1.15 -> [18] (((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919)), white(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [18] ALPHA_AND : (((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)) & car(skolem_X1919))
% 3.27/1.15 -> [20] ((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919)), car(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [20] ALPHA_AND : ((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & chevy(skolem_X1919))
% 3.27/1.15 -> [22] (((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)), chevy(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [22] ALPHA_AND : (((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818))
% 3.27/1.15 -> [24] ((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818)), lonely(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [24] ALPHA_AND : ((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)) & way(skolem_W1818))
% 3.27/1.15 -> [26] (((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818)), way(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [26] ALPHA_AND : (((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & street(skolem_W1818))
% 3.27/1.15 -> [28] ((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)), street(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [28] ALPHA_AND : ((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717))
% 3.27/1.15 -> [30] (hollywood(skolem_U1616) & city(skolem_U1616)), event(skolem_V1717)
% 3.27/1.15
% 3.27/1.15 [30] ALPHA_AND : (hollywood(skolem_U1616) & city(skolem_U1616))
% 3.27/1.15 -> [32] hollywood(skolem_U1616), city(skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [32] GAMMA_NOT_EXISTS : ~? [Y20_20, Z21_21, X122_22, X223_23] : ((((((((((((((hollywood(Y20_20) & city(Y20_20)) & event(Z21_21)) & chevy(X122_22)) & car(X122_22)) & white(X122_22)) & dirty(X122_22)) & old(X122_22)) & street(X223_23)) & way(X223_23)) & lonely(X223_23)) & barrel(Z21_21, X122_22)) & down(Z21_21, X223_23)) & in(Z21_21, Y20_20)))
% 3.27/1.15 -> [34] ~(((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818)) & in(skolem_V1717, skolem_U1616))
% 3.27/1.15
% 3.27/1.15 [34] BETA_NOT_AND : ~(((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818)) & in(skolem_V1717, skolem_U1616))
% 3.27/1.15 -> [37] ~((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818))
% 3.27/1.15 -> [38] ~in(skolem_V1717, skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [38] CLOSURE : ~in(skolem_V1717, skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [37] BETA_NOT_AND : ~((((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & barrel(skolem_V1717, skolem_X1919)) & down(skolem_V1717, skolem_W1818))
% 3.27/1.15 -> [293] ~(((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & barrel(skolem_V1717, skolem_X1919))
% 3.27/1.15 -> [294] ~down(skolem_V1717, skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [294] CLOSURE : ~down(skolem_V1717, skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [293] BETA_NOT_AND : ~(((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818)) & barrel(skolem_V1717, skolem_X1919))
% 3.27/1.15 -> [419] ~((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818))
% 3.27/1.15 -> [420] ~barrel(skolem_V1717, skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [420] CLOSURE : ~barrel(skolem_V1717, skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [419] BETA_NOT_AND : ~((((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818)) & lonely(skolem_W1818))
% 3.27/1.15 -> [421] ~(((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818))
% 3.27/1.15 -> [422] ~lonely(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [422] CLOSURE : ~lonely(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [421] BETA_NOT_AND : ~(((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818)) & way(skolem_W1818))
% 3.27/1.15 -> [423] ~((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818))
% 3.27/1.15 -> [424] ~way(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [424] CLOSURE : ~way(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [423] BETA_NOT_AND : ~((((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919)) & street(skolem_W1818))
% 3.27/1.15 -> [425] ~(((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919))
% 3.27/1.15 -> [426] ~street(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [426] CLOSURE : ~street(skolem_W1818)
% 3.27/1.15
% 3.27/1.15 [425] BETA_NOT_AND : ~(((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919)) & old(skolem_X1919))
% 3.27/1.15 -> [427] ~((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919))
% 3.27/1.15 -> [428] ~old(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [428] CLOSURE : ~old(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [427] BETA_NOT_AND : ~((((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919)) & dirty(skolem_X1919))
% 3.27/1.15 -> [429] ~(((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919))
% 3.27/1.15 -> [430] ~dirty(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [430] CLOSURE : ~dirty(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [429] BETA_NOT_AND : ~(((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919)) & white(skolem_X1919))
% 3.27/1.15 -> [431] ~((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919))
% 3.27/1.15 -> [432] ~white(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [432] CLOSURE : ~white(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [431] BETA_NOT_AND : ~((((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919)) & car(skolem_X1919))
% 3.27/1.15 -> [433] ~(((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919))
% 3.27/1.15 -> [434] ~car(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [434] CLOSURE : ~car(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [433] BETA_NOT_AND : ~(((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717)) & chevy(skolem_X1919))
% 3.27/1.15 -> [435] ~((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717))
% 3.27/1.15 -> [436] ~chevy(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [435] BETA_NOT_AND : ~((hollywood(skolem_U1616) & city(skolem_U1616)) & event(skolem_V1717))
% 3.27/1.15 -> [437] ~(hollywood(skolem_U1616) & city(skolem_U1616))
% 3.27/1.15 -> [438] ~event(skolem_V1717)
% 3.27/1.15
% 3.27/1.15 [438] CLOSURE : ~event(skolem_V1717)
% 3.27/1.15
% 3.27/1.15 [437] BETA_NOT_AND : ~(hollywood(skolem_U1616) & city(skolem_U1616))
% 3.27/1.15 -> [439] ~hollywood(skolem_U1616)
% 3.27/1.15 -> [440] ~city(skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [440] CLOSURE : ~city(skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [439] CLOSURE : ~hollywood(skolem_U1616)
% 3.27/1.15
% 3.27/1.15 [436] CLOSURE : ~chevy(skolem_X1919)
% 3.27/1.15
% 3.27/1.15 [2] ALPHA_NOT_IMPLY : ~(? [X324_24, X425_25, X526_26, X627_27] : ((((((((((((((hollywood(X324_24) & city(X324_24)) & event(X425_25)) & chevy(X526_26)) & car(X526_26)) & white(X526_26)) & dirty(X526_26)) & old(X526_26)) & street(X627_27)) & way(X627_27)) & lonely(X627_27)) & barrel(X425_25, X526_26)) & down(X425_25, X627_27)) & in(X425_25, X324_24))) => ? [X728_28, X829_29, X930_30, X1031_31] : ((((((((((((((hollywood(X728_28) & city(X728_28)) & event(X829_29)) & street(X930_30)) & way(X930_30)) & lonely(X930_30)) & chevy(X1031_31)) & car(X1031_31)) & white(X1031_31)) & dirty(X1031_31)) & old(X1031_31)) & barrel(X829_29, X1031_31)) & down(X829_29, X930_30)) & in(X829_29, X728_28))))
% 3.27/1.15 -> [3] ? [X324_24, X425_25, X526_26, X627_27] : ((((((((((((((hollywood(X324_24) & city(X324_24)) & event(X425_25)) & chevy(X526_26)) & car(X526_26)) & white(X526_26)) & dirty(X526_26)) & old(X526_26)) & street(X627_27)) & way(X627_27)) & lonely(X627_27)) & barrel(X425_25, X526_26)) & down(X425_25, X627_27)) & in(X425_25, X324_24))), ~? [X728_28, X829_29, X930_30, X1031_31] : ((((((((((((((hollywood(X728_28) & city(X728_28)) & event(X829_29)) & street(X930_30)) & way(X930_30)) & lonely(X930_30)) & chevy(X1031_31)) & car(X1031_31)) & white(X1031_31)) & dirty(X1031_31)) & old(X1031_31)) & barrel(X829_29, X1031_31)) & down(X829_29, X930_30)) & in(X829_29, X728_28)))
% 3.27/1.15
% 3.27/1.15 [3] DELTA_EXISTS : ? [X324_24, X425_25, X526_26, X627_27] : ((((((((((((((hollywood(X324_24) & city(X324_24)) & event(X425_25)) & chevy(X526_26)) & car(X526_26)) & white(X526_26)) & dirty(X526_26)) & old(X526_26)) & street(X627_27)) & way(X627_27)) & lonely(X627_27)) & barrel(X425_25, X526_26)) & down(X425_25, X627_27)) & in(X425_25, X324_24)))
% 3.27/1.15 -> [5] (((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727)) & in(skolem_X42525, skolem_X32424))
% 3.27/1.15
% 3.27/1.15 [5] ALPHA_AND : (((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727)) & in(skolem_X42525, skolem_X32424))
% 3.27/1.15 -> [7] ((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727)), in(skolem_X42525, skolem_X32424)
% 3.27/1.15
% 3.27/1.15 [7] ALPHA_AND : ((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727))
% 3.27/1.15 -> [10] (((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & barrel(skolem_X42525, skolem_X52626)), down(skolem_X42525, skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [10] ALPHA_AND : (((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & barrel(skolem_X42525, skolem_X52626))
% 3.27/1.15 -> [12] ((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)), barrel(skolem_X42525, skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [12] ALPHA_AND : ((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727))
% 3.27/1.15 -> [13] (((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727)), lonely(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [13] ALPHA_AND : (((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)) & way(skolem_X62727))
% 3.27/1.15 -> [15] ((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727)), way(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [15] ALPHA_AND : ((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & street(skolem_X62727))
% 3.27/1.15 -> [17] (((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)), street(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [17] ALPHA_AND : (((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626))
% 3.27/1.15 -> [19] ((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)), old(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [19] ALPHA_AND : ((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626))
% 3.27/1.15 -> [21] (((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)), dirty(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [21] ALPHA_AND : (((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626))
% 3.27/1.15 -> [23] ((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626)), white(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [23] ALPHA_AND : ((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)) & car(skolem_X52626))
% 3.27/1.15 -> [25] (((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626)), car(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [25] ALPHA_AND : (((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & chevy(skolem_X52626))
% 3.27/1.15 -> [27] ((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)), chevy(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [27] ALPHA_AND : ((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525))
% 3.27/1.15 -> [29] (hollywood(skolem_X32424) & city(skolem_X32424)), event(skolem_X42525)
% 3.27/1.15
% 3.27/1.15 [29] ALPHA_AND : (hollywood(skolem_X32424) & city(skolem_X32424))
% 3.27/1.15 -> [31] hollywood(skolem_X32424), city(skolem_X32424)
% 3.27/1.15
% 3.27/1.15 [31] GAMMA_NOT_EXISTS : ~? [X728_28, X829_29, X930_30, X1031_31] : ((((((((((((((hollywood(X728_28) & city(X728_28)) & event(X829_29)) & street(X930_30)) & way(X930_30)) & lonely(X930_30)) & chevy(X1031_31)) & car(X1031_31)) & white(X1031_31)) & dirty(X1031_31)) & old(X1031_31)) & barrel(X829_29, X1031_31)) & down(X829_29, X930_30)) & in(X829_29, X728_28)))
% 3.27/1.15 -> [33] ~(((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727)) & in(skolem_X42525, skolem_X32424))
% 3.27/1.15
% 3.27/1.15 [33] BETA_NOT_AND : ~(((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727)) & in(skolem_X42525, skolem_X32424))
% 3.27/1.15 -> [35] ~((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727))
% 3.27/1.15 -> [36] ~in(skolem_X42525, skolem_X32424)
% 3.27/1.15
% 3.27/1.15 [36] CLOSURE : ~in(skolem_X42525, skolem_X32424)
% 3.27/1.15
% 3.27/1.15 [35] BETA_NOT_AND : ~((((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & barrel(skolem_X42525, skolem_X52626)) & down(skolem_X42525, skolem_X62727))
% 3.27/1.15 -> [317] ~(((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & barrel(skolem_X42525, skolem_X52626))
% 3.27/1.15 -> [318] ~down(skolem_X42525, skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [318] CLOSURE : ~down(skolem_X42525, skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [317] BETA_NOT_AND : ~(((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626)) & barrel(skolem_X42525, skolem_X52626))
% 3.27/1.15 -> [441] ~((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626))
% 3.27/1.15 -> [442] ~barrel(skolem_X42525, skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [442] CLOSURE : ~barrel(skolem_X42525, skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [441] BETA_NOT_AND : ~((((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626)) & old(skolem_X52626))
% 3.27/1.15 -> [443] ~(((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626))
% 3.27/1.15 -> [444] ~old(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [444] CLOSURE : ~old(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [443] BETA_NOT_AND : ~(((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626)) & dirty(skolem_X52626))
% 3.27/1.15 -> [445] ~((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626))
% 3.27/1.15 -> [446] ~dirty(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [446] CLOSURE : ~dirty(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [445] BETA_NOT_AND : ~((((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626)) & white(skolem_X52626))
% 3.27/1.15 -> [447] ~(((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626))
% 3.27/1.15 -> [448] ~white(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [448] CLOSURE : ~white(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [447] BETA_NOT_AND : ~(((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626)) & car(skolem_X52626))
% 3.27/1.15 -> [449] ~((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626))
% 3.27/1.15 -> [450] ~car(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [450] CLOSURE : ~car(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [449] BETA_NOT_AND : ~((((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727)) & chevy(skolem_X52626))
% 3.27/1.15 -> [451] ~(((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727))
% 3.27/1.15 -> [452] ~chevy(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [452] CLOSURE : ~chevy(skolem_X52626)
% 3.27/1.15
% 3.27/1.15 [451] BETA_NOT_AND : ~(((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727)) & lonely(skolem_X62727))
% 3.27/1.15 -> [453] ~((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727))
% 3.27/1.15 -> [454] ~lonely(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [454] CLOSURE : ~lonely(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [453] BETA_NOT_AND : ~((((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727)) & way(skolem_X62727))
% 3.27/1.15 -> [455] ~(((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727))
% 3.27/1.15 -> [456] ~way(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [456] CLOSURE : ~way(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [455] BETA_NOT_AND : ~(((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525)) & street(skolem_X62727))
% 3.27/1.15 -> [457] ~((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525))
% 3.27/1.15 -> [458] ~street(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [458] CLOSURE : ~street(skolem_X62727)
% 3.27/1.15
% 3.27/1.15 [457] BETA_NOT_AND : ~((hollywood(skolem_X32424) & city(skolem_X32424)) & event(skolem_X42525))
% 3.27/1.15 -> [459] ~(hollywood(skolem_X32424) & city(skolem_X32424))
% 3.27/1.15 -> [460] ~event(skolem_X42525)
% 3.27/1.15
% 3.27/1.15 [460] CLOSURE : ~event(skolem_X42525)
% 3.27/1.15
% 3.27/1.15 [459] BETA_NOT_AND : ~(hollywood(skolem_X32424) & city(skolem_X32424))
% 3.27/1.15 -> [461] ~hollywood(skolem_X32424)
% 3.27/1.15 -> [462] ~city(skolem_X32424)
% 3.27/1.15
% 3.27/1.15 [461] CLOSURE : ~hollywood(skolem_X32424)
% 3.27/1.15
% 3.27/1.15 [462] CLOSURE : ~city(skolem_X32424)
% 3.27/1.15
% 3.27/1.15 % SZS output end Proof for theBenchmark.p
% 3.27/1.15 [0.807653s][1][Res] 7505 goroutines created
% 3.27/1.15 ==== Result ====
% 3.27/1.15 [0.807677s][1][Res] VALID
% 3.27/1.15 % SZS status Theorem for theBenchmark.p
%------------------------------------------------------------------------------