TPTP Problem File: NLP080+1.p

View Solutions - Solve Problem

%--------------------------------------------------------------------------
% File     : NLP080+1 : TPTP v8.2.0. Released v2.4.0.
% Domain   : Natural Language Processing
% Problem  : A man comes out of the bathroom, problem 20
% Version  : [Bos00b] axioms.
% English  : Eliminating logically equivalent interpretations in the statement
%            "A man comes out of the bathroom with a magnum in his hand.
%            The man fires six shots from his canon. He screams a cry of
%            revenge."

% Refs     : [Bos00a] Bos (2000), DORIS: Discourse Oriented Representation a
%            [Bos00b] Bos (2000), Applied Theorem Proving - Natural Language
% Source   : [Bos00b]
% Names    : doris057 [Bos00b]

% Status   : Theorem
% Rating   : 0.06 v8.2.0, 0.13 v8.1.0, 0.07 v7.5.0, 0.05 v7.4.0, 0.00 v6.4.0, 0.07 v6.3.0, 0.08 v6.2.0, 0.00 v6.1.0, 0.08 v6.0.0, 0.50 v5.5.0, 0.25 v5.4.0, 0.26 v5.3.0, 0.35 v5.2.0, 0.14 v5.0.0, 0.15 v4.1.0, 0.17 v4.0.1, 0.16 v4.0.0, 0.20 v3.7.0, 0.33 v3.5.0, 0.12 v3.4.0, 0.17 v3.3.0, 0.22 v3.2.0, 0.44 v3.1.0, 0.67 v2.7.0, 0.33 v2.6.0, 0.00 v2.4.0
% Syntax   : Number of formulae    :    1 (   0 unt;   0 def)
%            Number of atoms       :  108 (   0 equ)
%            Maximal formula atoms :  108 ( 108 avg)
%            Number of connectives :  109 (   2   ~;   0   |;  97   &)
%                                         (   0 <=>;  10  =>;   0  <=;   0 <~>)
%            Maximal formula depth :   30 (  30 avg)
%            Maximal term depth    :    1 (   1 avg)
%            Number of predicates  :   19 (  19 usr;   0 prp; 1-3 aty)
%            Number of functors    :    0 (   0 usr;   0 con; --- aty)
%            Number of variables   :   40 (   8   !;  32   ?)
% SPC      : FOF_THM_RFO_NEQ

% Comments :
%--------------------------------------------------------------------------
fof(co1,conjecture,
    ~ ~ ( ( ? [U] :
              ( actual_world(U)
              & ? [V,W,X,Y,Z,X1] :
                  ( male(U,X)
                  & male(U,V)
                  & man(U,V)
                  & of(U,W,V)
                  & cannon(U,W)
                  & ! [X2] :
                      ( member(U,X2,X)
                     => ? [X3] :
                          ( event(U,X3)
                          & agent(U,X3,V)
                          & patient(U,X3,X2)
                          & present(U,X3)
                          & nonreflexive(U,X3)
                          & fire(U,X3)
                          & from_loc(U,X3,W) ) )
                  & six(U,X)
                  & group(U,X)
                  & ! [X4] :
                      ( member(U,X4,X)
                     => shot(U,X4) )
                  & revenge(U,Y)
                  & cry(U,Z)
                  & event(U,X1)
                  & agent(U,X1,X)
                  & patient(U,X1,Z)
                  & present(U,X1)
                  & nonreflexive(U,X1)
                  & scream(U,X1)
                  & of(U,X1,Y) ) )
         => ? [X5] :
              ( actual_world(X5)
              & ? [X6,X7,X8,X9,X10,X11] :
                  ( male(X5,X8)
                  & male(X5,X6)
                  & man(X5,X6)
                  & of(X5,X7,X6)
                  & cannon(X5,X7)
                  & ! [X12] :
                      ( member(X5,X12,X8)
                     => ? [X13] :
                          ( event(X5,X13)
                          & agent(X5,X13,X6)
                          & patient(X5,X13,X12)
                          & present(X5,X13)
                          & nonreflexive(X5,X13)
                          & fire(X5,X13)
                          & from_loc(X5,X13,X7) ) )
                  & six(X5,X8)
                  & group(X5,X8)
                  & ! [X14] :
                      ( member(X5,X14,X8)
                     => shot(X5,X14) )
                  & cry(X5,X9)
                  & revenge(X5,X10)
                  & event(X5,X11)
                  & agent(X5,X11,X8)
                  & patient(X5,X11,X9)
                  & present(X5,X11)
                  & nonreflexive(X5,X11)
                  & scream(X5,X11)
                  & of(X5,X11,X10) ) ) )
        & ( ? [X5] :
              ( actual_world(X5)
              & ? [X6,X7,X8,X9,X10,X11] :
                  ( male(X5,X8)
                  & male(X5,X6)
                  & man(X5,X6)
                  & of(X5,X7,X6)
                  & cannon(X5,X7)
                  & ! [X12] :
                      ( member(X5,X12,X8)
                     => ? [X13] :
                          ( event(X5,X13)
                          & agent(X5,X13,X6)
                          & patient(X5,X13,X12)
                          & present(X5,X13)
                          & nonreflexive(X5,X13)
                          & fire(X5,X13)
                          & from_loc(X5,X13,X7) ) )
                  & six(X5,X8)
                  & group(X5,X8)
                  & ! [X14] :
                      ( member(X5,X14,X8)
                     => shot(X5,X14) )
                  & cry(X5,X9)
                  & revenge(X5,X10)
                  & event(X5,X11)
                  & agent(X5,X11,X8)
                  & patient(X5,X11,X9)
                  & present(X5,X11)
                  & nonreflexive(X5,X11)
                  & scream(X5,X11)
                  & of(X5,X11,X10) ) )
         => ? [U] :
              ( actual_world(U)
              & ? [V,W,X,Y,Z,X1] :
                  ( male(U,X)
                  & male(U,V)
                  & man(U,V)
                  & of(U,W,V)
                  & cannon(U,W)
                  & ! [X2] :
                      ( member(U,X2,X)
                     => ? [X3] :
                          ( event(U,X3)
                          & agent(U,X3,V)
                          & patient(U,X3,X2)
                          & present(U,X3)
                          & nonreflexive(U,X3)
                          & fire(U,X3)
                          & from_loc(U,X3,W) ) )
                  & six(U,X)
                  & group(U,X)
                  & ! [X4] :
                      ( member(U,X4,X)
                     => shot(U,X4) )
                  & revenge(U,Y)
                  & cry(U,Z)
                  & event(U,X1)
                  & agent(U,X1,X)
                  & patient(U,X1,Z)
                  & present(U,X1)
                  & nonreflexive(U,X1)
                  & scream(U,X1)
                  & of(U,X1,Y) ) ) ) ) ).

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