TSTP Solution File: LCL945_9 by Z3---4.8.9.0
View Problem
- Process Solution
%------------------------------------------------------------------------------
% File : Z3---4.8.9.0
% Problem : LCL945_9 : TPTP v8.2.0. Bugfixed v9.0.0.
% Transfm : none
% Format : tptp
% Command : z3_tptp -proof -model -t:%d -file:%s
% Computer : n032.cluster.edu
% Model : x86_64 x86_64
% CPU : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory : 8042.1875MB
% OS : Linux 3.10.0-693.el7.x86_64
% CPULimit : 300s
% WCLimit : 300s
% DateTime : Tue May 14 08:52:46 EDT 2024
% Result : Theorem 0.14s 0.36s
% Output : Proof 0.14s
% Verified :
% SZS Type : -
% Comments :
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.02/0.09 % Problem : LCL945_9 : TPTP v8.2.0. Bugfixed v9.0.0.
% 0.02/0.10 % Command : z3_tptp -proof -model -t:%d -file:%s
% 0.10/0.29 % Computer : n032.cluster.edu
% 0.10/0.29 % Model : x86_64 x86_64
% 0.10/0.29 % CPU : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.10/0.29 % Memory : 8042.1875MB
% 0.10/0.29 % OS : Linux 3.10.0-693.el7.x86_64
% 0.10/0.29 % CPULimit : 300
% 0.10/0.29 % WCLimit : 300
% 0.10/0.29 % DateTime : Mon May 13 14:06:53 EDT 2024
% 0.10/0.29 % CPUTime :
% 0.10/0.29 Z3tptp [4.8.9.0] (c) 2006-20**. Microsoft Corp.
% 0.10/0.29 Usage: tptp [options] [-file:]file
% 0.10/0.29 -h, -? prints this message.
% 0.10/0.29 -smt2 print SMT-LIB2 benchmark.
% 0.10/0.29 -m, -model generate model.
% 0.10/0.29 -p, -proof generate proof.
% 0.10/0.29 -c, -core generate unsat core of named formulas.
% 0.10/0.29 -st, -statistics display statistics.
% 0.10/0.29 -t:timeout set timeout (in second).
% 0.10/0.29 -smt2status display status in smt2 format instead of SZS.
% 0.10/0.29 -check_status check the status produced by Z3 against annotation in benchmark.
% 0.10/0.29 -<param>:<value> configuration parameter and value.
% 0.10/0.29 -o:<output-file> file to place output in.
% 0.14/0.36 % SZS status Theorem
% 0.14/0.36 % SZS output start Proof
% 0.14/0.36 tff(tptp_fun___accessible_world__type, type, (
% 0.14/0.36 tptp_fun___accessible_world_: ( '$world' * '$world' ) > $o)).
% 0.14/0.36 tff(tptp_fun_W1_4_type, type, (
% 0.14/0.36 tptp_fun_W1_4: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_U_20_type, type, (
% 0.14/0.36 tptp_fun_U_20: $i)).
% 0.14/0.36 tff(tptp_fun_W0_2_type, type, (
% 0.14/0.36 tptp_fun_W0_2: '$world')).
% 0.14/0.36 tff(city_type, type, (
% 0.14/0.36 city: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(way_type, type, (
% 0.14/0.36 way: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(tptp_fun_WW_18_type, type, (
% 0.14/0.36 tptp_fun_WW_18: $i)).
% 0.14/0.36 tff(tptp_fun_W1_12_type, type, (
% 0.14/0.36 tptp_fun_W1_12: $i > '$world')).
% 0.14/0.36 tff(in_type, type, (
% 0.14/0.36 in: ( '$world' * $i * $i ) > $o)).
% 0.14/0.36 tff(tptp_fun_V_19_type, type, (
% 0.14/0.36 tptp_fun_V_19: $i)).
% 0.14/0.36 tff(down_type, type, (
% 0.14/0.36 down: ( '$world' * $i * $i ) > $o)).
% 0.14/0.36 tff(barrel_type, type, (
% 0.14/0.36 barrel: ( '$world' * $i * $i ) > $o)).
% 0.14/0.36 tff(tptp_fun_X_17_type, type, (
% 0.14/0.36 tptp_fun_X_17: $i)).
% 0.14/0.36 tff(old_type, type, (
% 0.14/0.36 old: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(dirty_type, type, (
% 0.14/0.36 dirty: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(white_type, type, (
% 0.14/0.36 white: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(car_type, type, (
% 0.14/0.36 car: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(chevy_type, type, (
% 0.14/0.36 chevy: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(lonely_type, type, (
% 0.14/0.36 lonely: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(street_type, type, (
% 0.14/0.36 street: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(event_type, type, (
% 0.14/0.36 event: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(hollywood_type, type, (
% 0.14/0.36 hollywood: ( '$world' * $i ) > $o)).
% 0.14/0.36 tff(tptp_fun_W1_11_type, type, (
% 0.14/0.36 tptp_fun_W1_11: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_10_type, type, (
% 0.14/0.36 tptp_fun_W1_10: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_16_type, type, (
% 0.14/0.36 tptp_fun_W1_16: ( $i * $i ) > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_15_type, type, (
% 0.14/0.36 tptp_fun_W1_15: ( $i * $i ) > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_14_type, type, (
% 0.14/0.36 tptp_fun_W1_14: ( $i * $i ) > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_13_type, type, (
% 0.14/0.36 tptp_fun_W1_13: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_9_type, type, (
% 0.14/0.36 tptp_fun_W1_9: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_8_type, type, (
% 0.14/0.36 tptp_fun_W1_8: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_7_type, type, (
% 0.14/0.36 tptp_fun_W1_7: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_6_type, type, (
% 0.14/0.36 tptp_fun_W1_6: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_5_type, type, (
% 0.14/0.36 tptp_fun_W1_5: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_3_type, type, (
% 0.14/0.36 tptp_fun_W1_3: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W_1_type, type, (
% 0.14/0.36 tptp_fun_W_1: '$world')).
% 0.14/0.36 tff(tptp_fun_X3_25_type, type, (
% 0.14/0.36 tptp_fun_X3_25: $i)).
% 0.14/0.36 tff(tptp_fun_X4_24_type, type, (
% 0.14/0.36 tptp_fun_X4_24: $i)).
% 0.14/0.36 tff(tptp_fun_W0_21_type, type, (
% 0.14/0.36 tptp_fun_W0_21: '$world')).
% 0.14/0.36 tff(tptp_fun_X6_22_type, type, (
% 0.14/0.36 tptp_fun_X6_22: $i)).
% 0.14/0.36 tff(tptp_fun_X5_23_type, type, (
% 0.14/0.36 tptp_fun_X5_23: $i)).
% 0.14/0.36 tff(tptp_fun_W1_39_type, type, (
% 0.14/0.36 tptp_fun_W1_39: ( $i * $i ) > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_38_type, type, (
% 0.14/0.36 tptp_fun_W1_38: ( $i * $i ) > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_37_type, type, (
% 0.14/0.36 tptp_fun_W1_37: ( $i * $i ) > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_36_type, type, (
% 0.14/0.36 tptp_fun_W1_36: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_35_type, type, (
% 0.14/0.36 tptp_fun_W1_35: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_34_type, type, (
% 0.14/0.36 tptp_fun_W1_34: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_33_type, type, (
% 0.14/0.36 tptp_fun_W1_33: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_32_type, type, (
% 0.14/0.36 tptp_fun_W1_32: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_31_type, type, (
% 0.14/0.36 tptp_fun_W1_31: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_30_type, type, (
% 0.14/0.36 tptp_fun_W1_30: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_29_type, type, (
% 0.14/0.36 tptp_fun_W1_29: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_28_type, type, (
% 0.14/0.36 tptp_fun_W1_28: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_27_type, type, (
% 0.14/0.36 tptp_fun_W1_27: $i > '$world')).
% 0.14/0.36 tff(tptp_fun_W1_26_type, type, (
% 0.14/0.36 tptp_fun_W1_26: $i > '$world')).
% 0.14/0.36 tff(1,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))), introduced(assumption)).
% 0.14/0.36 tff(2,plain,
% 0.14/0.36 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))),
% 0.14/0.36 inference(tautology,[status(thm)],[])).
% 0.14/0.36 tff(3,plain,
% 0.14/0.36 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))),
% 0.14/0.36 inference(unit_resolution,[status(thm)],[2, 1])).
% 0.14/0.37 tff(4,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)) | (~way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(5,plain,
% 0.14/0.37 (~way(tptp_fun_W1_12(WW!18), WW!18)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[4, 1])).
% 0.14/0.37 tff(6,assumption,(~way(tptp_fun_W1_12(WW!18), WW!18)), introduced(assumption)).
% 0.14/0.37 tff(7,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))), introduced(assumption)).
% 0.14/0.37 tff(8,assumption,(~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))))), introduced(assumption)).
% 0.14/0.37 tff(9,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(10,plain,
% 0.14/0.37 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[9, 8])).
% 0.14/0.37 tff(11,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(12,plain,
% 0.14/0.37 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[11, 8])).
% 0.14/0.37 tff(13,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))), introduced(assumption)).
% 0.14/0.37 tff(14,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))), introduced(assumption)).
% 0.14/0.37 tff(15,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(16,plain,
% 0.14/0.37 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[15, 14])).
% 0.14/0.37 tff(17,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)) | (~chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(18,plain,
% 0.14/0.37 (~chevy(tptp_fun_W1_32(X5!23), X5!23)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[17, 14])).
% 0.14/0.37 tff(19,assumption,(~chevy(tptp_fun_W1_32(X5!23), X5!23)), introduced(assumption)).
% 0.14/0.37 tff(20,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))), introduced(assumption)).
% 0.14/0.37 tff(21,plain,
% 0.14/0.37 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.14/0.37 inference(rewrite,[status(thm)],[])).
% 0.14/0.37 tff(22,plain,
% 0.14/0.37 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.14/0.37 inference(quant_inst,[status(thm)],[])).
% 0.14/0.37 tff(23,plain,
% 0.14/0.37 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)),
% 0.14/0.37 inference(modus_ponens,[status(thm)],[22, 21])).
% 0.14/0.37 tff(24,plain,
% 0.14/0.37 ($false),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[23, 13, 20, 19])).
% 0.14/0.37 tff(25,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.37 tff(26,plain,
% 0.14/0.37 ($false),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[25, 18, 16, 13])).
% 0.14/0.37 tff(27,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.37 tff(28,plain,
% 0.14/0.37 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[27, 12])).
% 0.14/0.37 tff(29,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(30,plain,
% 0.14/0.37 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[29, 8])).
% 0.14/0.37 tff(31,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))), introduced(assumption)).
% 0.14/0.37 tff(32,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)) | (~down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(33,plain,
% 0.14/0.37 (~down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[32, 31])).
% 0.14/0.37 tff(34,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(35,plain,
% 0.14/0.37 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[34, 31])).
% 0.14/0.37 tff(36,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))), introduced(assumption)).
% 0.14/0.37 tff(37,plain,
% 0.14/0.37 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))),
% 0.14/0.37 inference(rewrite,[status(thm)],[])).
% 0.14/0.37 tff(38,plain,
% 0.14/0.37 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))),
% 0.14/0.37 inference(quant_inst,[status(thm)],[])).
% 0.14/0.37 tff(39,plain,
% 0.14/0.37 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)),
% 0.14/0.37 inference(modus_ponens,[status(thm)],[38, 37])).
% 0.14/0.37 tff(40,plain,
% 0.14/0.37 ($false),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[39, 36, 35, 33])).
% 0.14/0.37 tff(41,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.37 tff(42,plain,
% 0.14/0.37 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[41, 30])).
% 0.14/0.37 tff(43,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(44,plain,
% 0.14/0.37 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[43, 8])).
% 0.14/0.37 tff(45,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))), introduced(assumption)).
% 0.14/0.37 tff(46,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))), introduced(assumption)).
% 0.14/0.37 tff(47,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(48,plain,
% 0.14/0.37 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[47, 46])).
% 0.14/0.37 tff(49,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)) | (~barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(50,plain,
% 0.14/0.37 (~barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[49, 46])).
% 0.14/0.37 tff(51,assumption,(~barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)), introduced(assumption)).
% 0.14/0.37 tff(52,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))), introduced(assumption)).
% 0.14/0.37 tff(53,plain,
% 0.14/0.37 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))),
% 0.14/0.37 inference(rewrite,[status(thm)],[])).
% 0.14/0.37 tff(54,plain,
% 0.14/0.37 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))),
% 0.14/0.37 inference(quant_inst,[status(thm)],[])).
% 0.14/0.37 tff(55,plain,
% 0.14/0.37 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)),
% 0.14/0.37 inference(modus_ponens,[status(thm)],[54, 53])).
% 0.14/0.37 tff(56,plain,
% 0.14/0.37 ($false),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[55, 45, 52, 51])).
% 0.14/0.37 tff(57,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.37 tff(58,plain,
% 0.14/0.37 ($false),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[57, 50, 48, 45])).
% 0.14/0.37 tff(59,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.37 tff(60,plain,
% 0.14/0.37 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[59, 44])).
% 0.14/0.37 tff(61,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(62,plain,
% 0.14/0.37 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[61, 8])).
% 0.14/0.37 tff(63,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))), introduced(assumption)).
% 0.14/0.37 tff(64,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)) | (~old(tptp_fun_W1_36(X5!23), X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(65,plain,
% 0.14/0.37 (~old(tptp_fun_W1_36(X5!23), X5!23)),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[64, 63])).
% 0.14/0.37 tff(66,plain,
% 0.14/0.37 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))),
% 0.14/0.37 inference(tautology,[status(thm)],[])).
% 0.14/0.37 tff(67,plain,
% 0.14/0.37 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))),
% 0.14/0.37 inference(unit_resolution,[status(thm)],[66, 63])).
% 0.14/0.37 tff(68,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))), introduced(assumption)).
% 0.14/0.37 tff(69,plain,
% 0.14/0.37 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))),
% 0.14/0.38 inference(rewrite,[status(thm)],[])).
% 0.14/0.38 tff(70,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))),
% 0.14/0.38 inference(quant_inst,[status(thm)],[])).
% 0.14/0.38 tff(71,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)),
% 0.14/0.38 inference(modus_ponens,[status(thm)],[70, 69])).
% 0.14/0.38 tff(72,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[71, 68, 67, 65])).
% 0.14/0.38 tff(73,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(74,plain,
% 0.14/0.38 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[73, 62])).
% 0.14/0.38 tff(75,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(76,plain,
% 0.14/0.38 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[75, 8])).
% 0.14/0.38 tff(77,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))), introduced(assumption)).
% 0.14/0.38 tff(78,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))), introduced(assumption)).
% 0.14/0.38 tff(79,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(80,plain,
% 0.14/0.38 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[79, 78])).
% 0.14/0.38 tff(81,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)) | (~white(tptp_fun_W1_34(X5!23), X5!23))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(82,plain,
% 0.14/0.38 (~white(tptp_fun_W1_34(X5!23), X5!23)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[81, 78])).
% 0.14/0.38 tff(83,assumption,(~white(tptp_fun_W1_34(X5!23), X5!23)), introduced(assumption)).
% 0.14/0.38 tff(84,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))), introduced(assumption)).
% 0.14/0.38 tff(85,plain,
% 0.14/0.38 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))),
% 0.14/0.38 inference(rewrite,[status(thm)],[])).
% 0.14/0.38 tff(86,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))),
% 0.14/0.38 inference(quant_inst,[status(thm)],[])).
% 0.14/0.38 tff(87,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)),
% 0.14/0.38 inference(modus_ponens,[status(thm)],[86, 85])).
% 0.14/0.38 tff(88,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[87, 77, 84, 83])).
% 0.14/0.38 tff(89,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(90,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[89, 82, 80, 77])).
% 0.14/0.38 tff(91,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(92,plain,
% 0.14/0.38 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[91, 76])).
% 0.14/0.38 tff(93,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(94,plain,
% 0.14/0.38 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[93, 8])).
% 0.14/0.38 tff(95,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))), introduced(assumption)).
% 0.14/0.38 tff(96,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))), introduced(assumption)).
% 0.14/0.38 tff(97,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(98,plain,
% 0.14/0.38 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[97, 96])).
% 0.14/0.38 tff(99,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)) | (~event(tptp_fun_W1_28(X4!24), X4!24))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(100,plain,
% 0.14/0.38 (~event(tptp_fun_W1_28(X4!24), X4!24)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[99, 96])).
% 0.14/0.38 tff(101,assumption,(~event(tptp_fun_W1_28(X4!24), X4!24)), introduced(assumption)).
% 0.14/0.38 tff(102,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))), introduced(assumption)).
% 0.14/0.38 tff(103,plain,
% 0.14/0.38 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))),
% 0.14/0.38 inference(rewrite,[status(thm)],[])).
% 0.14/0.38 tff(104,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))),
% 0.14/0.38 inference(quant_inst,[status(thm)],[])).
% 0.14/0.38 tff(105,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)),
% 0.14/0.38 inference(modus_ponens,[status(thm)],[104, 103])).
% 0.14/0.38 tff(106,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[105, 95, 102, 101])).
% 0.14/0.38 tff(107,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(108,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[107, 100, 98, 95])).
% 0.14/0.38 tff(109,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(110,plain,
% 0.14/0.38 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[109, 94])).
% 0.14/0.38 tff(111,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(112,plain,
% 0.14/0.38 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[111, 8])).
% 0.14/0.38 tff(113,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))), introduced(assumption)).
% 0.14/0.38 tff(114,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)) | (~hollywood(tptp_fun_W1_26(X3!25), X3!25))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(115,plain,
% 0.14/0.38 (~hollywood(tptp_fun_W1_26(X3!25), X3!25)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[114, 113])).
% 0.14/0.38 tff(116,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(117,plain,
% 0.14/0.38 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[116, 113])).
% 0.14/0.38 tff(118,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))), introduced(assumption)).
% 0.14/0.38 tff(119,plain,
% 0.14/0.38 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))),
% 0.14/0.38 inference(rewrite,[status(thm)],[])).
% 0.14/0.38 tff(120,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))),
% 0.14/0.38 inference(quant_inst,[status(thm)],[])).
% 0.14/0.38 tff(121,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)),
% 0.14/0.38 inference(modus_ponens,[status(thm)],[120, 119])).
% 0.14/0.38 tff(122,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[121, 118, 117, 115])).
% 0.14/0.38 tff(123,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(124,plain,
% 0.14/0.38 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[123, 112])).
% 0.14/0.38 tff(125,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(126,plain,
% 0.14/0.38 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[125, 8])).
% 0.14/0.38 tff(127,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))), introduced(assumption)).
% 0.14/0.38 tff(128,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)) | (~way(tptp_fun_W1_30(X6!22), X6!22))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(129,plain,
% 0.14/0.38 (~way(tptp_fun_W1_30(X6!22), X6!22)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[128, 127])).
% 0.14/0.38 tff(130,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(131,plain,
% 0.14/0.38 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[130, 127])).
% 0.14/0.38 tff(132,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))), introduced(assumption)).
% 0.14/0.38 tff(133,plain,
% 0.14/0.38 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))),
% 0.14/0.38 inference(rewrite,[status(thm)],[])).
% 0.14/0.38 tff(134,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))),
% 0.14/0.38 inference(quant_inst,[status(thm)],[])).
% 0.14/0.38 tff(135,plain,
% 0.14/0.38 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)),
% 0.14/0.38 inference(modus_ponens,[status(thm)],[134, 133])).
% 0.14/0.38 tff(136,plain,
% 0.14/0.38 ($false),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[135, 132, 131, 129])).
% 0.14/0.38 tff(137,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.38 tff(138,plain,
% 0.14/0.38 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[137, 126])).
% 0.14/0.38 tff(139,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(140,plain,
% 0.14/0.38 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[139, 8])).
% 0.14/0.38 tff(141,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))), introduced(assumption)).
% 0.14/0.38 tff(142,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)) | (~lonely(tptp_fun_W1_31(X6!22), X6!22))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(143,plain,
% 0.14/0.38 (~lonely(tptp_fun_W1_31(X6!22), X6!22)),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[142, 141])).
% 0.14/0.38 tff(144,plain,
% 0.14/0.38 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))),
% 0.14/0.38 inference(tautology,[status(thm)],[])).
% 0.14/0.38 tff(145,plain,
% 0.14/0.38 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))),
% 0.14/0.38 inference(unit_resolution,[status(thm)],[144, 141])).
% 0.14/0.38 tff(146,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))), introduced(assumption)).
% 0.14/0.38 tff(147,plain,
% 0.14/0.38 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))),
% 0.14/0.39 inference(rewrite,[status(thm)],[])).
% 0.14/0.39 tff(148,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))),
% 0.14/0.39 inference(quant_inst,[status(thm)],[])).
% 0.14/0.39 tff(149,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)),
% 0.14/0.39 inference(modus_ponens,[status(thm)],[148, 147])).
% 0.14/0.39 tff(150,plain,
% 0.14/0.39 ($false),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[149, 146, 145, 143])).
% 0.14/0.39 tff(151,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.39 tff(152,plain,
% 0.14/0.39 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[151, 140])).
% 0.14/0.39 tff(153,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(154,plain,
% 0.14/0.39 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[153, 8])).
% 0.14/0.39 tff(155,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))), introduced(assumption)).
% 0.14/0.39 tff(156,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)) | (~dirty(tptp_fun_W1_35(X5!23), X5!23))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(157,plain,
% 0.14/0.39 (~dirty(tptp_fun_W1_35(X5!23), X5!23)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[156, 155])).
% 0.14/0.39 tff(158,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(159,plain,
% 0.14/0.39 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[158, 155])).
% 0.14/0.39 tff(160,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))), introduced(assumption)).
% 0.14/0.39 tff(161,plain,
% 0.14/0.39 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))),
% 0.14/0.39 inference(rewrite,[status(thm)],[])).
% 0.14/0.39 tff(162,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))),
% 0.14/0.39 inference(quant_inst,[status(thm)],[])).
% 0.14/0.39 tff(163,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)),
% 0.14/0.39 inference(modus_ponens,[status(thm)],[162, 161])).
% 0.14/0.39 tff(164,plain,
% 0.14/0.39 ($false),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[163, 160, 159, 157])).
% 0.14/0.39 tff(165,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.39 tff(166,plain,
% 0.14/0.39 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[165, 154])).
% 0.14/0.39 tff(167,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(168,plain,
% 0.14/0.39 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[167, 8])).
% 0.14/0.39 tff(169,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))), introduced(assumption)).
% 0.14/0.39 tff(170,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)) | (~street(tptp_fun_W1_29(X6!22), X6!22))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(171,plain,
% 0.14/0.39 (~street(tptp_fun_W1_29(X6!22), X6!22)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[170, 169])).
% 0.14/0.39 tff(172,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(173,plain,
% 0.14/0.39 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[172, 169])).
% 0.14/0.39 tff(174,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))), introduced(assumption)).
% 0.14/0.39 tff(175,plain,
% 0.14/0.39 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))),
% 0.14/0.39 inference(rewrite,[status(thm)],[])).
% 0.14/0.39 tff(176,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))),
% 0.14/0.39 inference(quant_inst,[status(thm)],[])).
% 0.14/0.39 tff(177,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)),
% 0.14/0.39 inference(modus_ponens,[status(thm)],[176, 175])).
% 0.14/0.39 tff(178,plain,
% 0.14/0.39 ($false),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[177, 174, 173, 171])).
% 0.14/0.39 tff(179,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.39 tff(180,plain,
% 0.14/0.39 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[179, 168])).
% 0.14/0.39 tff(181,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(182,plain,
% 0.14/0.39 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[181, 8])).
% 0.14/0.39 tff(183,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))), introduced(assumption)).
% 0.14/0.39 tff(184,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)) | (~car(tptp_fun_W1_33(X5!23), X5!23))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(185,plain,
% 0.14/0.39 (~car(tptp_fun_W1_33(X5!23), X5!23)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[184, 183])).
% 0.14/0.39 tff(186,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(187,plain,
% 0.14/0.39 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[186, 183])).
% 0.14/0.39 tff(188,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))), introduced(assumption)).
% 0.14/0.39 tff(189,plain,
% 0.14/0.39 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))),
% 0.14/0.39 inference(rewrite,[status(thm)],[])).
% 0.14/0.39 tff(190,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))),
% 0.14/0.39 inference(quant_inst,[status(thm)],[])).
% 0.14/0.39 tff(191,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)),
% 0.14/0.39 inference(modus_ponens,[status(thm)],[190, 189])).
% 0.14/0.39 tff(192,plain,
% 0.14/0.39 ($false),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[191, 188, 187, 185])).
% 0.14/0.39 tff(193,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.39 tff(194,plain,
% 0.14/0.39 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[193, 182])).
% 0.14/0.39 tff(195,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(196,plain,
% 0.14/0.39 (![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[195, 8])).
% 0.14/0.39 tff(197,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(198,plain,
% 0.14/0.39 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[197, 8])).
% 0.14/0.39 tff(199,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))), introduced(assumption)).
% 0.14/0.39 tff(200,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))), introduced(assumption)).
% 0.14/0.39 tff(201,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(202,plain,
% 0.14/0.39 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[201, 200])).
% 0.14/0.39 tff(203,plain,
% 0.14/0.39 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)) | (~city(tptp_fun_W1_27(X3!25), X3!25))),
% 0.14/0.39 inference(tautology,[status(thm)],[])).
% 0.14/0.39 tff(204,plain,
% 0.14/0.39 (~city(tptp_fun_W1_27(X3!25), X3!25)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[203, 200])).
% 0.14/0.39 tff(205,assumption,(~city(tptp_fun_W1_27(X3!25), X3!25)), introduced(assumption)).
% 0.14/0.39 tff(206,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))), introduced(assumption)).
% 0.14/0.39 tff(207,plain,
% 0.14/0.39 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))),
% 0.14/0.39 inference(rewrite,[status(thm)],[])).
% 0.14/0.39 tff(208,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))),
% 0.14/0.39 inference(quant_inst,[status(thm)],[])).
% 0.14/0.39 tff(209,plain,
% 0.14/0.39 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)),
% 0.14/0.39 inference(modus_ponens,[status(thm)],[208, 207])).
% 0.14/0.39 tff(210,plain,
% 0.14/0.39 ($false),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[209, 199, 206, 205])).
% 0.14/0.39 tff(211,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.39 tff(212,plain,
% 0.14/0.39 ($false),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[211, 204, 202, 199])).
% 0.14/0.39 tff(213,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.39 tff(214,plain,
% 0.14/0.39 ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)),
% 0.14/0.39 inference(unit_resolution,[status(thm)],[213, 198])).
% 0.14/0.39 tff(215,plain,
% 0.14/0.39 (((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))))) <=> ((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))))),
% 0.14/0.40 inference(rewrite,[status(thm)],[])).
% 0.14/0.40 tff(216,plain,
% 0.14/0.40 ((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))))),
% 0.14/0.40 inference(quant_inst,[status(thm)],[])).
% 0.14/0.40 tff(217,plain,
% 0.14/0.40 ((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)))),
% 0.14/0.40 inference(modus_ponens,[status(thm)],[216, 215])).
% 0.14/0.40 tff(218,plain,
% 0.14/0.40 (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.14/0.40 inference(unit_resolution,[status(thm)],[217, 214, 196, 194, 180, 166, 152, 138, 124, 110, 92, 74, 60, 42, 28])).
% 0.14/0.40 tff(219,plain,
% 0.14/0.40 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))),
% 0.14/0.40 inference(tautology,[status(thm)],[])).
% 0.14/0.40 tff(220,plain,
% 0.14/0.40 (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))),
% 0.14/0.40 inference(unit_resolution,[status(thm)],[219, 218])).
% 0.14/0.40 tff(221,plain,
% 0.14/0.40 (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)) | (~in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.14/0.40 inference(tautology,[status(thm)],[])).
% 0.14/0.40 tff(222,plain,
% 0.14/0.40 (~in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)),
% 0.14/0.40 inference(unit_resolution,[status(thm)],[221, 218])).
% 0.14/0.40 tff(223,assumption,(~in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)), introduced(assumption)).
% 0.14/0.40 tff(224,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))), introduced(assumption)).
% 0.14/0.40 tff(225,assumption,(![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))), introduced(assumption)).
% 0.14/0.40 tff(226,plain,
% 0.14/0.40 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.14/0.40 inference(rewrite,[status(thm)],[])).
% 0.14/0.40 tff(227,plain,
% 0.14/0.40 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.14/0.40 inference(quant_inst,[status(thm)],[])).
% 0.14/0.40 tff(228,plain,
% 0.14/0.40 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)),
% 0.14/0.40 inference(modus_ponens,[status(thm)],[227, 226])).
% 0.14/0.40 tff(229,plain,
% 0.14/0.40 ($false),
% 0.14/0.40 inference(unit_resolution,[status(thm)],[228, 225, 224, 223])).
% 0.14/0.40 tff(230,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.40 tff(231,plain,
% 0.14/0.40 ($false),
% 0.14/0.40 inference(unit_resolution,[status(thm)],[230, 222, 220, 10])).
% 0.14/0.40 tff(232,plain,((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.14/0.40 tff(233,plain,
% 0.14/0.40 (((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))) <=> ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))))))),
% 0.14/0.40 inference(rewrite,[status(thm)],[])).
% 0.14/0.40 tff(234,plain,
% 0.14/0.40 (((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))) <=> ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))))),
% 0.14/0.41 inference(rewrite,[status(thm)],[])).
% 0.14/0.41 tff(235,plain,
% 0.14/0.41 (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))))),
% 0.14/0.41 inference(rewrite,[status(thm)],[])).
% 0.14/0.41 tff(236,plain,
% 0.14/0.41 (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))),
% 0.14/0.41 inference(rewrite,[status(thm)],[])).
% 0.14/0.41 tff(237,plain,
% 0.14/0.41 ((tptp_fun___accessible_world_(W!1, W0!21) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) <=> (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.14/0.42 inference(rewrite,[status(thm)],[])).
% 0.14/0.42 tff(238,plain,
% 0.14/0.42 ((![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) <=> (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))),
% 0.14/0.42 inference(rewrite,[status(thm)],[])).
% 0.14/0.42 tff(239,plain,
% 0.14/0.42 ((~(~tptp_fun___accessible_world_(W!1, W0!21))) <=> tptp_fun___accessible_world_(W!1, W0!21)),
% 0.14/0.42 inference(rewrite,[status(thm)],[])).
% 0.14/0.42 tff(240,plain,
% 0.14/0.42 (((~(~tptp_fun___accessible_world_(W!1, W0!21))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) <=> (tptp_fun___accessible_world_(W!1, W0!21) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.14/0.42 inference(monotonicity,[status(thm)],[239, 238])).
% 0.14/0.42 tff(241,plain,
% 0.14/0.42 (((~(~tptp_fun___accessible_world_(W!1, W0!21))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) <=> (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.14/0.42 inference(transitivity,[status(thm)],[240, 237])).
% 0.14/0.42 tff(242,plain,
% 0.14/0.42 ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2)) <=> (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2))),
% 0.14/0.42 inference(rewrite,[status(thm)],[])).
% 0.14/0.42 tff(243,plain,
% 0.14/0.42 ((~(~tptp_fun___accessible_world_(W!1, W0!2))) <=> tptp_fun___accessible_world_(W!1, W0!2)),
% 0.14/0.42 inference(rewrite,[status(thm)],[])).
% 0.14/0.42 tff(244,plain,
% 0.14/0.42 ((![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) <=> (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))),
% 0.14/0.42 inference(rewrite,[status(thm)],[])).
% 0.14/0.42 tff(245,plain,
% 0.14/0.42 (^[Y: $i, Z: $i, X1: $i, X2: $i] : rewrite(((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) <=> ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))))),
% 0.14/0.42 inference(bind,[status(th)],[])).
% 0.14/0.42 tff(246,plain,
% 0.14/0.42 (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) <=> ![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))),
% 0.14/0.43 inference(quant_intro,[status(thm)],[245])).
% 0.14/0.43 tff(247,plain,
% 0.14/0.43 ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & (~(~tptp_fun___accessible_world_(W!1, W0!2)))) <=> (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2))),
% 0.14/0.43 inference(monotonicity,[status(thm)],[246, 244, 243])).
% 0.14/0.43 tff(248,plain,
% 0.14/0.43 ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & (~(~tptp_fun___accessible_world_(W!1, W0!2)))) <=> (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2))),
% 0.14/0.43 inference(transitivity,[status(thm)],[247, 242])).
% 0.14/0.43 tff(249,plain,
% 0.14/0.43 (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & (~(~tptp_fun___accessible_world_(W!1, W0!2)))) | ((~(~tptp_fun___accessible_world_(W!1, W0!21))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))),
% 0.14/0.43 inference(monotonicity,[status(thm)],[248, 241])).
% 0.14/0.43 tff(250,plain,
% 0.14/0.43 (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & (~(~tptp_fun___accessible_world_(W!1, W0!2)))) | ((~(~tptp_fun___accessible_world_(W!1, W0!21))) & (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))),
% 0.14/0.43 inference(transitivity,[status(thm)],[249, 236])).
% 0.14/0.43 tff(251,plain,
% 0.14/0.43 ((~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))) <=> (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7))))))),
% 0.14/0.44 inference(rewrite,[status(thm)],[])).
% 0.14/0.44 tff(252,plain,
% 0.14/0.44 ((~![W: '$world'] : (![W0: '$world'] : (tptp_fun___accessible_world_(W, W0) => (?[U: $i, V: $i, WW: $i, X: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, U)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, U))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, V))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, V, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, V, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, V, U))) => ?[Y: $i, Z: $i, X1: $i, X2: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, Y)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, Y))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, Z))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, Z, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, Z, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, Z, Y))))) & ![W0: '$world'] : (tptp_fun___accessible_world_(W, W0) => (?[X3: $i, X4: $i, X5: $i, X6: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X3)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X3))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X4))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X4, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X4, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X4, X3))) => ?[X7: $i, X8: $i, X9: $i, X10: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X7)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X7))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X8))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X8, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X8, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X8, X7))))))) <=> (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7))))))),
% 0.14/0.44 inference(rewrite,[status(thm)],[])).
% 0.14/0.44 tff(253,axiom,(~![W: '$world'] : (![W0: '$world'] : (tptp_fun___accessible_world_(W, W0) => (?[U: $i, V: $i, WW: $i, X: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, U)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, U))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, V))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, V, X))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, V, WW))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, V, U))) => ?[Y: $i, Z: $i, X1: $i, X2: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, Y)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, Y))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, Z))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, Z, X1))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, Z, X2))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, Z, Y))))) & ![W0: '$world'] : (tptp_fun___accessible_world_(W, W0) => (?[X3: $i, X4: $i, X5: $i, X6: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X3)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X3))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X4))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X4, X5))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X4, X6))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X4, X3))) => ?[X7: $i, X8: $i, X9: $i, X10: $i] : (((((((((((((![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X7)) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X7))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X8))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X8, X10))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X8, X9))) & ![W1: '$world'] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X8, X7))))))), file('/export/starexec/sandbox2/benchmark/theBenchmark.p','co1')).
% 0.14/0.44 tff(254,plain,
% 0.14/0.44 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.44 inference(modus_ponens,[status(thm)],[253, 252])).
% 0.14/0.44 tff(255,plain,
% 0.14/0.44 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.44 inference(modus_ponens,[status(thm)],[254, 251])).
% 0.14/0.44 tff(256,plain,
% 0.14/0.44 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.44 inference(modus_ponens,[status(thm)],[255, 251])).
% 0.14/0.44 tff(257,plain,
% 0.14/0.44 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[256, 251])).
% 0.14/0.45 tff(258,plain,
% 0.14/0.45 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[257, 251])).
% 0.14/0.45 tff(259,plain,
% 0.14/0.45 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[258, 251])).
% 0.14/0.45 tff(260,plain,
% 0.14/0.45 (~![W: '$world'] : (![W0: '$world'] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: '$world'] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[259, 251])).
% 0.14/0.45 tff(261,plain,
% 0.14/0.45 ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[260, 250])).
% 0.14/0.45 tff(262,plain,
% 0.14/0.45 ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[261, 235])).
% 0.14/0.45 tff(263,plain,
% 0.14/0.45 ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))),
% 0.14/0.45 inference(modus_ponens,[status(thm)],[262, 234])).
% 0.14/0.45 tff(264,plain,
% 0.14/0.45 ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))))),
% 0.14/0.46 inference(modus_ponens,[status(thm)],[263, 233])).
% 0.14/0.46 tff(265,plain,
% 0.14/0.46 (~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[264, 232])).
% 0.14/0.46 tff(266,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(267,plain,
% 0.14/0.46 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[266, 265])).
% 0.14/0.46 tff(268,plain,
% 0.14/0.46 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.14/0.46 inference(rewrite,[status(thm)],[])).
% 0.14/0.46 tff(269,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.14/0.46 inference(quant_inst,[status(thm)],[])).
% 0.14/0.46 tff(270,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)),
% 0.14/0.46 inference(modus_ponens,[status(thm)],[269, 268])).
% 0.14/0.46 tff(271,plain,
% 0.14/0.46 ($false),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[270, 267, 7, 6])).
% 0.14/0.46 tff(272,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.46 tff(273,plain,
% 0.14/0.46 ($false),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[272, 5, 3])).
% 0.14/0.46 tff(274,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.46 tff(275,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))), introduced(assumption)).
% 0.14/0.46 tff(276,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(277,plain,
% 0.14/0.46 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[276, 275])).
% 0.14/0.46 tff(278,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)) | (~lonely(tptp_fun_W1_13(WW!18), WW!18))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(279,plain,
% 0.14/0.46 (~lonely(tptp_fun_W1_13(WW!18), WW!18)),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[278, 275])).
% 0.14/0.46 tff(280,assumption,(~lonely(tptp_fun_W1_13(WW!18), WW!18)), introduced(assumption)).
% 0.14/0.46 tff(281,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))), introduced(assumption)).
% 0.14/0.46 tff(282,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(283,plain,
% 0.14/0.46 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[282, 265])).
% 0.14/0.46 tff(284,plain,
% 0.14/0.46 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))),
% 0.14/0.46 inference(rewrite,[status(thm)],[])).
% 0.14/0.46 tff(285,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))),
% 0.14/0.46 inference(quant_inst,[status(thm)],[])).
% 0.14/0.46 tff(286,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)),
% 0.14/0.46 inference(modus_ponens,[status(thm)],[285, 284])).
% 0.14/0.46 tff(287,plain,
% 0.14/0.46 ($false),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[286, 283, 281, 280])).
% 0.14/0.46 tff(288,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.46 tff(289,plain,
% 0.14/0.46 ($false),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[288, 279, 277])).
% 0.14/0.46 tff(290,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.46 tff(291,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))), introduced(assumption)).
% 0.14/0.46 tff(292,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)) | (~hollywood(tptp_fun_W1_3(U!20), U!20))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(293,plain,
% 0.14/0.46 (~hollywood(tptp_fun_W1_3(U!20), U!20)),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[292, 291])).
% 0.14/0.46 tff(294,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(295,plain,
% 0.14/0.46 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[294, 291])).
% 0.14/0.46 tff(296,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(297,plain,
% 0.14/0.46 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[296, 265])).
% 0.14/0.46 tff(298,plain,
% 0.14/0.46 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))),
% 0.14/0.46 inference(rewrite,[status(thm)],[])).
% 0.14/0.46 tff(299,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))),
% 0.14/0.46 inference(quant_inst,[status(thm)],[])).
% 0.14/0.46 tff(300,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)),
% 0.14/0.46 inference(modus_ponens,[status(thm)],[299, 298])).
% 0.14/0.46 tff(301,plain,
% 0.14/0.46 ($false),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[300, 297, 295, 293])).
% 0.14/0.46 tff(302,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.46 tff(303,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))), introduced(assumption)).
% 0.14/0.46 tff(304,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)) | (~event(tptp_fun_W1_5(V!19), V!19))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(305,plain,
% 0.14/0.46 (~event(tptp_fun_W1_5(V!19), V!19)),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[304, 303])).
% 0.14/0.46 tff(306,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(307,plain,
% 0.14/0.46 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[306, 303])).
% 0.14/0.46 tff(308,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(309,plain,
% 0.14/0.46 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[308, 265])).
% 0.14/0.46 tff(310,plain,
% 0.14/0.46 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))),
% 0.14/0.46 inference(rewrite,[status(thm)],[])).
% 0.14/0.46 tff(311,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))),
% 0.14/0.46 inference(quant_inst,[status(thm)],[])).
% 0.14/0.46 tff(312,plain,
% 0.14/0.46 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)),
% 0.14/0.46 inference(modus_ponens,[status(thm)],[311, 310])).
% 0.14/0.46 tff(313,plain,
% 0.14/0.46 ($false),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[312, 309, 307, 305])).
% 0.14/0.46 tff(314,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.46 tff(315,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))), introduced(assumption)).
% 0.14/0.46 tff(316,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)) | (~dirty(tptp_fun_W1_9(X!17), X!17))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(317,plain,
% 0.14/0.46 (~dirty(tptp_fun_W1_9(X!17), X!17)),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[316, 315])).
% 0.14/0.46 tff(318,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))),
% 0.14/0.46 inference(tautology,[status(thm)],[])).
% 0.14/0.46 tff(319,plain,
% 0.14/0.46 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))),
% 0.14/0.46 inference(unit_resolution,[status(thm)],[318, 315])).
% 0.14/0.46 tff(320,plain,
% 0.14/0.46 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(321,plain,
% 0.14/0.47 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[320, 265])).
% 0.14/0.47 tff(322,plain,
% 0.14/0.47 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))),
% 0.14/0.47 inference(rewrite,[status(thm)],[])).
% 0.14/0.47 tff(323,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))),
% 0.14/0.47 inference(quant_inst,[status(thm)],[])).
% 0.14/0.47 tff(324,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)),
% 0.14/0.47 inference(modus_ponens,[status(thm)],[323, 322])).
% 0.14/0.47 tff(325,plain,
% 0.14/0.47 ($false),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[324, 321, 319, 317])).
% 0.14/0.47 tff(326,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.47 tff(327,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))), introduced(assumption)).
% 0.14/0.47 tff(328,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(329,plain,
% 0.14/0.47 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[328, 327])).
% 0.14/0.47 tff(330,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)) | (~white(tptp_fun_W1_8(X!17), X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(331,plain,
% 0.14/0.47 (~white(tptp_fun_W1_8(X!17), X!17)),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[330, 327])).
% 0.14/0.47 tff(332,assumption,(~white(tptp_fun_W1_8(X!17), X!17)), introduced(assumption)).
% 0.14/0.47 tff(333,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))), introduced(assumption)).
% 0.14/0.47 tff(334,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(335,plain,
% 0.14/0.47 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[334, 265])).
% 0.14/0.47 tff(336,plain,
% 0.14/0.47 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))),
% 0.14/0.47 inference(rewrite,[status(thm)],[])).
% 0.14/0.47 tff(337,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))),
% 0.14/0.47 inference(quant_inst,[status(thm)],[])).
% 0.14/0.47 tff(338,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)),
% 0.14/0.47 inference(modus_ponens,[status(thm)],[337, 336])).
% 0.14/0.47 tff(339,plain,
% 0.14/0.47 ($false),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[338, 335, 333, 332])).
% 0.14/0.47 tff(340,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.47 tff(341,plain,
% 0.14/0.47 ($false),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[340, 331, 329])).
% 0.14/0.47 tff(342,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.47 tff(343,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))), introduced(assumption)).
% 0.14/0.47 tff(344,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)) | (~down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(345,plain,
% 0.14/0.47 (~down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[344, 343])).
% 0.14/0.47 tff(346,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(347,plain,
% 0.14/0.47 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[346, 343])).
% 0.14/0.47 tff(348,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(349,plain,
% 0.14/0.47 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[348, 265])).
% 0.14/0.47 tff(350,plain,
% 0.14/0.47 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))),
% 0.14/0.47 inference(rewrite,[status(thm)],[])).
% 0.14/0.47 tff(351,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))),
% 0.14/0.47 inference(quant_inst,[status(thm)],[])).
% 0.14/0.47 tff(352,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)),
% 0.14/0.47 inference(modus_ponens,[status(thm)],[351, 350])).
% 0.14/0.47 tff(353,plain,
% 0.14/0.47 ($false),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[352, 349, 347, 345])).
% 0.14/0.47 tff(354,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.47 tff(355,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))), introduced(assumption)).
% 0.14/0.47 tff(356,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)) | (~car(tptp_fun_W1_7(X!17), X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(357,plain,
% 0.14/0.47 (~car(tptp_fun_W1_7(X!17), X!17)),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[356, 355])).
% 0.14/0.47 tff(358,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(359,plain,
% 0.14/0.47 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[358, 355])).
% 0.14/0.47 tff(360,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(361,plain,
% 0.14/0.47 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[360, 265])).
% 0.14/0.47 tff(362,plain,
% 0.14/0.47 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))),
% 0.14/0.47 inference(rewrite,[status(thm)],[])).
% 0.14/0.47 tff(363,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))),
% 0.14/0.47 inference(quant_inst,[status(thm)],[])).
% 0.14/0.47 tff(364,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)),
% 0.14/0.47 inference(modus_ponens,[status(thm)],[363, 362])).
% 0.14/0.47 tff(365,plain,
% 0.14/0.47 ($false),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[364, 361, 359, 357])).
% 0.14/0.47 tff(366,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.47 tff(367,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))), introduced(assumption)).
% 0.14/0.47 tff(368,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)) | (~barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(369,plain,
% 0.14/0.47 (~barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[368, 367])).
% 0.14/0.47 tff(370,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(371,plain,
% 0.14/0.47 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[370, 367])).
% 0.14/0.47 tff(372,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(373,plain,
% 0.14/0.47 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[372, 265])).
% 0.14/0.47 tff(374,plain,
% 0.14/0.47 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))),
% 0.14/0.47 inference(rewrite,[status(thm)],[])).
% 0.14/0.47 tff(375,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))),
% 0.14/0.47 inference(quant_inst,[status(thm)],[])).
% 0.14/0.47 tff(376,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)),
% 0.14/0.47 inference(modus_ponens,[status(thm)],[375, 374])).
% 0.14/0.47 tff(377,plain,
% 0.14/0.47 ($false),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[376, 373, 371, 369])).
% 0.14/0.47 tff(378,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.47 tff(379,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))), introduced(assumption)).
% 0.14/0.47 tff(380,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)) | (~chevy(tptp_fun_W1_6(X!17), X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(381,plain,
% 0.14/0.47 (~chevy(tptp_fun_W1_6(X!17), X!17)),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[380, 379])).
% 0.14/0.47 tff(382,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(383,plain,
% 0.14/0.47 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[382, 379])).
% 0.14/0.47 tff(384,plain,
% 0.14/0.47 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))),
% 0.14/0.47 inference(tautology,[status(thm)],[])).
% 0.14/0.47 tff(385,plain,
% 0.14/0.47 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))),
% 0.14/0.47 inference(unit_resolution,[status(thm)],[384, 265])).
% 0.14/0.47 tff(386,plain,
% 0.14/0.47 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))),
% 0.14/0.47 inference(rewrite,[status(thm)],[])).
% 0.14/0.47 tff(387,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))),
% 0.14/0.47 inference(quant_inst,[status(thm)],[])).
% 0.14/0.47 tff(388,plain,
% 0.14/0.47 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)),
% 0.14/0.48 inference(modus_ponens,[status(thm)],[387, 386])).
% 0.14/0.48 tff(389,plain,
% 0.14/0.48 ($false),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[388, 385, 383, 381])).
% 0.14/0.48 tff(390,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.48 tff(391,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))), introduced(assumption)).
% 0.14/0.48 tff(392,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)) | (~old(tptp_fun_W1_10(X!17), X!17))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(393,plain,
% 0.14/0.48 (~old(tptp_fun_W1_10(X!17), X!17)),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[392, 391])).
% 0.14/0.48 tff(394,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(395,plain,
% 0.14/0.48 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[394, 391])).
% 0.14/0.48 tff(396,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(397,plain,
% 0.14/0.48 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[396, 265])).
% 0.14/0.48 tff(398,plain,
% 0.14/0.48 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))),
% 0.14/0.48 inference(rewrite,[status(thm)],[])).
% 0.14/0.48 tff(399,plain,
% 0.14/0.48 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))),
% 0.14/0.48 inference(quant_inst,[status(thm)],[])).
% 0.14/0.48 tff(400,plain,
% 0.14/0.48 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)),
% 0.14/0.48 inference(modus_ponens,[status(thm)],[399, 398])).
% 0.14/0.48 tff(401,plain,
% 0.14/0.48 ($false),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[400, 397, 395, 393])).
% 0.14/0.48 tff(402,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.48 tff(403,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))), introduced(assumption)).
% 0.14/0.48 tff(404,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)) | (~in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(405,plain,
% 0.14/0.48 (~in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[404, 403])).
% 0.14/0.48 tff(406,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(407,plain,
% 0.14/0.48 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[406, 403])).
% 0.14/0.48 tff(408,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(409,plain,
% 0.14/0.48 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[408, 265])).
% 0.14/0.48 tff(410,plain,
% 0.14/0.48 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))),
% 0.14/0.48 inference(rewrite,[status(thm)],[])).
% 0.14/0.48 tff(411,plain,
% 0.14/0.48 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))),
% 0.14/0.48 inference(quant_inst,[status(thm)],[])).
% 0.14/0.48 tff(412,plain,
% 0.14/0.48 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)),
% 0.14/0.48 inference(modus_ponens,[status(thm)],[411, 410])).
% 0.14/0.48 tff(413,plain,
% 0.14/0.48 ($false),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[412, 409, 407, 405])).
% 0.14/0.48 tff(414,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.48 tff(415,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))), introduced(assumption)).
% 0.14/0.48 tff(416,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)) | (~street(tptp_fun_W1_11(WW!18), WW!18))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(417,plain,
% 0.14/0.48 (~street(tptp_fun_W1_11(WW!18), WW!18)),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[416, 415])).
% 0.14/0.48 tff(418,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(419,plain,
% 0.14/0.48 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[418, 415])).
% 0.14/0.48 tff(420,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(421,plain,
% 0.14/0.48 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[420, 265])).
% 0.14/0.48 tff(422,plain,
% 0.14/0.48 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))),
% 0.14/0.48 inference(rewrite,[status(thm)],[])).
% 0.14/0.48 tff(423,plain,
% 0.14/0.48 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))),
% 0.14/0.48 inference(quant_inst,[status(thm)],[])).
% 0.14/0.48 tff(424,plain,
% 0.14/0.48 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)),
% 0.14/0.48 inference(modus_ponens,[status(thm)],[423, 422])).
% 0.14/0.48 tff(425,plain,
% 0.14/0.48 ($false),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[424, 421, 419, 417])).
% 0.14/0.48 tff(426,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.48 tff(427,plain,
% 0.14/0.48 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))),
% 0.14/0.48 inference(tautology,[status(thm)],[])).
% 0.14/0.48 tff(428,plain,
% 0.14/0.48 (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))),
% 0.14/0.48 inference(unit_resolution,[status(thm)],[427, 265])).
% 0.14/0.48 tff(429,plain,
% 0.14/0.48 (((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))) <=> ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))),
% 0.14/0.48 inference(rewrite,[status(thm)],[])).
% 0.14/0.48 tff(430,plain,
% 0.14/0.48 (((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)))) <=> ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))),
% 0.14/0.49 inference(rewrite,[status(thm)],[])).
% 0.14/0.49 tff(431,plain,
% 0.14/0.49 (((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))))) <=> ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)))))),
% 0.14/0.49 inference(monotonicity,[status(thm)],[430])).
% 0.14/0.49 tff(432,plain,
% 0.14/0.49 (((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))))) <=> ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))),
% 0.14/0.49 inference(transitivity,[status(thm)],[431, 429])).
% 0.14/0.49 tff(433,plain,
% 0.14/0.49 ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))))),
% 0.14/0.49 inference(quant_inst,[status(thm)],[])).
% 0.14/0.49 tff(434,plain,
% 0.14/0.49 ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)))),
% 0.14/0.49 inference(modus_ponens,[status(thm)],[433, 432])).
% 0.14/0.49 tff(435,plain,
% 0.14/0.49 ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)))),
% 0.14/0.49 inference(unit_resolution,[status(thm)],[434, 428])).
% 0.14/0.49 tff(436,plain,
% 0.14/0.49 ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)))),
% 0.14/0.49 inference(unit_resolution,[status(thm)],[435, 426, 414, 402, 390])).
% 0.14/0.49 tff(437,plain,
% 0.14/0.49 ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)))),
% 0.14/0.49 inference(unit_resolution,[status(thm)],[436, 378, 366, 354])).
% 0.14/0.49 tff(438,plain,
% 0.14/0.49 (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))),
% 0.14/0.49 inference(unit_resolution,[status(thm)],[437, 342, 326, 314, 302, 290, 274])).
% 0.14/0.49 tff(439,plain,
% 0.14/0.49 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))),
% 0.14/0.49 inference(tautology,[status(thm)],[])).
% 0.14/0.49 tff(440,plain,
% 0.14/0.49 (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))),
% 0.14/0.49 inference(unit_resolution,[status(thm)],[439, 438])).
% 0.14/0.49 tff(441,plain,
% 0.14/0.49 (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)) | (~city(tptp_fun_W1_4(U!20), U!20))),
% 0.14/0.49 inference(tautology,[status(thm)],[])).
% 0.14/0.49 tff(442,plain,
% 0.14/0.49 (~city(tptp_fun_W1_4(U!20), U!20)),
% 0.14/0.49 inference(unit_resolution,[status(thm)],[441, 438])).
% 0.14/0.49 tff(443,assumption,(~city(tptp_fun_W1_4(U!20), U!20)), introduced(assumption)).
% 0.14/0.49 tff(444,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))), introduced(assumption)).
% 0.14/0.49 tff(445,plain,
% 0.14/0.49 (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))),
% 0.14/0.50 inference(tautology,[status(thm)],[])).
% 0.14/0.50 tff(446,plain,
% 0.14/0.50 (![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))),
% 0.14/0.50 inference(unit_resolution,[status(thm)],[445, 265])).
% 0.14/0.50 tff(447,plain,
% 0.14/0.50 (((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) <=> ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))),
% 0.14/0.50 inference(rewrite,[status(thm)],[])).
% 0.14/0.50 tff(448,plain,
% 0.14/0.50 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))),
% 0.14/0.50 inference(quant_inst,[status(thm)],[])).
% 0.14/0.50 tff(449,plain,
% 0.14/0.50 ((~![W1: '$world'] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)),
% 0.14/0.50 inference(modus_ponens,[status(thm)],[448, 447])).
% 0.14/0.50 tff(450,plain,
% 0.14/0.50 ($false),
% 0.14/0.50 inference(unit_resolution,[status(thm)],[449, 446, 444, 443])).
% 0.14/0.50 tff(451,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)), inference(lemma,lemma(discharge,[]))).
% 0.14/0.50 tff(452,plain,
% 0.14/0.50 ($false),
% 0.14/0.50 inference(unit_resolution,[status(thm)],[451, 442, 440])).
% 0.14/0.50 % SZS output end Proof
%------------------------------------------------------------------------------