TPTP Problem File: NLP122+1.p
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- Solve Problem
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% File : NLP122+1 : TPTP v8.2.0. Released v2.4.0.
% Domain : Natural Language Processing
% Problem : An old dirty white Chevy, problem 9
% Version : [Bos00b] axioms.
% English : Eliminating logically equivalent interpretations in the statement
% "An old dirty white chevy barrels down a lonely street in
% hollywood."
% Refs : [Bos00a] Bos (2000), DORIS: Discourse Oriented Representation a
% [Bos00b] Bos (2000), Applied Theorem Proving - Natural Language
% Source : [Bos00b]
% Names : doris099 [Bos00b]
% Status : Theorem
% Rating : 0.00 v4.1.0, 0.06 v4.0.1, 0.11 v4.0.0, 0.15 v3.7.0, 0.33 v3.5.0, 0.12 v3.4.0, 0.08 v3.3.0, 0.22 v3.2.0, 0.33 v3.1.0, 0.67 v2.7.0, 0.33 v2.6.0, 0.00 v2.4.0
% Syntax : Number of formulae : 1 ( 0 unt; 0 def)
% Number of atoms : 68 ( 0 equ)
% Maximal formula atoms : 68 ( 68 avg)
% Number of connectives : 69 ( 2 ~; 0 |; 65 &)
% ( 0 <=>; 2 =>; 0 <=; 0 <~>)
% Maximal formula depth : 26 ( 26 avg)
% Maximal term depth : 1 ( 1 avg)
% Number of predicates : 17 ( 17 usr; 0 prp; 1-3 aty)
% Number of functors : 0 ( 0 usr; 0 con; --- aty)
% Number of variables : 20 ( 0 !; 20 ?)
% SPC : FOF_THM_EPR_NEQ
% Comments :
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fof(co1,conjecture,
~ ~ ( ( ? [U] :
( actual_world(U)
& ? [V,W,X,Y] :
( of(U,V,W)
& city(U,W)
& hollywood_placename(U,V)
& placename(U,V)
& chevy(U,W)
& white(U,W)
& dirty(U,W)
& old(U,W)
& street(U,X)
& lonely(U,X)
& event(U,Y)
& agent(U,Y,W)
& present(U,Y)
& barrel(U,Y)
& down(U,Y,X)
& in(U,Y,W) ) )
=> ? [Z] :
( actual_world(Z)
& ? [X1,X2,X3,X4] :
( street(Z,X1)
& lonely(Z,X1)
& of(Z,X2,X3)
& city(Z,X3)
& hollywood_placename(Z,X2)
& placename(Z,X2)
& chevy(Z,X3)
& white(Z,X3)
& dirty(Z,X3)
& old(Z,X3)
& event(Z,X4)
& agent(Z,X4,X3)
& present(Z,X4)
& barrel(Z,X4)
& down(Z,X4,X1)
& in(Z,X4,X3) ) ) )
& ( ? [Z] :
( actual_world(Z)
& ? [X1,X2,X3,X4] :
( street(Z,X1)
& lonely(Z,X1)
& of(Z,X2,X3)
& city(Z,X3)
& hollywood_placename(Z,X2)
& placename(Z,X2)
& chevy(Z,X3)
& white(Z,X3)
& dirty(Z,X3)
& old(Z,X3)
& event(Z,X4)
& agent(Z,X4,X3)
& present(Z,X4)
& barrel(Z,X4)
& down(Z,X4,X1)
& in(Z,X4,X3) ) )
=> ? [U] :
( actual_world(U)
& ? [V,W,X,Y] :
( of(U,V,W)
& city(U,W)
& hollywood_placename(U,V)
& placename(U,V)
& chevy(U,W)
& white(U,W)
& dirty(U,W)
& old(U,W)
& street(U,X)
& lonely(U,X)
& event(U,Y)
& agent(U,Y,W)
& present(U,Y)
& barrel(U,Y)
& down(U,Y,X)
& in(U,Y,W) ) ) ) ) ).
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